/** * @file llgroupnotify.h * @brief Non-blocking notification that doesn't take keyboard focus. * * $LicenseInfo:firstyear=2006&license=viewergpl$ * * Copyright (c) 2006-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLGROUPNOTIFY_H #define LL_LLGROUPNOTIFY_H #include "llfontgl.h" #include "llpanel.h" #include "lldarray.h" #include "lltimer.h" #include "llviewermessage.h" #include "llnotifications.h" class LLButton; // NotifyBox - for notifications that require a response from the // user. Replaces LLMessageBox. class LLGroupNotifyBox : public LLPanel, public LLInitClass { public: void close(); static void initClass(); static void destroyClass(); static bool onNewNotification(const LLSD& notification); protected: // Non-transient messages. You can specify non-default button // layouts (like one for script dialogs) by passing various // numbers in for "layout". LLGroupNotifyBox(const std::string& subject, const std::string& message, const std::string& from_name, const LLUUID& group_id, const LLUUID& group_insignia, const std::string& group_name, const LLDate& time_stamp, const bool& has_inventory, const std::string& inventory_name, const LLSD& inventory_offer); /*virtual*/ ~LLGroupNotifyBox(); // JC - removed support for clicking in background to dismiss // the dialogs. // /*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask); // /*virtual*/ BOOL handleDoubleClick(S32 x, S32 y, MASK mask); // /*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask); // Animate as sliding onto the screen. /*virtual*/ void draw(); void moveToBack(); // Returns the rect, relative to gNotifyView, where this // notify box should be placed. static LLRect getGroupNotifyRect(); // internal handler for button being clicked static void onClickOk(void* data); static void onClickGroupInfo(void* data); static void onClickSaveInventory(void* data); // for "next" button static void onClickNext(void* data); private: // Are we sliding onscreen? BOOL mAnimating; // Time since this notification was displayed. // This is an LLTimer not a frame timer because I am concerned // that I could be out-of-sync by one frame in the animation. LLTimer mTimer; LLButton* mNextBtn; LLButton* mSaveInventoryBtn; static S32 sGroupNotifyBoxCount; LLUUID mGroupID; BOOL mHasInventory; LLOfferInfo* mInventoryOffer; }; // This view contains the stack of notification windows. //extern LLView* gGroupNotifyBoxView; const S32 GROUP_LAYOUT_DEFAULT = 0; const S32 GROUP_LAYOUT_SCRIPT_DIALOG = 1; #endif