/** * @file llgivemoney.h * @brief LLGiveMoney class header file * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLGIVEMONEY_H #define LL_LLGIVEMONEY_H #include "lluuid.h" #include "llfloater.h" #include "lllslconstants.h" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLFloaterPay //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLViewerRegion; class LLLineEditor; class LLTextBox; class LLButton; class LLObjectSelection; struct LLGiveMoneyInfo; typedef void (*money_callback)(const LLUUID&, LLViewerRegion*,S32,BOOL,S32,const std::string&); class LLFloaterPay : public LLFloater { public: LLFloaterPay(const std::string& name, money_callback callback, const LLUUID& target_id, BOOL target_is_object); virtual ~LLFloaterPay(); // Pay into an in-world object, which will trigger scripts and eventually // transfer the L$ to the resident or group that owns the object. // Object must be selected. Must pass object id, because it may be // a child of the selected object. static void payViaObject(money_callback callback, const LLUUID& object_id); // Pay an avatar or group directly, not via an object in the world. // Scripts are not notified, L$ can be direcly transferred. static void payDirectly(money_callback callback, const LLUUID& target_id, BOOL is_group); private: static void onCancel(void* data); static void onKeystroke(LLLineEditor* editor, void* data); static void onGive(void* data); void give(S32 amount); static void processPayPriceReply(LLMessageSystem* msg, void **userdata); static void onCacheOwnerName(const LLUUID& owner_id, const std::string& firstname, const std::string& lastname, BOOL is_group, void* userdata); void finishPayUI(const LLUUID& target_id, BOOL is_group); protected: std::vector mCallbackData; money_callback mCallback; LLTextBox* mObjectNameText; LLUUID mTargetUUID; BOOL mTargetIsObject; BOOL mTargetIsGroup; BOOL mHaveName; LLButton* mQuickPayButton[MAX_PAY_BUTTONS]; LLGiveMoneyInfo* mQuickPayInfo[MAX_PAY_BUTTONS]; LLSafeHandle mObjectSelection; static S32 sLastAmount; }; #endif // LL_LLGIVEMONEY_H