/** * @file llfloatersaveavatar.cpp * @brief write out avatar as CAL3D file * * Copyright (c) 2005-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. */ #include "llviewerprecompiledheaders.h" #include "llfloatersaveavatar.h" #include "lldir.h" #include "llagent.h" #include "llvoavatar.h" #include "llbutton.h" #include "lllineeditor.h" #include "llvieweruictrlfactory.h" #include "llviewercontrol.h" static LLFloaterSaveAvatar* mSingleton = NULL; LLFloaterSaveAvatar::LLFloaterSaveAvatar() : LLFloater("Save Avatar") { llassert( !mSingleton ); mSingleton = this; } LLFloaterSaveAvatar::~LLFloaterSaveAvatar() { llassert( mSingleton == this ); mSingleton = NULL; } // Creates singleton or (if it already exists) brings it to the front // static void LLFloaterSaveAvatar::show() { if ( !mSingleton) { LLFloaterSaveAvatar *instance = new LLFloaterSaveAvatar(); gUICtrlFactory->buildFloater(instance, "floater_save_avatar.xml"); S32 left; S32 top; gFloaterView->getNewFloaterPosition(&left, &top); instance->setOrigin(left, top - instance->getRect().getHeight()); } else { mSingleton->open(); /*Flawfinder: ignore*/ } } BOOL LLFloaterSaveAvatar::postBuild() { mBaseNameEdit = LLViewerUICtrlFactory::getLineEditorByName(this, "base_name_edit"); mBaseNameEdit->setText(gSavedSettings.getString("AvExportBaseName")); mPathEdit = LLViewerUICtrlFactory::getLineEditorByName(this, "path_edit"); mPathEdit->setText(gSavedSettings.getString("AvExportPath")); mSaveBtn = LLViewerUICtrlFactory::getButtonByName(this, "save_btn"); mSaveBtn->setClickedCallback(onSave); mSaveBtn->setCallbackUserData(this); return TRUE; } //static void LLFloaterSaveAvatar::onSave( void* user_data ) { LLFloaterSaveAvatar* self = (LLFloaterSaveAvatar*)user_data; gSavedSettings.setString("AvExportPath", self->mPathEdit->getText()); gSavedSettings.setString("AvExportBaseName", self->mBaseNameEdit->getText()); std::string path_name = self->mPathEdit->getText(); if (path_name.size() && *(path_name.end() - 1) == '\\') { // remove trailing backslash path_name.erase(path_name.end() - 1); } std::string base_name = self->mBaseNameEdit->getText(); if (base_name.size() && *(base_name.end() - 1) == '_') { // remove trailing underscore base_name.erase(base_name.end() - 1); } gAgent.getAvatarObject()->writeCAL3D(path_name, base_name); self->close(); }