/** * @file llfloaterpostprocess.cpp * @brief LLFloaterPostProcess class definition * * $LicenseInfo:firstyear=2007&license=viewergpl$ * * Copyright (c) 2007-2008, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloaterpostprocess.h" #include "llsliderctrl.h" #include "llcheckboxctrl.h" #include "lluictrlfactory.h" #include "llviewerdisplay.h" #include "llpostprocess.h" #include "llcombobox.h" #include "lllineeditor.h" #include "llviewerwindow.h" LLFloaterPostProcess* LLFloaterPostProcess::sPostProcess = NULL; LLFloaterPostProcess::LLFloaterPostProcess() : LLFloater(std::string("Post-Process Floater")) { LLUICtrlFactory::getInstance()->buildFloater(this, "floater_post_process.xml"); /// Color Filter Callbacks childSetCommitCallback("ColorFilterToggle", &LLFloaterPostProcess::onBoolToggle, (char*)"enable_color_filter"); //childSetCommitCallback("ColorFilterGamma", &LLFloaterPostProcess::onFloatControlMoved, &(gPostProcess->tweaks.gamma())); childSetCommitCallback("ColorFilterBrightness", &LLFloaterPostProcess::onFloatControlMoved, (char*)"brightness"); childSetCommitCallback("ColorFilterSaturation", &LLFloaterPostProcess::onFloatControlMoved, (char*)"saturation"); childSetCommitCallback("ColorFilterContrast", &LLFloaterPostProcess::onFloatControlMoved, (char*)"contrast"); childSetCommitCallback("ColorFilterBaseR", &LLFloaterPostProcess::onColorControlRMoved, (char*)"contrast_base"); childSetCommitCallback("ColorFilterBaseG", &LLFloaterPostProcess::onColorControlGMoved, (char*)"contrast_base"); childSetCommitCallback("ColorFilterBaseB", &LLFloaterPostProcess::onColorControlBMoved, (char*)"contrast_base"); childSetCommitCallback("ColorFilterBaseI", &LLFloaterPostProcess::onColorControlIMoved, (char*)"contrast_base"); /// Night Vision Callbacks childSetCommitCallback("NightVisionToggle", &LLFloaterPostProcess::onBoolToggle, (char*)"enable_night_vision"); childSetCommitCallback("NightVisionBrightMult", &LLFloaterPostProcess::onFloatControlMoved, (char*)"brightness_multiplier"); childSetCommitCallback("NightVisionNoiseSize", &LLFloaterPostProcess::onFloatControlMoved, (char*)"noise_size"); childSetCommitCallback("NightVisionNoiseStrength", &LLFloaterPostProcess::onFloatControlMoved, (char*)"noise_strength"); /// Bloom Callbacks childSetCommitCallback("BloomToggle", &LLFloaterPostProcess::onBoolToggle, (char*)"enable_bloom"); childSetCommitCallback("BloomExtract", &LLFloaterPostProcess::onFloatControlMoved, (char*)"extract_low"); childSetCommitCallback("BloomSize", &LLFloaterPostProcess::onFloatControlMoved, (char*)"bloom_width"); childSetCommitCallback("BloomStrength", &LLFloaterPostProcess::onFloatControlMoved, (char*)"bloom_strength"); // Effect loading and saving. LLComboBox* comboBox = getChild("PPEffectsCombo"); childSetAction("PPLoadEffect", &LLFloaterPostProcess::onLoadEffect, comboBox); comboBox->setCommitCallback(onChangeEffectName); LLLineEditor* editBox = getChild("PPEffectNameEditor"); childSetAction("PPSaveEffect", &LLFloaterPostProcess::onSaveEffect, editBox); syncMenu(); } LLFloaterPostProcess::~LLFloaterPostProcess() { } LLFloaterPostProcess* LLFloaterPostProcess::instance() { // if we don't have our singleton instance, create it if (!sPostProcess) { sPostProcess = new LLFloaterPostProcess(); sPostProcess->open(); sPostProcess->setFocus(TRUE); } return sPostProcess; } // Bool Toggle void LLFloaterPostProcess::onBoolToggle(LLUICtrl* ctrl, void* userData) { char const * boolVariableName = (char const *)userData; // check the bool LLCheckBoxCtrl* cbCtrl = static_cast(ctrl); gPostProcess->tweaks[boolVariableName] = cbCtrl->getValue(); } // Float Moved void LLFloaterPostProcess::onFloatControlMoved(LLUICtrl* ctrl, void* userData) { char const * floatVariableName = (char const *)userData; LLSliderCtrl* sldrCtrl = static_cast(ctrl); gPostProcess->tweaks[floatVariableName] = sldrCtrl->getValue(); } // Color Moved void LLFloaterPostProcess::onColorControlRMoved(LLUICtrl* ctrl, void* userData) { char const * floatVariableName = (char const *)userData; LLSliderCtrl* sldrCtrl = static_cast(ctrl); gPostProcess->tweaks[floatVariableName][0] = sldrCtrl->getValue(); } // Color Moved void LLFloaterPostProcess::onColorControlGMoved(LLUICtrl* ctrl, void* userData) { char const * floatVariableName = (char const *)userData; LLSliderCtrl* sldrCtrl = static_cast(ctrl); gPostProcess->tweaks[floatVariableName][1] = sldrCtrl->getValue(); } // Color Moved void LLFloaterPostProcess::onColorControlBMoved(LLUICtrl* ctrl, void* userData) { char const * floatVariableName = (char const *)userData; LLSliderCtrl* sldrCtrl = static_cast(ctrl); gPostProcess->tweaks[floatVariableName][2] = sldrCtrl->getValue(); } // Color Moved void LLFloaterPostProcess::onColorControlIMoved(LLUICtrl* ctrl, void* userData) { char const * floatVariableName = (char const *)userData; LLSliderCtrl* sldrCtrl = static_cast(ctrl); gPostProcess->tweaks[floatVariableName][3] = sldrCtrl->getValue(); } void LLFloaterPostProcess::onLoadEffect(void* userData) { LLComboBox* comboBox = static_cast(userData); LLSD::String effectName(comboBox->getSelectedValue().asString()); gPostProcess->setSelectedEffect(effectName); sPostProcess->syncMenu(); } void LLFloaterPostProcess::onSaveEffect(void* userData) { LLLineEditor* editBox = static_cast(userData); LLSD::String effectName(editBox->getValue().asString()); if (gPostProcess->mAllEffects.has(effectName)) { gViewerWindow->alertXml("PPSaveEffectAlert", &LLFloaterPostProcess::saveAlertCallback, userData); } else { gPostProcess->saveEffect(effectName); sPostProcess->syncMenu(); } } void LLFloaterPostProcess::onChangeEffectName(LLUICtrl* ctrl, void * userData) { // get the combo box and name LLComboBox * comboBox = static_cast(ctrl); LLLineEditor* editBox = sPostProcess->getChild("PPEffectNameEditor"); // set the parameter's new name editBox->setValue(comboBox->getSelectedValue()); } void LLFloaterPostProcess::saveAlertCallback(S32 option, void* userData) { LLLineEditor* editBox = static_cast(userData); // if they choose save, do it. Otherwise, don't do anything if (option == 0) { LLSD::String effectName(editBox->getValue().asString()); gPostProcess->saveEffect(effectName); sPostProcess->syncMenu(); } } void LLFloaterPostProcess::show() { // get the instance, make sure the values are synced // and open the menu LLFloaterPostProcess* postProcess = instance(); postProcess->syncMenu(); postProcess->open(); } // virtual void LLFloaterPostProcess::onClose(bool app_quitting) { // just set visibility to false, don't get fancy yet if (sPostProcess) { sPostProcess->setVisible(FALSE); } } void LLFloaterPostProcess::syncMenu() { // add the combo boxe contents LLComboBox* comboBox = getChild("PPEffectsCombo"); comboBox->removeall(); LLSD::map_const_iterator currEffect; for(currEffect = gPostProcess->mAllEffects.beginMap(); currEffect != gPostProcess->mAllEffects.endMap(); ++currEffect) { comboBox->add(currEffect->first); } // set the current effect as selected. comboBox->selectByValue(gPostProcess->getSelectedEffect()); /// Sync Color Filter Menu childSetValue("ColorFilterToggle", gPostProcess->tweaks.useColorFilter()); //childSetValue("ColorFilterGamma", gPostProcess->tweaks.gamma()); childSetValue("ColorFilterBrightness", gPostProcess->tweaks.brightness()); childSetValue("ColorFilterSaturation", gPostProcess->tweaks.saturation()); childSetValue("ColorFilterContrast", gPostProcess->tweaks.contrast()); childSetValue("ColorFilterBaseR", gPostProcess->tweaks.contrastBaseR()); childSetValue("ColorFilterBaseG", gPostProcess->tweaks.contrastBaseG()); childSetValue("ColorFilterBaseB", gPostProcess->tweaks.contrastBaseB()); childSetValue("ColorFilterBaseI", gPostProcess->tweaks.contrastBaseIntensity()); /// Sync Night Vision Menu childSetValue("NightVisionToggle", gPostProcess->tweaks.useNightVisionShader()); childSetValue("NightVisionBrightMult", gPostProcess->tweaks.brightMult()); childSetValue("NightVisionNoiseSize", gPostProcess->tweaks.noiseSize()); childSetValue("NightVisionNoiseStrength", gPostProcess->tweaks.noiseStrength()); /// Sync Bloom Menu childSetValue("BloomToggle", LLSD(gPostProcess->tweaks.useBloomShader())); childSetValue("BloomExtract", gPostProcess->tweaks.extractLow()); childSetValue("BloomSize", gPostProcess->tweaks.bloomWidth()); childSetValue("BloomStrength", gPostProcess->tweaks.bloomStrength()); }