/** * @file llfloaterobjectiminfo.cpp * @brief A floater with information about an object that sent an IM. * * $LicenseInfo:firstyear=2007&license=viewergpl$ * * Copyright (c) 2007-2008, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloaterobjectiminfo.h" #include "llagentdata.h" #include "llcachename.h" #include "llcommandhandler.h" #include "llfloater.h" #include "llfloateravatarinfo.h" #include "llfloatergroupinfo.h" #include "llfloatermute.h" #include "llmutelist.h" #include "llsdutil.h" #include "lluictrlfactory.h" #include "llurldispatcher.h" #include "llviewercontrol.h" //////////////////////////////////////////////////////////////////////////// // LLFloaterObjectIMInfo class LLFloaterObjectIMInfo : public LLFloater, public LLFloaterSingleton { public: LLFloaterObjectIMInfo(const LLSD& sd); virtual ~LLFloaterObjectIMInfo() { }; BOOL postBuild(void); void update(const LLUUID& id, const std::string& name, const std::string& slurl, const LLUUID& owner, bool owner_is_group); // UI Handlers static void onClickMap(void* data); static void onClickOwner(void* data); static void onClickMute(void* data); static void nameCallback(const LLUUID& id, const std::string& first, const std::string& last, BOOL is_group, void* data); private: LLUUID mObjectID; std::string mObjectName; std::string mSlurl; LLUUID mOwnerID; std::string mOwnerName; bool mOwnerIsGroup; }; LLFloaterObjectIMInfo::LLFloaterObjectIMInfo(const LLSD& seed) : mObjectID(), mObjectName(), mSlurl(), mOwnerID(), mOwnerName(), mOwnerIsGroup(false) { LLUICtrlFactory::getInstance()->buildFloater(this, "floater_object_im_info.xml"); if (getRect().mLeft == 0 && getRect().mBottom == 0) { center(); } } BOOL LLFloaterObjectIMInfo::postBuild(void) { childSetAction("Mute",onClickMute,this); childSetActionTextbox("OwnerName",onClickOwner, this); childSetActionTextbox("Slurl",onClickMap, this); return true; } void LLFloaterObjectIMInfo::update(const LLUUID& object_id, const std::string& name, const std::string& slurl, const LLUUID& owner_id, bool owner_is_group) { // When talking to an old region we won't have a slurl. // The object id isn't really the object id either but we don't use it so who cares. bool have_slurl = !slurl.empty(); childSetVisible("Unknown_Slurl",!have_slurl); childSetVisible("Slurl",have_slurl); childSetText("ObjectName",name); childSetText("Slurl",slurl); childSetText("OwnerName",std::string("")); bool my_object = (owner_id == gAgentID); childSetEnabled("Mute",!my_object); mObjectID = object_id; mObjectName = name; mSlurl = slurl; mOwnerID = owner_id; mOwnerIsGroup = owner_is_group; if (gCacheName) gCacheName->get(owner_id,owner_is_group,nameCallback,this); } //static void LLFloaterObjectIMInfo::onClickMap(void* data) { LLFloaterObjectIMInfo* self = (LLFloaterObjectIMInfo*)data; std::ostringstream link; link << "secondlife://" << self->mSlurl; LLURLDispatcher::dispatch(link.str(),false); } //static void LLFloaterObjectIMInfo::onClickOwner(void* data) { LLFloaterObjectIMInfo* self = (LLFloaterObjectIMInfo*)data; if (self->mOwnerIsGroup) { LLFloaterGroupInfo::showFromUUID(self->mOwnerID); } else { LLFloaterAvatarInfo::showFromObject(self->mOwnerID); } } //static void LLFloaterObjectIMInfo::onClickMute(void* data) { LLFloaterObjectIMInfo* self = (LLFloaterObjectIMInfo*)data; LLMute::EType mute_type = (self->mOwnerIsGroup) ? LLMute::GROUP : LLMute::AGENT; LLMute mute(self->mOwnerID, self->mOwnerName, mute_type); LLMuteList::getInstance()->add(mute); LLFloaterMute::showInstance(); self->close(); } //static void LLFloaterObjectIMInfo::nameCallback(const LLUUID& id, const std::string& first, const std::string& last, BOOL is_group, void* data) { LLFloaterObjectIMInfo* self = (LLFloaterObjectIMInfo*)data; self->mOwnerName = first; if (!last.empty()) { self->mOwnerName += " " + last; } self->childSetText("OwnerName",self->mOwnerName); } //////////////////////////////////////////////////////////////////////////// // LLObjectIMInfo void LLObjectIMInfo::show(const LLUUID &object_id, const std::string &name, const std::string &location, const LLUUID &owner_id, bool owner_is_group) { LLFloaterObjectIMInfo* im_info_floater = LLFloaterObjectIMInfo::showInstance(); im_info_floater->update(object_id,name,location,owner_id,owner_is_group); } //////////////////////////////////////////////////////////////////////////// // LLObjectIMInfoHandler class LLObjectIMInfoHandler : public LLCommandHandler { public: LLObjectIMInfoHandler() : LLCommandHandler("objectim", false) { } bool handle(const LLSD& tokens, const LLSD& query_map); }; // Creating the object registers with the dispatcher. LLObjectIMInfoHandler gObjectIMHandler; // ex. secondlife:///app/objectim/9426adfc-9c17-8765-5f09-fdf19957d003?owner=a112d245-9095-4e9c-ace4-ffa31717f934&groupowned=true&slurl=ahern/123/123/123&name=Object bool LLObjectIMInfoHandler::handle(const LLSD &tokens, const LLSD &query_map) { LLUUID task_id = tokens[0].asUUID(); std::string name = query_map["name"].asString(); std::string slurl = query_map["slurl"].asString(); LLUUID owner = query_map["owner"].asUUID(); bool group_owned = query_map.has("groupowned"); LLObjectIMInfo::show(task_id,name,slurl,owner,group_owned); return true; }