/** * @file llfloatermap.h * @brief The "mini-map" or radar in the upper right part of the screen. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLFLOATERMAP_H #define LL_LLFLOATERMAP_H #include "llfloater.h" #include "llscrolllistctrl.h" class LLNetMap; class LLFloaterMap : public LLFloater, public LLFloaterSingleton { friend class LLUISingleton >; public: virtual ~LLFloaterMap(); static void* createPanelMiniMap(void* data); static void updateRadar(); static LLUUID getSelected(); // returns true if agent_id belongs to a developer listed in llfloatermap.cpp static bool isImpDev(LLUUID agent_id); bool getIsTyping(LLUUID agent_id); void updateTypingList(LLUUID agent_id, bool remove); BOOL postBuild(); /*virtual*/ void draw(); /*virtual*/ void onOpen(); /*virtual*/ void onClose(bool app_quitting); /*virtual*/ BOOL canClose(); // [RLVa:KB] - Version: 1.22.11 | Checked: 2009-07-05 (RLVa-1.0.0c) /*virtual*/ void open(); // [/RLVa:KB] private: LLFloaterMap(const LLSD& key = LLSD()); LLNetMap* mPanelMap; LLScrollListCtrl* mRadarList; LLUUID mSelectedAvatar; // TODO: move all this info into its own object. It's stupid // and bug-prone to keep it all in separate containers, but // I want to get this out for 1.2 -- McCabe std::set mChatAvatars; std::set mTypingAvatars; std::set mSimAvatars; bool mUpdate; static void onList(LLUICtrl* ctrl, void* user_data); static void onRangeChange(LLFocusableElement* focus, void* user_data); BOOL visibleItemsSelected() const; BOOL getKickable(const LLUUID &agent_id); void toggleButtons(); void populateRadar(); void updateChatList(std::vector agent_ids); bool getInChatList(LLUUID agent_id); void addToChatList(LLUUID agent_id, std::string distance); void removeFromChatList(LLUUID agent_id); bool getInSimAvList(LLUUID agent_id); void addToSimAvList(LLUUID agent_id, std::string distance); void updateSimAvList(std::vector agent_ids); static void onClickProfile(void* user_data); static void onClickIM(void* user_data); static void onClickAddFriend(void* user_data); static void onClickOfferTeleport(void* user_data); static void onClickTrack(void* user_data); static void onClickInvite(void* user_data); static void callback_invite_to_group(LLUUID group_id, void *user_data); static std::string getSelectedName(const LLUUID &agent_id); static void onClickFreeze(void *user_data); static void onClickEject(void *user_data); static void onClickMute(void *user_data); static void onClickUnmute(void *user_data); static void onClickAR(void *user_data); static void onClickEjectFromEstate(void *user_data); static void callbackFreeze(S32 option, void *user_data); static void callbackEject(S32 option, void *user_data); static void callbackAR(void *user_data); static void callbackEjectFromEstate(S32 option, void *user_data); static void sendFreeze(const LLUUID &avatar, bool); static void sendEject(const LLUUID &avatar, bool); static void cmdEstateEject(const LLUUID &avatar); static void cmdEstateBan(const LLUUID &avatar); static void sendEstateBan(const LLUUID& agent); static void sendEstateMessage(const char* request, const LLUUID &target); }; #endif // LL_LLFLOATERMAP_H