/** * @file llfloaterimagepreview.h * @brief LLFloaterImagePreview class definition * * Copyright (c) 2004-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. */ #ifndef LL_LLFLOATERIMAGEPREVIEW_H #define LL_LLFLOATERIMAGEPREVIEW_H #include "llfloaternamedesc.h" #include "lldynamictexture.h" #include "llquaternion.h" class LLComboBox; class LLJoint; class LLViewerJointMesh; class LLVOAvatar; class LLTextBox; class LLImagePreviewSculpted : public LLDynamicTexture { public: LLImagePreviewSculpted(S32 width, S32 height); virtual ~LLImagePreviewSculpted(); void setPreviewTarget(LLImageRaw *imagep, F32 distance); void setTexture(U32 name) { mTextureName = name; } BOOL render(); void refresh(); void rotate(F32 yaw_radians, F32 pitch_radians); void zoom(F32 zoom_amt); void pan(F32 right, F32 up); virtual BOOL needsRender() { return mNeedsUpdate; } protected: BOOL mNeedsUpdate; U32 mTextureName; F32 mCameraDistance; F32 mCameraYaw; F32 mCameraPitch; F32 mCameraZoom; LLVector3 mCameraOffset; LLPointer mVolume; }; class LLImagePreviewAvatar : public LLDynamicTexture { public: LLImagePreviewAvatar(S32 width, S32 height); virtual ~LLImagePreviewAvatar(); void setPreviewTarget(const char* joint_name, const char *mesh_name, LLImageRaw* imagep, F32 distance, BOOL male); void setTexture(U32 name) { mTextureName = name; } BOOL render(); void refresh(); void rotate(F32 yaw_radians, F32 pitch_radians); void zoom(F32 zoom_amt); void pan(F32 right, F32 up); virtual BOOL needsRender() { return mNeedsUpdate; } protected: BOOL mNeedsUpdate; LLJoint* mTargetJoint; LLViewerJointMesh* mTargetMesh; F32 mCameraDistance; F32 mCameraYaw; F32 mCameraPitch; F32 mCameraZoom; LLVector3 mCameraOffset; LLPointer mDummyAvatar; U32 mTextureName; }; class LLFloaterImagePreview : public LLFloaterNameDesc { public: LLFloaterImagePreview(const char* filename); virtual ~LLFloaterImagePreview(); virtual BOOL postBuild(); BOOL handleMouseDown(S32 x, S32 y, MASK mask); BOOL handleMouseUp(S32 x, S32 y, MASK mask); BOOL handleHover(S32 x, S32 y, MASK mask); BOOL handleScrollWheel(S32 x, S32 y, S32 clicks); static void onMouseCaptureLost(LLMouseHandler*); static void setUploadAmount(S32 amount) { sUploadAmount = amount; } protected: static void onPreviewTypeCommit(LLUICtrl*,void*); void draw(); bool loadImage(const char* filename); LLPointer mRawImagep; LLImagePreviewAvatar* mAvatarPreview; LLImagePreviewSculpted* mSculptedPreview; S32 mLastMouseX; S32 mLastMouseY; LLRect mPreviewRect; LLRectf mPreviewImageRect; GLuint mGLName; static S32 sUploadAmount; }; #endif // LL_LLFLOATERIMAGEPREVIEW_H