/** * @file llfloaterimagepreview.cpp * @brief LLFloaterImagePreview class implementation * * $LicenseInfo:firstyear=2004&license=viewergpl$ * * Copyright (c) 2004-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloaterimagepreview.h" #include "llimagebmp.h" #include "llimagetga.h" #include "llimagejpeg.h" #include "llimagepng.h" #include "llagent.h" #include "llbutton.h" #include "llcombobox.h" #include "lldrawable.h" #include "lldrawpoolavatar.h" #include "llface.h" #include "lltextbox.h" #include "lltoolmgr.h" #include "llui.h" #include "llviewercamera.h" #include "llviewerwindow.h" #include "llvoavatar.h" #include "pipeline.h" #include "viewer.h" #include "llvieweruictrlfactory.h" #include "llviewerimagelist.h" //static S32 LLFloaterImagePreview::sUploadAmount = 10; const S32 PREVIEW_BORDER_WIDTH = 2; const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH; const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE; const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16; const S32 PREVIEW_TEXTURE_HEIGHT = 300; //----------------------------------------------------------------------------- // LLFloaterImagePreview() //----------------------------------------------------------------------------- LLFloaterImagePreview::LLFloaterImagePreview(const char* filename) : LLFloaterNameDesc(filename) { mLastMouseX = 0; mLastMouseY = 0; mGLName = 0; loadImage(mFilenameAndPath.c_str()); } //----------------------------------------------------------------------------- // postBuild() //----------------------------------------------------------------------------- BOOL LLFloaterImagePreview::postBuild() { if (!LLFloaterNameDesc::postBuild()) { return FALSE; } childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",sUploadAmount)); LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo"); if (iface) { iface->selectFirstItem(); } childSetCommitCallback("clothing_type_combo", onPreviewTypeCommit, this); mPreviewRect.set(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT, getRect().getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); mPreviewImageRect.set(0.f, 1.f, 1.f, 0.f); childHide("bad_image_text"); if (mRawImagep.notNull()) { mAvatarPreview = new LLImagePreviewAvatar(256, 256); mAvatarPreview->setPreviewTarget("mPelvis", "mUpperBodyMesh0", mRawImagep, 2.f, FALSE); mSculptedPreview = new LLImagePreviewSculpted(256, 256); mSculptedPreview->setPreviewTarget(mRawImagep, 2.0f); if ((mRawImagep->getWidth() <= LL_IMAGE_REZ_LOSSLESS_CUTOFF) && (mRawImagep->getHeight() <= LL_IMAGE_REZ_LOSSLESS_CUTOFF)) childEnable("lossless_check"); } else { mAvatarPreview = NULL; mSculptedPreview = NULL; childShow("bad_image_text"); childDisable("clothing_type_combo"); childDisable("ok_btn"); } return TRUE; } //----------------------------------------------------------------------------- // LLFloaterImagePreview() //----------------------------------------------------------------------------- LLFloaterImagePreview::~LLFloaterImagePreview() { mRawImagep = NULL; delete mAvatarPreview; delete mSculptedPreview; if (mGLName) { glDeleteTextures(1, &mGLName ); } } //static //----------------------------------------------------------------------------- // onPreviewTypeCommit() //----------------------------------------------------------------------------- void LLFloaterImagePreview::onPreviewTypeCommit(LLUICtrl* ctrl, void* userdata) { LLFloaterImagePreview *fp =(LLFloaterImagePreview *)userdata; if (!fp->mAvatarPreview || !fp->mSculptedPreview) { return; } S32 which_mode = 0; LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface("clothing_type_combo"); if (iface) { which_mode = iface->getFirstSelectedIndex(); } switch(which_mode) { case 0: break; case 1: fp->mAvatarPreview->setPreviewTarget("mSkull", "mHairMesh0", fp->mRawImagep, 0.4f, FALSE); break; case 2: fp->mAvatarPreview->setPreviewTarget("mSkull", "mHeadMesh0", fp->mRawImagep, 0.4f, FALSE); break; case 3: fp->mAvatarPreview->setPreviewTarget("mChest", "mUpperBodyMesh0", fp->mRawImagep, 1.0f, FALSE); break; case 4: fp->mAvatarPreview->setPreviewTarget("mKneeLeft", "mLowerBodyMesh0", fp->mRawImagep, 1.2f, FALSE); break; case 5: fp->mAvatarPreview->setPreviewTarget("mSkull", "mHeadMesh0", fp->mRawImagep, 0.4f, TRUE); break; case 6: fp->mAvatarPreview->setPreviewTarget("mChest", "mUpperBodyMesh0", fp->mRawImagep, 1.2f, TRUE); break; case 7: fp->mAvatarPreview->setPreviewTarget("mKneeLeft", "mLowerBodyMesh0", fp->mRawImagep, 1.2f, TRUE); break; case 8: fp->mAvatarPreview->setPreviewTarget("mKneeLeft", "mSkirtMesh0", fp->mRawImagep, 1.3f, FALSE); break; case 9: fp->mSculptedPreview->setPreviewTarget(fp->mRawImagep, 2.0f); break; default: break; } fp->mAvatarPreview->refresh(); fp->mSculptedPreview->refresh(); } //----------------------------------------------------------------------------- // draw() //----------------------------------------------------------------------------- void LLFloaterImagePreview::draw() { LLFloater::draw(); LLRect r = getRect(); if (mRawImagep.notNull()) { LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo"); U32 selected = 0; if (iface) selected = iface->getFirstSelectedIndex(); if (selected <= 0) { gl_rect_2d_checkerboard(mPreviewRect); LLGLDisable gls_alpha(GL_ALPHA_TEST); GLenum format_options[4] = { GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA }; GLenum format = format_options[mRawImagep->getComponents()-1]; GLenum internal_format_options[4] = { GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_RGB8, GL_RGBA8 }; GLenum internal_format = internal_format_options[mRawImagep->getComponents()-1]; if (mGLName) { LLImageGL::bindExternalTexture( mGLName, 0, GL_TEXTURE_2D ); } else { glGenTextures(1, &mGLName ); stop_glerror(); LLImageGL::bindExternalTexture( mGLName, 0, GL_TEXTURE_2D ); stop_glerror(); glTexImage2D( GL_TEXTURE_2D, 0, internal_format, mRawImagep->getWidth(), mRawImagep->getHeight(), 0, format, GL_UNSIGNED_BYTE, mRawImagep->getData()); stop_glerror(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); if (mAvatarPreview) { mAvatarPreview->setTexture(mGLName); mSculptedPreview->setTexture(mGLName); } } glColor3f(1.f, 1.f, 1.f); glBegin( GL_QUADS ); { glTexCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mTop); glVertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT); glTexCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mBottom); glVertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); glTexCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mBottom); glVertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); glTexCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mTop); glVertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT); } glEnd(); LLImageGL::unbindTexture(0, GL_TEXTURE_2D); stop_glerror(); } else { if ((mAvatarPreview) && (mSculptedPreview)) { glColor3f(1.f, 1.f, 1.f); if (selected == 9) mSculptedPreview->bindTexture(); else mAvatarPreview->bindTexture(); glBegin( GL_QUADS ); { glTexCoord2f(0.f, 1.f); glVertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT); glTexCoord2f(0.f, 0.f); glVertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); glTexCoord2f(1.f, 0.f); glVertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD); glTexCoord2f(1.f, 1.f); glVertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT); } glEnd(); if (selected == 9) mSculptedPreview->unbindTexture(); else mAvatarPreview->unbindTexture(); } } } } //----------------------------------------------------------------------------- // loadImage() //----------------------------------------------------------------------------- bool LLFloaterImagePreview::loadImage(const char *src_filename) { // U32 length = strlen(src_filename); const char* ext = strrchr(src_filename, '.'); char error_message[MAX_STRING]; error_message[0] = '\0'; U32 codec = IMG_CODEC_INVALID; LLString temp_str; if( 0 == strnicmp(ext, ".bmp", 4) ) { codec = IMG_CODEC_BMP; } else if( 0 == strnicmp(ext, ".tga", 4) ) { codec = IMG_CODEC_TGA; } else if( 0 == strnicmp(ext, ".jpg", 4) || 0 == strnicmp(ext, ".jpeg", 5)) { codec = IMG_CODEC_JPEG; } else if( 0 == strnicmp(ext, ".png", 4) ) { codec = IMG_CODEC_PNG; } LLPointer raw_image = new LLImageRaw; switch (codec) { case IMG_CODEC_BMP: { LLPointer bmp_image = new LLImageBMP; if (!bmp_image->load(src_filename)) { return false; } if (!bmp_image->decode(raw_image)) { return false; } } break; case IMG_CODEC_TGA: { LLPointer tga_image = new LLImageTGA; if (!tga_image->load(src_filename)) { return false; } if (!tga_image->decode(raw_image)) { return false; } if( (tga_image->getComponents() != 3) && (tga_image->getComponents() != 4) ) { tga_image->setLastError( "Image files with less than 3 or more than 4 components are not supported." ); return false; } } break; case IMG_CODEC_JPEG: { LLPointer jpeg_image = new LLImageJPEG; if (!jpeg_image->load(src_filename)) { return false; } if (!jpeg_image->decode(raw_image)) { return false; } } break; case IMG_CODEC_PNG: { LLPointer png_image = new LLImagePNG; if (!png_image->load(src_filename)) { return false; } if (!png_image->decode(raw_image)) { return false; } } break; default: return false; } raw_image->biasedScaleToPowerOfTwo(1024); mRawImagep = raw_image; return true; } //----------------------------------------------------------------------------- // handleMouseDown() //----------------------------------------------------------------------------- BOOL LLFloaterImagePreview::handleMouseDown(S32 x, S32 y, MASK mask) { if (mPreviewRect.pointInRect(x, y)) { bringToFront( x, y ); gViewerWindow->setMouseCapture(this); gViewerWindow->hideCursor(); mLastMouseX = x; mLastMouseY = y; return TRUE; } return LLFloater::handleMouseDown(x, y, mask); } //----------------------------------------------------------------------------- // handleMouseUp() //----------------------------------------------------------------------------- BOOL LLFloaterImagePreview::handleMouseUp(S32 x, S32 y, MASK mask) { gViewerWindow->setMouseCapture(FALSE); gViewerWindow->showCursor(); return LLFloater::handleMouseUp(x, y, mask); } //----------------------------------------------------------------------------- // handleHover() //----------------------------------------------------------------------------- BOOL LLFloaterImagePreview::handleHover(S32 x, S32 y, MASK mask) { MASK local_mask = mask & ~MASK_ALT; if (mAvatarPreview && hasMouseCapture()) { if (local_mask == MASK_PAN) { // pan here LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo"); if (iface && iface->getFirstSelectedIndex() <= 0) { mPreviewImageRect.translate((F32)(x - mLastMouseX) * -0.005f * mPreviewImageRect.getWidth(), (F32)(y - mLastMouseY) * -0.005f * mPreviewImageRect.getHeight()); } else { mAvatarPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f); mSculptedPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f); } } else if (local_mask == MASK_ORBIT) { F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f; F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f; mAvatarPreview->rotate(yaw_radians, pitch_radians); mSculptedPreview->rotate(yaw_radians, pitch_radians); } else { LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo"); if (iface && iface->getFirstSelectedIndex() <= 0) { F32 zoom_amt = (F32)(y - mLastMouseY) * -0.002f; mPreviewImageRect.stretch(zoom_amt); } else { F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f; F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f; mAvatarPreview->rotate(yaw_radians, 0.f); mAvatarPreview->zoom(zoom_amt); mSculptedPreview->rotate(yaw_radians, 0.f); mSculptedPreview->zoom(zoom_amt); } } LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo"); if (iface && iface->getFirstSelectedIndex() <= 0) { if (mPreviewImageRect.getWidth() > 1.f) { mPreviewImageRect.stretch((1.f - mPreviewImageRect.getWidth()) * 0.5f); } else if (mPreviewImageRect.getWidth() < 0.1f) { mPreviewImageRect.stretch((0.1f - mPreviewImageRect.getWidth()) * 0.5f); } if (mPreviewImageRect.getHeight() > 1.f) { mPreviewImageRect.stretch((1.f - mPreviewImageRect.getHeight()) * 0.5f); } else if (mPreviewImageRect.getHeight() < 0.1f) { mPreviewImageRect.stretch((0.1f - mPreviewImageRect.getHeight()) * 0.5f); } if (mPreviewImageRect.mLeft < 0.f) { mPreviewImageRect.translate(-mPreviewImageRect.mLeft, 0.f); } else if (mPreviewImageRect.mRight > 1.f) { mPreviewImageRect.translate(1.f - mPreviewImageRect.mRight, 0.f); } if (mPreviewImageRect.mBottom < 0.f) { mPreviewImageRect.translate(0.f, -mPreviewImageRect.mBottom); } else if (mPreviewImageRect.mTop > 1.f) { mPreviewImageRect.translate(0.f, 1.f - mPreviewImageRect.mTop); } } else { mAvatarPreview->refresh(); mSculptedPreview->refresh(); } LLUI::setCursorPositionLocal(this, mLastMouseX, mLastMouseY); } if (!mPreviewRect.pointInRect(x, y) || !mAvatarPreview || !mSculptedPreview) { return LLFloater::handleHover(x, y, mask); } else if (local_mask == MASK_ORBIT) { gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA); } else if (local_mask == MASK_PAN) { gViewerWindow->setCursor(UI_CURSOR_TOOLPAN); } else { gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN); } return TRUE; } //----------------------------------------------------------------------------- // handleScrollWheel() //----------------------------------------------------------------------------- BOOL LLFloaterImagePreview::handleScrollWheel(S32 x, S32 y, S32 clicks) { if (mPreviewRect.pointInRect(x, y) && mAvatarPreview) { mAvatarPreview->zoom((F32)clicks * -0.2f); mAvatarPreview->refresh(); mSculptedPreview->zoom((F32)clicks * -0.2f); mSculptedPreview->refresh(); } return TRUE; } //----------------------------------------------------------------------------- // onMouseCaptureLost() //----------------------------------------------------------------------------- void LLFloaterImagePreview::onMouseCaptureLost(LLMouseHandler* handler) { gViewerWindow->showCursor(); } //----------------------------------------------------------------------------- // LLImagePreviewAvatar //----------------------------------------------------------------------------- LLImagePreviewAvatar::LLImagePreviewAvatar(S32 width, S32 height) : LLDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE) { mNeedsUpdate = TRUE; mTargetJoint = NULL; mTargetMesh = NULL; mCameraDistance = 0.f; mCameraYaw = 0.f; mCameraPitch = 0.f; mCameraZoom = 1.f; mDummyAvatar = new LLVOAvatar(LLUUID::null, LL_PCODE_LEGACY_AVATAR, gAgent.getRegion()); mDummyAvatar->createDrawable(&gPipeline); mDummyAvatar->mIsDummy = TRUE; mDummyAvatar->mSpecialRenderMode = 2; mDummyAvatar->setPositionAgent(LLVector3::zero); mDummyAvatar->slamPosition(); mDummyAvatar->updateJointLODs(); mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable); gPipeline.markVisible(mDummyAvatar->mDrawable, *gCamera); mTextureName = 0; } LLImagePreviewAvatar::~LLImagePreviewAvatar() { mDummyAvatar->markDead(); } void LLImagePreviewAvatar::setPreviewTarget(const char* joint_name, const char* mesh_name, LLImageRaw* imagep, F32 distance, BOOL male) { mTargetJoint = mDummyAvatar->mRoot.findJoint(joint_name); // clear out existing test mesh if (mTargetMesh) { mTargetMesh->setTestTexture(0); } if (male) { mDummyAvatar->setVisualParamWeight( "male", 1.f ); mDummyAvatar->updateVisualParams(); mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable); } else { mDummyAvatar->setVisualParamWeight( "male", 0.f ); mDummyAvatar->updateVisualParams(); mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable); } mDummyAvatar->mRoot.setVisible(FALSE, TRUE); mTargetMesh = (LLViewerJointMesh*)mDummyAvatar->mRoot.findJoint(mesh_name); mTargetMesh->setTestTexture(mTextureName); mTargetMesh->setVisible(TRUE, FALSE); mCameraDistance = distance; mCameraZoom = 1.f; mCameraPitch = 0.f; mCameraYaw = 0.f; mCameraOffset.clearVec(); } //----------------------------------------------------------------------------- // update() //----------------------------------------------------------------------------- BOOL LLImagePreviewAvatar::render() { mNeedsUpdate = FALSE; LLVOAvatar* avatarp = mDummyAvatar; glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(0.0f, mWidth, 0.0f, mHeight, -1.0f, 1.0f); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); LLGLSUIDefault def; glColor4f(0.15f, 0.2f, 0.3f, 1.f); gl_rect_2d_simple( mWidth, mHeight ); glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); LLVector3 target_pos = mTargetJoint->getWorldPosition(); LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) * LLQuaternion(mCameraYaw, LLVector3::z_axis); LLQuaternion av_rot = avatarp->mPelvisp->getWorldRotation() * camera_rot; gCamera->setOriginAndLookAt( target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + mCameraOffset) * av_rot), // camera LLVector3::z_axis, // up target_pos + (mCameraOffset * av_rot) ); // point of interest stop_glerror(); gCamera->setAspect((F32)mWidth / mHeight); gCamera->setView(gCamera->getDefaultFOV() / mCameraZoom); gCamera->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mWidth, mHeight, FALSE); LLVertexBuffer::stopRender(); avatarp->updateLOD(); LLVertexBuffer::startRender(); if (avatarp->mDrawable.notNull()) { LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE); // make sure alpha=0 shows avatar material color LLGLDisable no_blend(GL_BLEND); LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)avatarp->mDrawable->getFace(0)->getPool(); avatarPoolp->renderAvatars(avatarp); // renders only one avatar } return TRUE; } //----------------------------------------------------------------------------- // refresh() //----------------------------------------------------------------------------- void LLImagePreviewAvatar::refresh() { mNeedsUpdate = TRUE; } //----------------------------------------------------------------------------- // rotate() //----------------------------------------------------------------------------- void LLImagePreviewAvatar::rotate(F32 yaw_radians, F32 pitch_radians) { mCameraYaw = mCameraYaw + yaw_radians; mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f); } //----------------------------------------------------------------------------- // zoom() //----------------------------------------------------------------------------- void LLImagePreviewAvatar::zoom(F32 zoom_amt) { mCameraZoom = llclamp(mCameraZoom + zoom_amt, 1.f, 10.f); } void LLImagePreviewAvatar::pan(F32 right, F32 up) { mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f); mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f); } //----------------------------------------------------------------------------- // LLImagePreviewSculpted //----------------------------------------------------------------------------- LLImagePreviewSculpted::LLImagePreviewSculpted(S32 width, S32 height) : LLDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE) { mNeedsUpdate = TRUE; mCameraDistance = 0.f; mCameraYaw = 0.f; mCameraPitch = 0.f; mCameraZoom = 1.f; mTextureName = 0; LLVolumeParams volume_params; volume_params.setType(LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_CIRCLE); volume_params.setSculptID(LLUUID::null, LL_SCULPT_TYPE_SPHERE); mVolume = new LLVolume(volume_params, (F32) MAX_LOD); /* mDummyAvatar = new LLVOAvatar(LLUUID::null, LL_PCODE_LEGACY_AVATAR, gAgent.getRegion()); mDummyAvatar->createDrawable(&gPipeline); mDummyAvatar->mIsDummy = TRUE; mDummyAvatar->mSpecialRenderMode = 2; mDummyAvatar->setPositionAgent(LLVector3::zero); mDummyAvatar->slamPosition(); mDummyAvatar->updateJointLODs(); mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable); gPipeline.markVisible(mDummyAvatar->mDrawable, *gCamera); mTextureName = 0; */ } LLImagePreviewSculpted::~LLImagePreviewSculpted() { /* mDummyAvatar->markDead(); */ } void LLImagePreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance) { mCameraDistance = distance; mCameraZoom = 1.f; mCameraPitch = 0.f; mCameraYaw = 0.f; mCameraOffset.clearVec(); if (imagep) { mVolume->sculpt(imagep->getWidth(), imagep->getHeight(), imagep->getComponents(), imagep->getData(), 0); } } //----------------------------------------------------------------------------- // render() //----------------------------------------------------------------------------- BOOL LLImagePreviewSculpted::render() { mNeedsUpdate = FALSE; LLGLSUIDefault def; LLGLDisable no_blend(GL_BLEND); LLGLEnable cull(GL_CULL_FACE); LLGLDepthTest depth(GL_TRUE); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(0.0f, mWidth, 0.0f, mHeight, -1.0f, 1.0f); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glColor4f(0.15f, 0.2f, 0.3f, 1.f); gl_rect_2d_simple( mWidth, mHeight ); glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); LLVector3 target_pos(0, 0, 0); LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) * LLQuaternion(mCameraYaw, LLVector3::z_axis); LLQuaternion av_rot = camera_rot; gCamera->setOriginAndLookAt( target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + mCameraOffset) * av_rot), // camera LLVector3::z_axis, // up target_pos + (mCameraOffset * av_rot) ); // point of interest stop_glerror(); gCamera->setAspect((F32) mWidth / mHeight); gCamera->setView(gCamera->getDefaultFOV() / mCameraZoom); gCamera->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mWidth, mHeight, FALSE); gPipeline.enableLightsAvatar(0.0); glPushMatrix(); glScalef(0.5, 0.5, 0.5); glBegin(GL_TRIANGLES); glColor3f(0.8f, 0.8f, 0.8f); const LLVolumeFace &vf = mVolume->getVolumeFace(0); S32 num_indices = (S32)vf.mIndices.size(); for (U32 i = 0; (S32)i < num_indices; i++) { LLVector3 normal = vf.mVertices[vf.mIndices[i]].mNormal; normal.normVec(); glNormal3f(normal.mV[VX], normal.mV[VY], normal.mV[VZ]); LLVector3 position = vf.mVertices[vf.mIndices[i]].mPosition; glVertex3f(position.mV[VX], position.mV[VY], position.mV[VZ]); } glEnd(); glPopMatrix(); return TRUE; } //----------------------------------------------------------------------------- // refresh() //----------------------------------------------------------------------------- void LLImagePreviewSculpted::refresh() { mNeedsUpdate = TRUE; } //----------------------------------------------------------------------------- // rotate() //----------------------------------------------------------------------------- void LLImagePreviewSculpted::rotate(F32 yaw_radians, F32 pitch_radians) { mCameraYaw = mCameraYaw + yaw_radians; mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f); } //----------------------------------------------------------------------------- // zoom() //----------------------------------------------------------------------------- void LLImagePreviewSculpted::zoom(F32 zoom_amt) { mCameraZoom = llclamp(mCameraZoom + zoom_amt, 1.f, 10.f); } void LLImagePreviewSculpted::pan(F32 right, F32 up) { mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f); mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f); }