/** * @file llfloatergroups.h * @brief LLFloaterGroups class definition * * Copyright (c) 2002-2007, Linden Research, Inc. * * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. */ /* * Shown from Edit -> Groups... * Shows the agent's groups and allows the edit window to be invoked. * Also overloaded to allow picking of a single group for assigning * objects and land to groups. */ #ifndef LL_LLFLOATERGROUPS_H #define LL_LLFLOATERGROUPS_H //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class llfloatergroups //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #include "lluuid.h" #include "llmap.h" #include "llevent.h" #include "llfloater.h" class LLUICtrl; class LLTextBox; class LLScrollListCtrl; class LLButton; class LLFloaterGroups : public LLFloater { public: //LLEventListener /*virtual*/ bool handleEvent(LLPointer event, const LLSD& userdata); enum EGroupDialog { AGENT_GROUPS, CHOOSE_ONE }; // Call this with an agent id and AGENT_GROUPS for an agent's // groups, otherwise, call with an object id and SET_OBJECT_GROUP // when modifying an object. static LLFloaterGroups* show(const LLUUID& id, EGroupDialog type); // Return the instance requested if it already exists. Otherwise, // return NULL. static LLFloaterGroups* getInstance(const LLUUID& id); // clear the group list, and get a fresh set of info. void reset(); void setOkCallback( void (*callback)(LLUUID, void*), void* userdata); EGroupDialog getType() const { return mType; } protected: // initialize based on the type BOOL postBuild(); // highlight_id is a group id to highlight void initAgentGroups(const LLUUID& highlight_id); void enableButtons(); static void onBtnCreate(void* userdata); static void onBtnActivate(void* userdata); static void onBtnInfo(void* userdata); static void onBtnLeave(void* userdata); static void onBtnSearch(void* userdata); static void onBtnVote(void* userdata); static void onBtnOK(void* userdata); static void onBtnCancel(void* userdata); static void onGroupList(LLUICtrl* ctrl, void* userdata); static void onDoubleClickGroup(void* userdata); void create(); void activate(); void info(); void leave(); void search(); void callVote(); void ok(); void highlightGroupList(LLUICtrl*); static void callbackLeaveGroup(S32 option, void* userdata); protected: LLUUID mID; EGroupDialog mType; void (*mOKCallback)(LLUUID id, void* userdata); void* mCallbackUserdata; protected: static LLMap sInstances; public: // do not call these directly LLFloaterGroups(const std::string& name, const LLRect& rect, const std::string& title, const LLUUID& id); virtual ~LLFloaterGroups(); }; #endif // LL_LLFLOATERGROUPS_H