/** * @file llfloaterfonttest.cpp * @author Brad Payne * @brief LLFloaterFontTest class implementation * * $LicenseInfo:firstyear=2008&license=viewergpl$ * * Copyright (c) 2008-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ /** * Floater that appears when buying an object, giving a preview * of its contents and their permissions. */ #include "llviewerprecompiledheaders.h" #include "llfloaterfonttest.h" #include "lluictrlfactory.h" LLFloaterFontTest* LLFloaterFontTest::sInstance = NULL; LLFloaterFontTest::LLFloaterFontTest() : LLFloater(std::string("floater_font_test"), LLRect(0,500,700,0), std::string("Font Test")) { LLUICtrlFactory::getInstance()->buildFloater(this, "floater_font_test.xml"); } LLFloaterFontTest::~LLFloaterFontTest() { sInstance = NULL; } // static void LLFloaterFontTest::show(void *unused) { if (!sInstance) sInstance = new LLFloaterFontTest(); sInstance->open(); /*Flawfinder: ignore*/ sInstance->setFocus(TRUE); }