/** * @file llfloaterskysettings.h * @brief LLFloaterEnvSettings class definition * * $LicenseInfo:firstyear=2007&license=viewergpl$ * * Copyright (c) 2007-2008, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ /* * Simple menu for adjusting the atmospheric settings of the world */ #ifndef LL_LLFLOATERENVSETTINGS_H #define LL_LLFLOATERENVSETTINGS_H #include "llfloater.h" /// Menuing system for all of windlight's functionality class LLFloaterEnvSettings : public LLFloater { public: LLFloaterEnvSettings(); virtual ~LLFloaterEnvSettings(); /// initialize all the callbacks for the menu void initCallbacks(void); /// one and one instance only static LLFloaterEnvSettings* instance(); /// callback for the menus help button static void onClickHelp(void* data); /// handle if time of day is changed static void onChangeDayTime(LLUICtrl* ctrl, void* userData); /// handle if cloud coverage is changed static void onChangeCloudCoverage(LLUICtrl* ctrl, void* userData); /// handle change in water fog density static void onChangeWaterFogDensity(LLUICtrl* ctrl, void* userData); /// handle change in under water fog density static void onChangeUnderWaterFogMod(LLUICtrl* ctrl, void* userData); /// handle change in water fog color static void onChangeWaterColor(LLUICtrl* ctrl, void* userData); /// open the advanced sky settings menu static void onOpenAdvancedSky(void* userData); /// open the advanced water settings menu static void onOpenAdvancedWater(void* userData); /// sync time with the server static void onUseEstateTime(void* userData); //// menu management /// show off our menu static void show(); /// return if the menu exists or not static bool isOpen(); /// stuff to do on exit virtual void onClose(bool app_quitting); /// sync up sliders with parameters void syncMenu(); /// convert the present time to a digital clock time std::string timeToString(F32 curTime); private: // one instance on the inside static LLFloaterEnvSettings* sEnvSettings; }; #endif