/** * @file llfloatereditui.h * @author James Cook * @brief In-world UI editor * * $LicenseInfo:firstyear=2005&license=viewergpl$ * * Copyright (c) 2005-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLFLOATEREDITUI_H #define LL_LLFLOATEREDITUI_H #include "llfloater.h" class LLLineEditor; class LLSpinCtrl; class LLFloaterEditUI : public LLFloater { public: LLFloaterEditUI(); virtual ~LLFloaterEditUI(); virtual void draw(); void refresh(); void refreshCore(); void refreshView(LLView* view); void refreshButton(LLView* view); static void navigateHierarchyButtonPressed(void* data); static void show(void* unused = NULL); static BOOL processKeystroke(KEY key, MASK mask); static void onCommitLabel(LLUICtrl* ctrl, void* data); static void onCommitHeight(LLUICtrl* ctrl, void* data); static void onCommitWidth(LLUICtrl* ctrl, void* data); protected: LLView* mLastView; LLLineEditor* mLabelLine; LLSpinCtrl* mWidthSpin; LLSpinCtrl* mHeightSpin; static LLFloaterEditUI* sInstance; }; #endif