/** * @file llfloaterbuildoptions.h * @brief LLFloaterBuildOptions class definition * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * 2010, McCabe Maxsted * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ /** * Panel for setting global object-editing options, specifically * grid size and spacing. */ #ifndef LL_LLFLOATERBUILDOPTIONS_H #define LL_LLFLOATERBUILDOPTIONS_H #include "llfloater.h" class InvDropTarget; class LLViewerInventoryItem; class LLFloaterBuildOptions : public LLFloater { protected: LLFloaterBuildOptions(); ~LLFloaterBuildOptions(); public: BOOL postBuild(); static void show(void*); static LLFloaterBuildOptions* getInstance(); static BOOL visible(void*); void apply(); void cancel(); void refresh(); void reset(); void setItem(const LLUUID& item); void setTexture(const LLUUID& texture); protected: static LLFloaterBuildOptions* sInstance; private: static InvDropTarget* sBuildObjectDropTarget; LLUUID mBuildItemUUID; LLUUID mBuildTextureUUID; static void onTexturePickerCommit(LLUICtrl* ctrl, void* userdata); static void onComboBoxCommit(LLUICtrl* ctrl, void* userdata); static void BuildAutoResponseItemDrop(LLViewerInventoryItem* item); static void onClickOK(void* userdata); static void onClickApply(void* userdata); static void onClickCancel(void* userdata); static void onClickClear(void* userdata); static void onClickReset(void* userdata); void refreshItem(); }; #endif