/** * @file llfloateravatartextures.h * @brief Debugging view showing underlying avatar textures and baked textures. * * $LicenseInfo:firstyear=2006&license=viewergpl$ * * Copyright (c) 2006-2008, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLFLOATERAVATARTEXTURES_H #define LL_LLFLOATERAVATARTEXTURES_H #include "llfloater.h" #include "lluuid.h" #include "llstring.h" class LLTextureCtrl; class LLFloaterAvatarTextures : public LLFloater { public: LLFloaterAvatarTextures(const LLUUID& id); virtual ~LLFloaterAvatarTextures(); /*virtual*/ BOOL postBuild(); /*virtual*/ void draw(); void refresh(); static LLFloaterAvatarTextures* show(const LLUUID& id); private: static void onClickDump(void*); private: LLUUID mID; LLString mTitle; LLTextureCtrl* mBakedHead; LLTextureCtrl* mBakedEyes; LLTextureCtrl* mBakedUpper; LLTextureCtrl* mBakedLower; LLTextureCtrl* mBakedSkirt; LLTextureCtrl* mHair; LLTextureCtrl* mMakeup; LLTextureCtrl* mEye; LLTextureCtrl* mShirt; LLTextureCtrl* mUpperTattoo; LLTextureCtrl* mUpperJacket; LLTextureCtrl* mGloves; LLTextureCtrl* mUndershirt; LLTextureCtrl* mPants; LLTextureCtrl* mLowerTattoo; LLTextureCtrl* mShoes; LLTextureCtrl* mSocks; LLTextureCtrl* mJacket; LLTextureCtrl* mUnderpants; LLTextureCtrl* mSkirt; }; #endif