/** * @file llfloateravatarinfo.h * @brief LLFloaterAvatarInfo class definition * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2008, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ /** * Avatar information as shown in a floating window from right-click * Profile. Used for editing your own avatar info. Just a wrapper * for LLPanelAvatar, shared with the Find directory. */ #ifndef LL_LLFLOATERAVATARINFO_H #define LL_LLFLOATERAVATARINFO_H #include "llfloater.h" #include "llpreview.h" #include "lluuid.h" #include "llpanelavatar.h" class LLButton; class LLCheckBoxCtrl; class LLDropTarget; class LLInventoryItem; class LLLineEditor; class LLMessageSystem; class LLScrollListCtrl; class LLTabContainer; class LLTextBox; class LLTextEditor; class LLTextureCtrl; class LLUICtrl; class LLViewerImage; class LLViewerObject; class LLFloaterAvatarInfo : public LLPreview { public: static void* createPanelAvatar(void* data); virtual BOOL postBuild(); LLFloaterAvatarInfo(const std::string& name, const LLRect &rect, const LLUUID &avatar_id ); /*virtual*/ ~LLFloaterAvatarInfo(); /*virtual*/ void draw(); /*virtual*/ BOOL canClose(); /*virtual*/ void loadAsset(); /*virtual*/ EAssetStatus getAssetStatus(); static LLFloaterAvatarInfo* show(const LLUUID& avatar_id); // Core method, doesn't do anything funny with online status or // tab selection. static void showFromObject(const LLUUID &avatar_id, std::string tab_name = std::string()); static void showFromDirectory(const LLUUID &avatar_id); static void showFromFriend(const LLUUID &agent_id, BOOL online); static void showFromProfile(const LLUUID &avatar_id, LLRect rect); static LLFloaterAvatarInfo* getInstance(const LLUUID &id); static void showProfileCallback(S32 option, void *userdata); static void callbackLoadAvatarName(const LLUUID& id, const std::string& first, const std::string& last, BOOL is_group, void* data); void resetGroupList(); private: LLUUID mAvatarID; // for which avatar is this window? LLPanelAvatar* mPanelAvatarp; EOnlineStatus mSuggestedOnlineStatus; }; #endif