/** * @file llfeaturemanager.cpp * @brief LLFeatureManager class implementation * * $LicenseInfo:firstyear=2003&license=viewergpl$ * * Copyright (c) 2003-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include #include #include #include "llfeaturemanager.h" #include "lldir.h" #include "llsys.h" #include "llgl.h" #include "llsecondlifeurls.h" #include "llviewercontrol.h" #include "llworld.h" #include "lldrawpoolterrain.h" #include "llviewerimagelist.h" #include "llwindow.h" #include "llui.h" #include "llcontrol.h" #include "llboost.h" #include "llweb.h" #if LL_WINDOWS #include "lldxhardware.h" #endif // // externs // extern LLMemoryInfo gSysMemory; #if LL_DARWIN const char FEATURE_TABLE_FILENAME[] = "featuretable_mac.txt"; #elif LL_LINUX const char FEATURE_TABLE_FILENAME[] = "featuretable_linux.txt"; #elif LL_SOLARIS const char FEATURE_TABLE_FILENAME[] = "featuretable_solaris.txt"; #else const char FEATURE_TABLE_FILENAME[] = "featuretable.txt"; #endif const char GPU_TABLE_FILENAME[] = "gpu_table.txt"; LLFeatureInfo::LLFeatureInfo(const std::string& name, const BOOL available, const F32 level) : mValid(TRUE), mName(name), mAvailable(available), mRecommendedLevel(level) { } LLFeatureList::LLFeatureList(const std::string& name) : mName(name) { } LLFeatureList::~LLFeatureList() { } void LLFeatureList::addFeature(const std::string& name, const BOOL available, const F32 level) { if (mFeatures.count(name)) { LL_WARNS("RenderInit") << "LLFeatureList::Attempting to add preexisting feature " << name << LL_ENDL; } LLFeatureInfo fi(name, available, level); mFeatures[name] = fi; } BOOL LLFeatureList::isFeatureAvailable(const std::string& name) { if (mFeatures.count(name)) { return mFeatures[name].mAvailable; } LL_WARNS("RenderInit") << "Feature " << name << " not on feature list!" << LL_ENDL; // changing this to TRUE so you have to explicitly disable // something for it to be disabled return TRUE; } F32 LLFeatureList::getRecommendedValue(const std::string& name) { if (mFeatures.count(name) && isFeatureAvailable(name)) { return mFeatures[name].mRecommendedLevel; } LL_WARNS("RenderInit") << "Feature " << name << " not on feature list or not available!" << LL_ENDL; return 0; } BOOL LLFeatureList::maskList(LLFeatureList &mask) { //llinfos << "Masking with " << mask.mName << llendl; // // Lookup the specified feature mask, and overlay it on top of the // current feature mask. // LLFeatureInfo mask_fi; feature_map_t::iterator feature_it; for (feature_it = mask.mFeatures.begin(); feature_it != mask.mFeatures.end(); ++feature_it) { mask_fi = feature_it->second; // // Look for the corresponding feature // if (!mFeatures.count(mask_fi.mName)) { LL_WARNS("RenderInit") << "Feature " << mask_fi.mName << " in mask not in top level!" << LL_ENDL; continue; } LLFeatureInfo &cur_fi = mFeatures[mask_fi.mName]; if (mask_fi.mAvailable && !cur_fi.mAvailable) { LL_WARNS("RenderInit") << "Mask attempting to reenabling disabled feature, ignoring " << cur_fi.mName << LL_ENDL; continue; } cur_fi.mAvailable = mask_fi.mAvailable; cur_fi.mRecommendedLevel = llmin(cur_fi.mRecommendedLevel, mask_fi.mRecommendedLevel); LL_DEBUGS("RenderInit") << "Feature mask " << mask.mName << " Feature " << mask_fi.mName << " Mask: " << mask_fi.mRecommendedLevel << " Now: " << cur_fi.mRecommendedLevel << LL_ENDL; } LL_DEBUGS("RenderInit") << "After applying mask " << mask.mName << std::endl; // Will conditionally call dump only if the above message will be logged, thanks // to it being wrapped by the LL_DEBUGS and LL_ENDL macros. dump(); LL_CONT << LL_ENDL; return TRUE; } void LLFeatureList::dump() { LL_DEBUGS("RenderInit") << "Feature list: " << mName << LL_ENDL; LL_DEBUGS("RenderInit") << "--------------" << LL_ENDL; LLFeatureInfo fi; feature_map_t::iterator feature_it; for (feature_it = mFeatures.begin(); feature_it != mFeatures.end(); ++feature_it) { fi = feature_it->second; LL_DEBUGS("RenderInit") << fi.mName << "\t\t" << fi.mAvailable << ":" << fi.mRecommendedLevel << LL_ENDL; } LL_DEBUGS("RenderInit") << LL_ENDL; } LLFeatureList *LLFeatureManager::findMask(const std::string& name) { if (mMaskList.count(name)) { return mMaskList[name]; } return NULL; } BOOL LLFeatureManager::maskFeatures(const std::string& name) { LLFeatureList *maskp = findMask(name); if (!maskp) { LL_DEBUGS("RenderInit") << "Unknown feature mask " << name << LL_ENDL; return FALSE; } LL_DEBUGS("RenderInit") << "Applying Feature Mask: " << name << LL_ENDL; return maskList(*maskp); } BOOL LLFeatureManager::loadFeatureTables() { // *TODO - if I or anyone else adds something else to the skipped list // make this data driven. Put it in the feature table and parse it // correctly mSkippedFeatures.insert("RenderAnisotropic"); mSkippedFeatures.insert("RenderGamma"); mSkippedFeatures.insert("RenderVBOEnable"); mSkippedFeatures.insert("RenderFogRatio"); std::string data_path = gDirUtilp->getAppRODataDir(); data_path += gDirUtilp->getDirDelimiter(); data_path += FEATURE_TABLE_FILENAME; lldebugs << "Looking for feature table in " << data_path << llendl; llifstream file; std::string name; U32 version; file.open(data_path); /*Flawfinder: ignore*/ if (!file) { LL_WARNS("RenderInit") << "Unable to open feature table!" << LL_ENDL; return FALSE; } // Check file version file >> name; file >> version; if (name != "version") { LL_WARNS("RenderInit") << data_path << " does not appear to be a valid feature table!" << LL_ENDL; return FALSE; } mTableVersion = version; LLFeatureList *flp = NULL; while (file >> name) { char buffer[MAX_STRING]; /*Flawfinder: ignore*/ if (name.substr(0,2) == "//") { // This is a comment. file.getline(buffer, MAX_STRING); continue; } if (name == "list") { if (flp) { //flp->dump(); } // It's a new mask, create it. file >> name; if (mMaskList.count(name)) { LL_ERRS("RenderInit") << "Overriding mask " << name << ", this is invalid!" << LL_ENDL; } flp = new LLFeatureList(name); mMaskList[name] = flp; } else { if (!flp) { LL_ERRS("RenderInit") << "Specified parameter before keyword!" << LL_ENDL; } S32 available; F32 recommended; file >> available >> recommended; flp->addFeature(name, available, recommended); } } file.close(); return TRUE; } void LLFeatureManager::loadGPUClass() { std::string data_path = gDirUtilp->getAppRODataDir(); data_path += gDirUtilp->getDirDelimiter(); data_path += GPU_TABLE_FILENAME; // defaults mGPUClass = GPU_CLASS_UNKNOWN; mGPUString = gGLManager.getRawGLString(); mGPUSupported = FALSE; llifstream file; file.open(data_path); /*Flawfinder: ignore*/ if (!file) { LL_WARNS("RenderInit") << "Unable to open GPU table: " << data_path << "!" << LL_ENDL; return; } std::string renderer = gGLManager.getRawGLString(); for (std::string::iterator i = renderer.begin(); i != renderer.end(); ++i) { *i = tolower(*i); } while (!file.eof()) { char buffer[MAX_STRING]; /*Flawfinder: ignore*/ buffer[0] = 0; file.getline(buffer, MAX_STRING); if (strlen(buffer) >= 2 && /*Flawfinder: ignore*/ buffer[0] == '/' && buffer[1] == '/') { // This is a comment. continue; } if (strlen(buffer) == 0) /*Flawfinder: ignore*/ { // This is a blank line continue; } // setup the tokenizer std::string buf(buffer); std::string cls, label, expr, supported; boost_tokenizer tokens(buf, boost::char_separator("\t\n")); boost_tokenizer::iterator token_iter = tokens.begin(); // grab the label, pseudo regular expression, and class if(token_iter != tokens.end()) { label = *token_iter++; } if(token_iter != tokens.end()) { expr = *token_iter++; } if(token_iter != tokens.end()) { cls = *token_iter++; } if(token_iter != tokens.end()) { supported = *token_iter++; } if (label.empty() || expr.empty() || cls.empty() || supported.empty()) { continue; } for (U32 i = 0; i < expr.length(); i++) /*Flawfinder: ignore*/ { expr[i] = tolower(expr[i]); } // run the regular expression against the renderer boost::regex re(expr.c_str()); if(boost::regex_search(renderer, re)) { // if we found it, stop! file.close(); LL_INFOS("RenderInit") << "GPU is " << label << llendl; mGPUString = label; mGPUClass = (EGPUClass) strtol(cls.c_str(), NULL, 10); mGPUSupported = (BOOL) strtol(supported.c_str(), NULL, 10); file.close(); return; } } file.close(); LL_WARNS("RenderInit") << "Couldn't match GPU to a class: " << gGLManager.getRawGLString() << LL_ENDL; } void LLFeatureManager::cleanupFeatureTables() { std::for_each(mMaskList.begin(), mMaskList.end(), DeletePairedPointer()); mMaskList.clear(); } void LLFeatureManager::init() { // load the tables loadFeatureTables(); // get the gpu class loadGPUClass(); // apply the base masks, so we know if anything is disabled applyBaseMasks(); } void LLFeatureManager::applyRecommendedSettings() { // apply saved settings // cap the level at 2 (high) S32 level = llmax(GPU_CLASS_0, llmin(mGPUClass, GPU_CLASS_2)); llinfos << "Applying Recommended Features" << llendl; setGraphicsLevel(level, false); gSavedSettings.setU32("RenderQualityPerformance", level); gSavedSettings.setBOOL("RenderCustomSettings", FALSE); // now apply the tweaks to draw distance // these are double negatives, because feature masks only work by // downgrading values, so i needed to make a true value go to false // for certain cards, thus the awkward name, "Disregard..." if(!gSavedSettings.getBOOL("Disregard96DefaultDrawDistance")) { gSavedSettings.setF32("RenderFarClip", 96.0f); } else if(!gSavedSettings.getBOOL("Disregard128DefaultDrawDistance")) { gSavedSettings.setF32("RenderFarClip", 128.0f); } } void LLFeatureManager::applyFeatures(bool skipFeatures) { // see featuretable.txt / featuretable_linux.txt / featuretable_mac.txt #ifndef LL_RELEASE_FOR_DOWNLOAD dump(); #endif // scroll through all of these and set their corresponding control value for(feature_map_t::iterator mIt = mFeatures.begin(); mIt != mFeatures.end(); ++mIt) { // skip features you want to skip // do this for when you don't want to change certain settings if(skipFeatures) { if(mSkippedFeatures.find(mIt->first) != mSkippedFeatures.end()) { continue; } } // get the control setting LLControlVariable* ctrl = gSavedSettings.getControl(mIt->first); if(ctrl == NULL) { llwarns << "AHHH! Control setting " << mIt->first << " does not exist!" << llendl; continue; } // handle all the different types if(ctrl->isType(TYPE_BOOLEAN)) { gSavedSettings.setBOOL(mIt->first, (BOOL)getRecommendedValue(mIt->first)); } else if (ctrl->isType(TYPE_S32)) { gSavedSettings.setS32(mIt->first, (S32)getRecommendedValue(mIt->first)); } else if (ctrl->isType(TYPE_U32)) { gSavedSettings.setU32(mIt->first, (U32)getRecommendedValue(mIt->first)); } else if (ctrl->isType(TYPE_F32)) { gSavedSettings.setF32(mIt->first, (F32)getRecommendedValue(mIt->first)); } else { llwarns << "AHHH! Control variable is not a numeric type!" << llendl; } } } void LLFeatureManager::setGraphicsLevel(S32 level, bool skipFeatures) { applyBaseMasks(); switch (level) { case 0: maskFeatures("Low"); break; case 1: maskFeatures("Mid"); break; case 2: maskFeatures("High"); break; case 3: maskFeatures("Ultra"); break; default: maskFeatures("Low"); break; } applyFeatures(skipFeatures); } void LLFeatureManager::applyBaseMasks() { // reapply masks mFeatures.clear(); LLFeatureList* maskp = findMask("all"); if(maskp == NULL) { LL_WARNS("RenderInit") << "AHH! No \"all\" in feature table!" << LL_ENDL; return; } mFeatures = maskp->getFeatures(); // mask class if (mGPUClass >= 0 && mGPUClass < 4) { const char* class_table[] = { "Class0", "Class1", "Class2", "Class3" }; LL_INFOS("RenderInit") << "Setting GPU Class to " << class_table[mGPUClass] << LL_ENDL; maskFeatures(class_table[mGPUClass]); } else { LL_INFOS("RenderInit") << "Setting GPU Class to Unknown" << LL_ENDL; maskFeatures("Unknown"); } // now all those wacky ones if (!gGLManager.mHasFragmentShader) { maskFeatures("NoPixelShaders"); } if (!gGLManager.mHasVertexShader) { maskFeatures("NoVertexShaders"); } if (gGLManager.mIsNVIDIA) { maskFeatures("NVIDIA"); } if (gGLManager.mIsGF2or4MX) { maskFeatures("GeForce2"); } if (gGLManager.mIsATI) { maskFeatures("ATI"); } if (gGLManager.mATIOldDriver) { maskFeatures("ATIOldDriver"); } if (gGLManager.mIsGFFX) { maskFeatures("GeForceFX"); } if (gGLManager.mIsIntel) { maskFeatures("Intel"); } if (gGLManager.mGLVersion < 1.5f) { maskFeatures("OpenGLPre15"); } // now mask by gpu string // Replaces ' ' with '_' in mGPUString to deal with inability for parser to handle spaces std::string gpustr = mGPUString; for (std::string::iterator iter = gpustr.begin(); iter != gpustr.end(); ++iter) { if (*iter == ' ') { *iter = '_'; } } //llinfos << "Masking features from gpu table match: " << gpustr << llendl; maskFeatures(gpustr); // now mask cpu type ones if (gSysMemory.getPhysicalMemoryClamped() <= 256*1024*1024) { maskFeatures("RAM256MB"); } #if LL_SOLARIS && defined(__sparc) // even low MHz SPARCs are fast #error The 800 is hinky. Would something like a LL_MIN_MHZ make more sense here? if (gSysCPU.getMhz() < 800) #else if (gSysCPU.getMhz() < 1100) #endif { maskFeatures("CPUSlow"); } if (isSafe()) { maskFeatures("safe"); } }