/** * @file lldrawpoolstars.cpp * @brief LLDrawPoolStars class implementation * * Copyright (c) 2002-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. */ #include "llviewerprecompiledheaders.h" #include "lldrawpoolstars.h" #include "llface.h" #include "llsky.h" #include "llvostars.h" #include "pipeline.h" #include "llviewercamera.h" #include "llglslshader.h" LLDrawPoolStars::LLDrawPoolStars() : LLFacePool(POOL_STARS) { } LLDrawPool *LLDrawPoolStars::instancePool() { return new LLDrawPoolStars(); } void LLDrawPoolStars::prerender() { mVertexShaderLevel = LLShaderMgr::getVertexShaderLevel(LLShaderMgr::SHADER_ENVIRONMENT); } void LLDrawPoolStars::render(S32 pass) { if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY))) { return; } if (mDrawFace.empty()) { return; } LLGLSPipelineSkyBox gls_sky; LLGLDepthTest gls_depth(GL_FALSE, GL_FALSE); LLGLEnable blend(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); LLGLDisable gl_texture_2d(GL_TEXTURE_2D); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); gPipeline.disableLights(); GLint* viewport = (GLint*) gGLViewport; if (viewport[2] > 512 && viewport[3] > 512) { glPointSize(2.f); } LLVector3 origin = gCamera->getOrigin(); glPushMatrix(); glTranslatef(origin.mV[0], origin.mV[1], origin.mV[2]); glEnableClientState(GL_COLOR_ARRAY); S32 face_count = (S32)mDrawFace.size(); for (S32 curr_face = 0; curr_face < face_count; curr_face++) { LLFace* face = mDrawFace[curr_face]; if (!face->getGeomCount()) { continue; } // render the stars as a sphere centered at viewer camera if (face->mVertexBuffer.notNull()) { face->mVertexBuffer->setBuffer(getVertexDataMask()); U32* indicesp = (U32*) face->mVertexBuffer->getIndicesPointer(); glDrawElements(GL_POINTS, face->getIndicesCount(), GL_UNSIGNED_INT, indicesp); mIndicesDrawn += face->getIndicesCount(); } } glDisableClientState(GL_COLOR_ARRAY); glPointSize(1.f); glPopMatrix(); } void LLDrawPoolStars::renderForSelect() { }