/** * @file lldrawpoolclouds.cpp * @brief LLDrawPoolClouds class implementation * * $LicenseInfo:firstyear=2006&license=viewergpl$ * * Copyright (c) 2006-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "lldrawpoolclouds.h" #include "llface.h" #include "llsky.h" #include "llviewercamera.h" #include "llvoclouds.h" #include "pipeline.h" LLDrawPoolClouds::LLDrawPoolClouds() : LLDrawPool(POOL_CLOUDS) { } LLDrawPool *LLDrawPoolClouds::instancePool() { return new LLDrawPoolClouds(); } BOOL LLDrawPoolClouds::addFace(LLFace* face) { llerrs << "WTF?" << llendl; return FALSE; } void LLDrawPoolClouds::enqueue(LLFace *facep) { mDrawFace.push_back(facep); facep->mDistance = (facep->mCenterAgent - gCamera->getOrigin()) * gCamera->getAtAxis(); } void LLDrawPoolClouds::beginRenderPass(S32 pass) { glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); } void LLDrawPoolClouds::prerender() { mVertexShaderLevel = gPipeline.getVertexShaderLevel(LLPipeline::SHADER_ENVIRONMENT); } void LLDrawPoolClouds::render(S32 pass) { LLFastTimer ftm(LLFastTimer::FTM_RENDER_CLOUDS); if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS))) { return; } if (mDrawFace.empty()) { return; } LLGLSPipelineAlpha gls_pipeline_alpha; LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); glAlphaFunc(GL_GREATER,0.01f); gPipeline.enableLightsFullbright(LLColor4(1.f,1.f,1.f)); mDrawFace[0]->bindTexture(); std::sort(mDrawFace.begin(), mDrawFace.end(), LLFace::CompareDistanceGreater()); drawLoop(); } void LLDrawPoolClouds::renderForSelect() { }