/** * @file llcylinder.h * @brief Draws a cylinder, and a cone, which is a special case cylinder * * Copyright (c) 2001-2007, Linden Research, Inc. * * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. */ #ifndef LL_LLCYLINDER_H #define LL_LLCYLINDER_H //#include "stdtypes.h" //#include "llgl.h" // // Cylinders // const S32 CYLINDER_LEVELS_OF_DETAIL = 4; const S32 CYLINDER_FACES = 3; class LLCylinder { protected: U32 mDisplayListSide[CYLINDER_LEVELS_OF_DETAIL]; U32 mDisplayListTop[CYLINDER_LEVELS_OF_DETAIL]; U32 mDisplayListBottom[CYLINDER_LEVELS_OF_DETAIL]; U32 mTriangleCount[CYLINDER_LEVELS_OF_DETAIL]; public: void prerender(); void cleanupGL(); void render(F32 pixel_area); void renderface(F32 pixel_area, S32 face); U32 getTriangleCount(S32 level_of_detail) { return mTriangleCount[level_of_detail]; } }; // // Cones // const S32 CONE_LOD_HIGHEST = 0; const S32 CONE_LEVELS_OF_DETAIL = 4; const S32 CONE_FACES = 2; class LLCone { protected: U32 mDisplayListSide[CONE_LEVELS_OF_DETAIL]; U32 mDisplayListBottom[CONE_LEVELS_OF_DETAIL]; U32 mTriangleCount[CONE_LEVELS_OF_DETAIL]; public: void prerender(); void cleanupGL(); void render(S32 level_of_detail); void renderface(S32 level_of_detail, S32 face); U32 getTriangleCount(S32 level_of_detail) { return mTriangleCount[level_of_detail]; } }; extern LLCylinder gCylinder; extern LLCone gCone; #endif