/** * @file llcurrencyuimanager.h * @brief LLCurrencyUIManager class definition * * Copyright (c) 2006-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. */ #ifndef LL_LLCURRENCYUIMANAGER_H #define LL_LLCURRENCYUIMANAGER_H class LLPanel; class LLCurrencyUIManager // manages the currency purchase portion of any dialog // takes control of, and assumes repsonsibility for several // fields: // 'currency_action' - the text "Buy L$" before the entry field // 'currency_amt' - the line editor for the entry amount // 'currency_est' - the estimated cost from the web site { public: LLCurrencyUIManager(LLPanel& parent); virtual ~LLCurrencyUIManager(); void setAmount(int, bool noEstimate = false); int getAmount(); // the amount in L$ to purchase // setting it overwrites the user's entry // if noEstimate is true, than no web request is made void setZeroMessage(const std::string& message); // sets the gray message to show when zero void setEstimate(int); int getEstimate(); // the amount in US$ * 100 (in otherwords, in cents) // use set when you get this information from elsewhere void prepare(); // call once after dialog is built, from postBuild() void updateUI(bool show = true); // update all UI elements, if show is false, they are all set not visible // normally, this is done automatically, but you can force it // the show/hidden state is remembered bool process(); // call periodically, for example, from draw() // returns true if the UI needs to be updated void buy(); // call to initiate the purchase bool inProcess(); // is a transaction in process bool canCancel(); // can we cancel it (by destructing this object) bool canBuy(); // can the user choose to buy now? bool buying(); // are we in the process of buying? bool bought(); // did the buy() transaction complete successfully bool hasError(); std::string errorMessage(); std::string errorURI(); // error information for the user, the URI may be blank // the technical error details will have already been logged private: class Impl; Impl& impl; }; #endif