/** * @file llcolorscheme.cpp * @brief Implementation of colors used for map * * $LicenseInfo:firstyear=2003&license=viewergpl$ * * Copyright (c) 2003-2008, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llcolorscheme.h" #include "llviewercontrol.h" LLColor4 gTrackColor; LLColor4 gSelfMapColor; LLColor4 gLandmarkMapColor; LLColor4 gLocationMapColor; LLColor4 gTelehubMapColor; LLColor4 gFrustumMapColor; LLColor4 gRotatingFrustumMapColor; LLColor4 gEventColor; LLColor4 gPopularColor; LLColor4 gPickColor; LLColor4 gHomeColor; LLColor4 gDisabledTrackColor; void init_colors() { gTrackColor = LLColor4::red; gDisabledTrackColor.setVec( 0.5f, 0.f, 0.f, 1.f ); gSelfMapColor = LLColor4::white; // fleshy color //gAvatarMapColor.setVec( 255.f/255.f, 223.f/255.f, 170.f/255.f, 1.f); gLandmarkMapColor = LLColor4::red; gLocationMapColor.setVec( 0.f, 0.72f, 1.f, 1.f); gTelehubMapColor.setVec( 0.9f, 0.9f, 0.f, 1.f); // dk yellow gFrustumMapColor.setVec( 1.f, 1.f, 1.f, 0.08f); gRotatingFrustumMapColor.setVec(1.f, 1.f, 1.f, 0.2f); gEventColor.setVec( 1.f, 0.5f, 1.f, 1.f ); gPopularColor.setVec( 1.f, 0.0f, 0.f, 1.f ); gPickColor.setVec( 1.f, 0.0f, 0.f, 1.f ); gHomeColor.setVec( 0.f, 0.5f, 1.f, 1.f ); }