/** * @file llchatbar.h * @brief LLChatBar class definition * * Copyright (c) 2002-2007, Linden Research, Inc. * * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. */ #ifndef LL_LLCHATBAR_H #define LL_LLCHATBAR_H #include "llpanel.h" #include "llframetimer.h" #include "llchat.h" class LLButton; class LLComboBox; class LLLineEditor; class LLMessageSystem; class LLTextBox; class LLTextEditor; class LLUICtrl; class LLUUID; class LLFrameTimer; class LLStatGraph; class LLChatBarGestureObserver; class LLChatBar : public LLPanel { public: LLChatBar(const std::string& name, const LLRect& rect ); ~LLChatBar(); virtual BOOL postBuild(); virtual void reshape(S32 width, S32 height, BOOL called_from_parent); virtual BOOL handleKeyHere(KEY key, MASK mask, BOOL called_from_parent); // Adjust buttons and input field for width void layout(); void refresh(); void refreshGestures(); // Move cursor into chat input field. void setKeyboardFocus(BOOL b); // Ignore arrow keys for chat bar void setIgnoreArrowKeys(BOOL b); BOOL inputEditorHasFocus(); LLString getCurrentChat(); // Send a chat (after stripping /20foo channel chats). // "Animate" means the nodding animation for regular text. void sendChatFromViewer(const LLWString &wtext, EChatType type, BOOL animate); void sendChatFromViewer(const std::string &utf8text, EChatType type, BOOL animate); // If input of the form "/20foo" or "/20 foo", returns "foo" and channel 20. // Otherwise returns input and channel 0. LLWString stripChannelNumber(const LLWString &mesg, S32* channel); // callbacks static void onClickHistory( void* userdata ); static void onClickSay( void* userdata ); static void onClickShout( void* userdata ); static void onTabClick( void* userdata ); static void onInputEditorKeystroke(LLLineEditor* caller, void* userdata); static void onInputEditorFocusLost(LLLineEditor* caller,void* userdata); static void onInputEditorGainFocus(LLUICtrl* caller,void* userdata); static void onCommitGesture(LLUICtrl* ctrl, void* data); static void startChat(void*); static void stopChat(); /*virtual*/ void setVisible(BOOL visible); protected: void sendChat(EChatType type); void updateChat(); protected: LLLineEditor* mInputEditor; LLFrameTimer mGestureLabelTimer; // Which non-zero channel did we last chat on? S32 mLastSpecialChatChannel; BOOL mIsBuilt; static LLChatBarGestureObserver* sObserver; }; extern LLChatBar *gChatBar; #endif