/** * @file llchatbar.cpp * @brief LLChatBar class implementation * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2008, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llchatbar.h" #include "imageids.h" #include "llfontgl.h" #include "llrect.h" #include "llerror.h" #include "llparcel.h" #include "llstring.h" #include "message.h" #include "llfocusmgr.h" #include "llagent.h" #include "llbutton.h" #include "llcombobox.h" #include "llcommandhandler.h" // secondlife:///app/chat/ support #include "llviewercontrol.h" #include "llfloaterchat.h" #include "llgesturemgr.h" #include "llkeyboard.h" #include "lllineeditor.h" #include "llstatusbar.h" #include "lltextbox.h" #include "lluiconstants.h" #include "llviewergesture.h" // for triggering gestures #include "llviewermenu.h" // for deleting object with DEL key #include "llviewerstats.h" #include "llviewerwindow.h" #include "llframetimer.h" #include "llresmgr.h" #include "llworld.h" #include "llinventorymodel.h" #include "llmultigesture.h" #include "llui.h" #include "llviewermenu.h" #include "lluictrlfactory.h" // // Globals // const F32 AGENT_TYPING_TIMEOUT = 5.f; // seconds LLChatBar *gChatBar = NULL; // legacy calllback glue void toggleChatHistory(void* user_data); void send_chat_from_viewer(const std::string& utf8_out_text, EChatType type, S32 channel); class LLChatBarGestureObserver : public LLGestureManagerObserver { public: LLChatBarGestureObserver(LLChatBar* chat_barp) : mChatBar(chat_barp){} virtual ~LLChatBarGestureObserver() {} virtual void changed() { mChatBar->refreshGestures(); } private: LLChatBar* mChatBar; }; // // Functions // LLChatBar::LLChatBar() : LLPanel(LLStringUtil::null, LLRect(), BORDER_NO), mInputEditor(NULL), mGestureLabelTimer(), mLastSpecialChatChannel(0), mIsBuilt(FALSE), mGestureCombo(NULL), mObserver(NULL) { setIsChrome(TRUE); #if !LL_RELEASE_FOR_DOWNLOAD childDisplayNotFound(); #endif } LLChatBar::~LLChatBar() { delete mObserver; mObserver = NULL; // LLView destructor cleans up children } BOOL LLChatBar::postBuild() { childSetAction("History", toggleChatHistory, this); childSetCommitCallback("Say", onClickSay, this); // attempt to bind to an existing combo box named gesture setGestureCombo(getChild( "Gesture")); LLButton * sayp = getChild("Say"); if(sayp) { setDefaultBtn(sayp); } mInputEditor = getChild("Chat Editor"); if (mInputEditor) { mInputEditor->setCallbackUserData(this); mInputEditor->setKeystrokeCallback(&onInputEditorKeystroke); mInputEditor->setFocusLostCallback(&onInputEditorFocusLost, this); mInputEditor->setFocusReceivedCallback( &onInputEditorGainFocus, this ); mInputEditor->setCommitOnFocusLost( FALSE ); mInputEditor->setRevertOnEsc( FALSE ); mInputEditor->setIgnoreTab(TRUE); mInputEditor->setPassDelete(TRUE); mInputEditor->setReplaceNewlinesWithSpaces(FALSE); mInputEditor->setMaxTextLength(1023); mInputEditor->setEnableLineHistory(TRUE); } mIsBuilt = TRUE; return TRUE; } //----------------------------------------------------------------------- // Overrides //----------------------------------------------------------------------- // virtual BOOL LLChatBar::handleKeyHere( KEY key, MASK mask ) { BOOL handled = FALSE; // ALT-RETURN is reserved for windowed/fullscreen toggle if( KEY_RETURN == key ) { if (mask == MASK_CONTROL) { // shout sendChat(CHAT_TYPE_SHOUT); handled = TRUE; } else if (mask == MASK_NONE) { // say sendChat( CHAT_TYPE_NORMAL ); handled = TRUE; } } // only do this in main chatbar else if ( KEY_ESCAPE == key && gChatBar == this) { stopChat(); handled = TRUE; } return handled; } void LLChatBar::refresh() { // HACK: Leave the name of the gesture in place for a few seconds. const F32 SHOW_GESTURE_NAME_TIME = 2.f; if (mGestureLabelTimer.getStarted() && mGestureLabelTimer.getElapsedTimeF32() > SHOW_GESTURE_NAME_TIME) { LLCtrlListInterface* gestures = mGestureCombo ? mGestureCombo->getListInterface() : NULL; if (gestures) gestures->selectFirstItem(); mGestureLabelTimer.stop(); } if ((gAgent.getTypingTime() > AGENT_TYPING_TIMEOUT) && (gAgent.getRenderState() & AGENT_STATE_TYPING)) { gAgent.stopTyping(); } childSetValue("History", LLFloaterChat::instanceVisible(LLSD())); childSetEnabled("Say", mInputEditor->getText().size() > 0); childSetEnabled("Shout", mInputEditor->getText().size() > 0); } void LLChatBar::refreshGestures() { LLCtrlListInterface* gestures = mGestureCombo ? mGestureCombo->getListInterface() : NULL; if (mGestureCombo && gestures) { //store current selection so we can maintain it std::string cur_gesture = mGestureCombo->getValue().asString(); gestures->selectFirstItem(); std::string label = mGestureCombo->getValue().asString();; // clear gestures->clearRows(); // collect list of unique gestures std::map unique; LLGestureManager::item_map_t::iterator it; for (it = gGestureManager.mActive.begin(); it != gGestureManager.mActive.end(); ++it) { LLMultiGesture* gesture = (*it).second; if (gesture) { if (!gesture->mTrigger.empty()) { unique[gesture->mTrigger] = TRUE; } } } // add unique gestures std::map ::iterator it2; for (it2 = unique.begin(); it2 != unique.end(); ++it2) { gestures->addSimpleElement((*it2).first); } gestures->sortByColumn(LLStringUtil::null, TRUE); // Insert label after sorting gestures->addSimpleElement(label, ADD_TOP); if (!cur_gesture.empty()) { gestures->selectByValue(LLSD(cur_gesture)); } else { gestures->selectFirstItem(); } } } // Move the cursor to the correct input field. void LLChatBar::setKeyboardFocus(BOOL focus) { if (focus) { if (mInputEditor) { mInputEditor->setFocus(TRUE); mInputEditor->selectAll(); } } else if (gFocusMgr.childHasKeyboardFocus(this)) { if (mInputEditor) { mInputEditor->deselect(); } setFocus(FALSE); } } // Ignore arrow keys in chat bar void LLChatBar::setIgnoreArrowKeys(BOOL b) { if (mInputEditor) { mInputEditor->setIgnoreArrowKeys(b); } } BOOL LLChatBar::inputEditorHasFocus() { return mInputEditor && mInputEditor->hasFocus(); } std::string LLChatBar::getCurrentChat() { return mInputEditor ? mInputEditor->getText() : LLStringUtil::null; } void LLChatBar::setGestureCombo(LLComboBox* combo) { mGestureCombo = combo; if (mGestureCombo) { mGestureCombo->setCommitCallback(onCommitGesture); mGestureCombo->setCallbackUserData(this); // now register observer since we have a place to put the results mObserver = new LLChatBarGestureObserver(this); gGestureManager.addObserver(mObserver); // refresh list from current active gestures refreshGestures(); } } //----------------------------------------------------------------------- // Internal functions //----------------------------------------------------------------------- // If input of the form "/20foo" or "/20 foo", returns "foo" and channel 20. // Otherwise returns input and channel 0. LLWString LLChatBar::stripChannelNumber(const LLWString &mesg, S32* channel) { if (mesg[0] == '/' && mesg[1] == '/') { // This is a "repeat channel send" *channel = mLastSpecialChatChannel; return mesg.substr(2, mesg.length() - 2); } else if (mesg[0] == '/' && mesg[1] && LLStringOps::isDigit(mesg[1])) { // This a special "/20" speak on a channel S32 pos = 0; // Copy the channel number into a string LLWString channel_string; llwchar c; do { c = mesg[pos+1]; channel_string.push_back(c); pos++; } while(c && pos < 64 && LLStringOps::isDigit(c)); // Move the pointer forward to the first non-whitespace char // Check isspace before looping, so we can handle "/33foo" // as well as "/33 foo" while(c && iswspace(c)) { c = mesg[pos+1]; pos++; } mLastSpecialChatChannel = strtol(wstring_to_utf8str(channel_string).c_str(), NULL, 10); *channel = mLastSpecialChatChannel; return mesg.substr(pos, mesg.length() - pos); } else { // This is normal chat. *channel = 0; return mesg; } } void LLChatBar::sendChat( EChatType type ) { if (mInputEditor) { LLWString text = mInputEditor->getConvertedText(); if (!text.empty()) { // store sent line in history, duplicates will get filtered if (mInputEditor) mInputEditor->updateHistory(); // Check if this is destined for another channel S32 channel = 0; stripChannelNumber(text, &channel); std::string utf8text = wstring_to_utf8str(text); // Try to trigger a gesture, if not chat to a script. std::string utf8_revised_text; if (0 == channel) { // discard returned "found" boolean gGestureManager.triggerAndReviseString(utf8text, &utf8_revised_text); } else { utf8_revised_text = utf8text; } utf8_revised_text = utf8str_trim(utf8_revised_text); if (!utf8_revised_text.empty()) { // Chat with animation sendChatFromViewer(utf8_revised_text, type, TRUE); } } } childSetValue("Chat Editor", LLStringUtil::null); gAgent.stopTyping(); // If the user wants to stop chatting on hitting return, lose focus // and go out of chat mode. if (gChatBar == this && gSavedSettings.getBOOL("CloseChatOnReturn")) { stopChat(); } } //----------------------------------------------------------------------- // Static functions //----------------------------------------------------------------------- // static void LLChatBar::startChat(const char* line) { gChatBar->setVisible(TRUE); gChatBar->setKeyboardFocus(TRUE); gSavedSettings.setBOOL("ChatVisible", TRUE); if (line && gChatBar->mInputEditor) { std::string line_string(line); gChatBar->mInputEditor->setText(line_string); } // always move cursor to end so users don't obliterate chat when accidentally hitting WASD gChatBar->mInputEditor->setCursorToEnd(); } // Exit "chat mode" and do the appropriate focus changes // static void LLChatBar::stopChat() { // In simple UI mode, we never release focus from the chat bar gChatBar->setKeyboardFocus(FALSE); // If we typed a movement key and pressed return during the // same frame, the keyboard handlers will see the key as having // gone down this frame and try to move the avatar. gKeyboard->resetKeys(); gKeyboard->resetMaskKeys(); // stop typing animation gAgent.stopTyping(); // hide chat bar so it doesn't grab focus back gChatBar->setVisible(FALSE); gSavedSettings.setBOOL("ChatVisible", FALSE); } // static void LLChatBar::onInputEditorKeystroke( LLLineEditor* caller, void* userdata ) { LLChatBar* self = (LLChatBar *)userdata; LLWString raw_text; if (self->mInputEditor) raw_text = self->mInputEditor->getWText(); // Can't trim the end, because that will cause autocompletion // to eat trailing spaces that might be part of a gesture. LLWStringUtil::trimHead(raw_text); S32 length = raw_text.length(); if( (length > 0) && (raw_text[0] != '/') ) // forward slash is used for escape (eg. emote) sequences { gAgent.startTyping(); } else { gAgent.stopTyping(); } /* Doesn't work -- can't tell the difference between a backspace that killed the selection vs. backspace at the end of line. if (length > 1 && text[0] == '/' && key == KEY_BACKSPACE) { // the selection will already be deleted, but we need to trim // off the character before std::string new_text = raw_text.substr(0, length-1); self->mInputEditor->setText( new_text ); self->mInputEditor->setCursorToEnd(); length = length - 1; } */ KEY key = gKeyboard->currentKey(); // Ignore "special" keys, like backspace, arrows, etc. if (length > 1 && raw_text[0] == '/' && key < KEY_SPECIAL) { // we're starting a gesture, attempt to autocomplete std::string utf8_trigger = wstring_to_utf8str(raw_text); std::string utf8_out_str(utf8_trigger); if (gGestureManager.matchPrefix(utf8_trigger, &utf8_out_str)) { if (self->mInputEditor) { self->mInputEditor->setText(utf8_out_str); S32 outlength = self->mInputEditor->getLength(); // in characters // Select to end of line, starting from the character // after the last one the user typed. self->mInputEditor->setSelection(length, outlength); } } //llinfos << "GESTUREDEBUG " << trigger // << " len " << length // << " outlen " << out_str.getLength() // << llendl; } } // static void LLChatBar::onInputEditorFocusLost( LLFocusableElement* caller, void* userdata) { // stop typing animation gAgent.stopTyping(); } // static void LLChatBar::onInputEditorGainFocus( LLFocusableElement* caller, void* userdata ) { LLFloaterChat::setHistoryCursorAndScrollToEnd(); } // static void LLChatBar::onClickSay( LLUICtrl* ctrl, void* userdata ) { LLChatBar* self = (LLChatBar*) userdata; if (ctrl->getValue().asString() == "shout") { self->sendChat( CHAT_TYPE_SHOUT ); } else { self->sendChat( CHAT_TYPE_NORMAL ); } } void LLChatBar::sendChatFromViewer(const std::string &utf8text, EChatType type, BOOL animate) { sendChatFromViewer(utf8str_to_wstring(utf8text), type, animate); } void LLChatBar::sendChatFromViewer(const LLWString &wtext, EChatType type, BOOL animate) { // Look for "/20 foo" channel chats. S32 channel = 0; LLWString out_text = stripChannelNumber(wtext, &channel); std::string utf8_out_text = wstring_to_utf8str(out_text); std::string utf8_text = wstring_to_utf8str(wtext); utf8_text = utf8str_trim(utf8_text); if (!utf8_text.empty()) { utf8_text = utf8str_truncate(utf8_text, MAX_STRING - 1); } // Don't animate for chats people can't hear (chat to scripts) if (animate && (channel == 0)) { if (type == CHAT_TYPE_WHISPER) { lldebugs << "You whisper " << utf8_text << llendl; gAgent.sendAnimationRequest(ANIM_AGENT_WHISPER, ANIM_REQUEST_START); } else if (type == CHAT_TYPE_NORMAL) { lldebugs << "You say " << utf8_text << llendl; gAgent.sendAnimationRequest(ANIM_AGENT_TALK, ANIM_REQUEST_START); } else if (type == CHAT_TYPE_SHOUT) { lldebugs << "You shout " << utf8_text << llendl; gAgent.sendAnimationRequest(ANIM_AGENT_SHOUT, ANIM_REQUEST_START); } else { llinfos << "send_chat_from_viewer() - invalid volume" << llendl; return; } } else { if (type != CHAT_TYPE_START && type != CHAT_TYPE_STOP) { lldebugs << "Channel chat: " << utf8_text << llendl; } } send_chat_from_viewer(utf8_out_text, type, channel); } void send_chat_from_viewer(const std::string& utf8_out_text, EChatType type, S32 channel) { LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_ChatFromViewer); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_ChatData); msg->addStringFast(_PREHASH_Message, utf8_out_text); msg->addU8Fast(_PREHASH_Type, type); msg->addS32("Channel", channel); gAgent.sendReliableMessage(); LLViewerStats::getInstance()->incStat(LLViewerStats::ST_CHAT_COUNT); } // static void LLChatBar::onCommitGesture(LLUICtrl* ctrl, void* data) { LLChatBar* self = (LLChatBar*)data; LLCtrlListInterface* gestures = self->mGestureCombo ? self->mGestureCombo->getListInterface() : NULL; if (gestures) { S32 index = gestures->getFirstSelectedIndex(); if (index == 0) { return; } const std::string& trigger = gestures->getSelectedValue().asString(); // pretend the user chatted the trigger string, to invoke // substitution and logging. std::string text(trigger); std::string revised_text; gGestureManager.triggerAndReviseString(text, &revised_text); revised_text = utf8str_trim(revised_text); if (!revised_text.empty()) { // Don't play nodding animation self->sendChatFromViewer(revised_text, CHAT_TYPE_NORMAL, FALSE); } } self->mGestureLabelTimer.start(); if (self->mGestureCombo != NULL) { // free focus back to chat bar self->mGestureCombo->setFocus(FALSE); } } void toggleChatHistory(void* user_data) { LLFloaterChat::toggleInstance(LLSD()); } class LLChatHandler : public LLCommandHandler { public: // not allowed from outside the app LLChatHandler() : LLCommandHandler("chat", false) { } // Your code here bool handle(const LLSD& tokens, const LLSD& queryMap) { if (tokens.size() < 2) return false; S32 channel = tokens[0].asInteger(); std::string mesg = tokens[1].asString(); send_chat_from_viewer(mesg, CHAT_TYPE_NORMAL, channel); return true; } }; // Creating the object registers with the dispatcher. LLChatHandler gChatHandler;