/** * @file llcape.h * @brief LLVOCloth class definition * * Copyright (c) 2005-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. */ #ifndef LLCAPE_H #define LLCAPE_H #include "llviewerobject.h" class LLVolumeImplFlexible; //----------------------------------------------------------------------------------- // Default setting for the attributes of a cloth object... //----------------------------------------------------------------------------------- const F32 CLOTH_MIN_LENGTH = 0.2f; const F32 CLOTH_DEFAULT_LENGTH = 1.5f; const F32 CLOTH_MAX_LENGTH = 2.0f; const F32 CLOTH_MIN_TENSION = 0.0f; const F32 CLOTH_DEFAULT_TENSION = 1.0f; const F32 CLOTH_MAX_TENSION = 10.0f; const F32 CLOTH_MIN_GRAVITY = FLEXIBLE_OBJECT_MIN_GRAVITY; const F32 CLOTH_DEFAULT_GRAVITY = 0.3f; const F32 CLOTH_MAX_GRAVITY = FLEXIBLE_OBJECT_MAX_GRAVITY; const F32 CLOTH_MIN_PITCH = -1.0f; const F32 CLOTH_DEFAULT_PITCH = 0.1f; const F32 CLOTH_MAX_PITCH = 1.0f; const F32 CLOTH_MIN_AIR_FRICTION = FLEXIBLE_OBJECT_MIN_AIR_FRICTION; const F32 CLOTH_DEFAULT_AIR_FRICTION = 6.0f; const F32 CLOTH_MAX_AIR_FRICTION = FLEXIBLE_OBJECT_MAX_AIR_FRICTION; const F32 CLOTH_MIN_WIND_SENSITIVITY = FLEXIBLE_OBJECT_MIN_WIND_SENSITIVITY; const F32 CLOTH_DEFAULT_WIND_SENSITIVITY = 0.0f; const F32 CLOTH_MAX_WIND_SENSITIVITY = FLEXIBLE_OBJECT_MAX_WIND_SENSITIVITY; const F32 CLOTH_MIN_CIRCLE_WRAP_AMOUNT = 0.0f; const F32 CLOTH_DEFAULT_CIRCLE_WRAP_AMOUNT= 0.5f; const F32 CLOTH_MAX_CIRCLE_WRAP_AMOUNT = 1.0f; const F32 CLOTH_MIN_WIDTH = 0.01f; const F32 CLOTH_DEFAULT_WIDTH = 0.4f; const F32 CLOTH_MAX_WIDTH = 1.0f; const int CLOTH_MIN_STRANDS = 2; const int CLOTH_DEFAULT_NUM_STRANDS = 4; const int CLOTH_MAX_STRANDS = 8; const int CLOTH_MIN_SEGMENTS = 1; const int CLOTH_DEFAULT_NUM_SEGMENTS = 4; const int CLOTH_MAX_SEGMENTS = 8; const int CLOTH_MIN_TEXTURE_INDEX = 1; const int CLOTH_DEFAULT_TEXTURE_INDEX = 1; const int CLOTH_MAX_TEXTURE_INDEX = 7; const F32 CLOTH_MIN_AVATAR_COLLISION_SPHERE_RADIUS = 0.0f; const F32 CLOTH_DEFAULT_AVATAR_COLLISION_SPHERE_RADIUS= 0.1f; const F32 CLOTH_MAX_AVATAR_COLLISION_SPHERE_RADIUS = 3.0f; const F32 CLOTH_MIN_AVATAR_COLLISION_SPHERE_RIGHT_OFFSET = -2.0f; const F32 CLOTH_DEFAULT_AVATAR_COLLISION_SPHERE_RIGHT_OFFSET = 0.0f; const F32 CLOTH_MAX_AVATAR_COLLISION_SPHERE_RIGHT_OFFSET = 2.0f; const F32 CLOTH_MIN_AVATAR_COLLISION_SPHERE_UP_OFFSET = -2.0f; const F32 CLOTH_DEFAULT_AVATAR_COLLISION_SPHERE_UP_OFFSET = 0.0f; const F32 CLOTH_MAX_AVATAR_COLLISION_SPHERE_UP_OFFSET = 2.0f; const F32 CLOTH_MIN_AVATAR_COLLISION_SPHERE_FORWARD_OFFSET = -2.0f; const F32 CLOTH_DEFAULT_AVATAR_COLLISION_SPHERE_FORWARD_OFFSET = 0.0f; const F32 CLOTH_MAX_AVATAR_COLLISION_SPHERE_FORWARD_OFFSET = 2.0f; const LLString CLOTH_DEFAULT_TEXTURE_FILENAME = "not_specified"; const bool CLOTH_DEFAULT_VISUALIZE_STRANDS = false; const bool CLOTH_DEFAULT_VISUALIZE_COLLISION_SPHERE = false; const bool CLOTH_DEFAULT_USING_AVATAR_COLLISION_SPHERE = false; const LLVector3 CLOTH_DEFAULT_AVATAR_COLLISION_SPHERE_POSITION_OFFSET = LLVector3::zero; //------------------------------------------------- // This structure is also used in the part of the // code that creates new cloth objects. //------------------------------------------------- struct LLClothAttributes { int mTextureIndex; LLString mTextureFileName; bool mVisualizeStrands; bool mVisualizeAvCollisionSphere; int mNumStrands; int mNumSegments; F32 mWidth; F32 mPitch; F32 mLength; F32 mTension; F32 mGravity; F32 mAirFriction; F32 mWindSensitivity; F32 mCircleWrapAmount; bool mUsingAvatarCollisionSphere; F32 mAvatarCollisionSphereRightOffset; F32 mAvatarCollisionSphereUpOffset; F32 mAvatarCollisionSphereForwardOffset; F32 mAvatarCollisionSphereRadius; //------ the constructor for the structure ------------ LLClothAttributes() { mTextureFileName = CLOTH_DEFAULT_TEXTURE_FILENAME; mVisualizeStrands = CLOTH_DEFAULT_VISUALIZE_STRANDS; mNumStrands = CLOTH_DEFAULT_NUM_STRANDS; mNumSegments = CLOTH_DEFAULT_NUM_SEGMENTS; mWidth = CLOTH_DEFAULT_WIDTH; mLength = CLOTH_DEFAULT_LENGTH; mPitch = CLOTH_DEFAULT_PITCH; mTension = CLOTH_DEFAULT_TENSION; mGravity = CLOTH_DEFAULT_GRAVITY; mAirFriction = CLOTH_DEFAULT_AIR_FRICTION; mWindSensitivity = CLOTH_DEFAULT_WIND_SENSITIVITY; mCircleWrapAmount = CLOTH_DEFAULT_CIRCLE_WRAP_AMOUNT; mTextureIndex = CLOTH_DEFAULT_TEXTURE_INDEX; } };// end of attributes structure //--------------------------------------------------------- // The LLVOCloth class //--------------------------------------------------------- class LLVOCloth : public LLViewerObject { public: LLVOCloth(const LLUUID &id, const LLPCode type, LLViewerRegion *regionp); void update(); void render(); void markAsDead(); //---------------------------------------------- // set stuff //---------------------------------------------- void setAttributes( LLClothAttributes ); void setNumStrands( int num ); void setNumSegments( int num ); void setLength( F32 length ); void setTension( F32 t ); void setGravity( F32 g ); void setCircleWrapAmount( F32 n ); void setAirFriction( F32 a ); void setWindSensitivity( F32 w ); void setPitch( F32 p ); void setWidth( F32 n ); void setVisualizingStrands( bool v ); void setVisualizingAvCollisionSphere( bool v ); void setAvatarCollisionSphereRadius( F32 r ); void setAvatarCollisionSphereRight( F32 r ); void setAvatarCollisionSphereUp( F32 u ); void setAvatarCollisionSphereForward( F32 f); //---------------------------------------------- // get stuff //---------------------------------------------- bool getVisualizingStrands() const; bool getVisualizingAvCollisionSphere() const; int getNumStrands(); int getNumSegments(); F32 getLength(); F32 getWidth(); F32 getCircleWrapAmount(); F32 getPitch(); F32 getTension(); F32 getGravity(); F32 getAirFriction(); F32 getWindSensitivity(); F32 getAvatarCollisionSphereRadius(); F32 getAvatarCollisionSphereRight(); F32 getAvatarCollisionSphereUp(); F32 getAvatarCollisionSphereForward(); private: //-------------------------------------- // private members //-------------------------------------- LLClothAttributes mAttributes; // these determine the characteristics of the cloth LLVector3 mAvatarCollisionSpherePosition; // derived from the avatar // Backlink only; don't make this an LLPointer. LLViewerObject* mDummyVO [ CLOTH_MAX_STRANDS ]; LLVolumeImplFlexible* mStrand [ CLOTH_MAX_STRANDS ]; // the array of strands that make up the cloth //-------------------------------------- // private methods //-------------------------------------- void updateVirtualServer(); void generateStrands(); };// end of class definition #endif // LL_CLOTH_H