/** * @file llbbox.h * @brief General purpose bounding box class * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_BBOX_H #define LL_BBOX_H #include "v3math.h" #include "llquaternion.h" // Note: "local space" for an LLBBox is defined relative to agent space in terms of // a translation followed by a rotation. There is no scale term since the LLBBox's min and // max are not necessarily symetrical and define their own extents. class LLBBox { public: LLBBox() {mEmpty = TRUE;} LLBBox( const LLVector3& pos_agent, const LLQuaternion& rot, const LLVector3& min_local, const LLVector3& max_local ) : mMinLocal( min_local ), mMaxLocal( max_local ), mPosAgent(pos_agent), mRotation( rot), mEmpty( TRUE ) {} // Default copy constructor is OK. const LLVector3& getPositionAgent() const { return mPosAgent; } const LLQuaternion& getRotation() const { return mRotation; } const LLVector3& getMinLocal() const { return mMinLocal; } void setMinLocal( const LLVector3& min ) { mMinLocal = min; } const LLVector3& getMaxLocal() const { return mMaxLocal; } void setMaxLocal( const LLVector3& max ) { mMaxLocal = max; } LLVector3 getCenterLocal() const { return (mMaxLocal - mMinLocal) * 0.5f + mMinLocal; } LLVector3 getCenterAgent() const { return localToAgent( getCenterLocal() ); } LLVector3 getExtentLocal() const { return mMaxLocal - mMinLocal; } BOOL containsPointLocal(const LLVector3& p) const; BOOL containsPointAgent(const LLVector3& p) const; BOOL intersects(const LLBBox& b) const; void addPointAgent(LLVector3 p); void addBBoxAgent(const LLBBox& b); void addPointLocal(const LLVector3& p); void addBBoxLocal(const LLBBox& b) { addPointLocal( b.mMinLocal ); addPointLocal( b.mMaxLocal ); } void expand( F32 delta ); LLVector3 localToAgent( const LLVector3& v ) const; LLVector3 agentToLocal( const LLVector3& v ) const; // Changes rotation but not position LLVector3 localToAgentBasis(const LLVector3& v) const; LLVector3 agentToLocalBasis(const LLVector3& v) const; // friend LLBBox operator*(const LLBBox& a, const LLMatrix4& b); private: LLVector3 mMinLocal; LLVector3 mMaxLocal; LLVector3 mPosAgent; // Position relative to Agent's Region LLQuaternion mRotation; BOOL mEmpty; // Nothing has been added to this bbox yet }; //LLBBox operator*(const LLBBox &a, const LLMatrix4 &b); #endif // LL_BBOX_H