/** * @file head.h * @brief Head class definition * * Copyright (c) 2000-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. */ // description of a class that models the motion of a human head. // The physics isn't quite right, but it will suffice for right now. #ifndef LL_HEAD_H #define LL_HEAD_H //#include class Head { public: Head(); Head(F32 m, F32 r); F32 setMass(F32 m); F32 setRadius(F32 r); F32 getMass(); F32 getRadius(); F32 getInertia(); void propagate(F32 horizontal_force, F32 vertical_force, F32 dt); F32 phi, theta; // azimuth and elevation //struct timeval t; //struct timezone tz; private: F32 mass, radius, inertia; }; #endif