/** * @file head.cpp * @brief Head class implementation * * $LicenseInfo:firstyear=2000&license=viewergpl$ * * Copyright (c) 2000-2008, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ // implementation of a class that models the motion of a human head. // The physics aren't quite right, but it will suffice for right now. #include "llviewerprecompiledheaders.h" #include "head.h" #ifndef PI #define PI ((F32) 3.14159265358979323846264338327) #endif // The friction force of the neck is modeled as: // friction = -E*phi_dot - F*phi_dot (for positive phi_dot) #define E1 0.75 #define F1 0.0 // TODO -- use the other PI defined in the math libs somewhere. // -------------------------------------------------- // Misc. function delclarations... // -------------------------------------------------- F32 phi_spring(F32 phi, F32 theta); F32 theta_spring(F32 theta, F32 phi); // -------------------------------------------------- // Class Head member functions... // -------------------------------------------------- Head::Head() { mass = 1.0f; radius = 1.0f; inertia = 2.0f * mass * radius * radius / 5.0f; phi = 0.0f; theta = 0.0f; //gettimeofday(&t, &tz); } Head::Head(F32 m, F32 r) { mass = m; radius = r; inertia = 2.0f * mass * radius * radius / 5.0f; phi = 0.0f; theta = 0.0f; //gettimeofday(&t, &tz); } F32 Head::setMass(F32 m) { mass = m; inertia = 2.0f * mass * radius * radius / 5.0f; return mass; } F32 Head::setRadius(F32 r) { radius = r; inertia = 2.0f * mass * radius * radius / 5.0f; return radius; } F32 Head::getMass() { return mass; } F32 Head::getRadius() { return radius; } F32 Head::getInertia() { return inertia; } void Head::propagate(F32 horizontal_force, F32 vertical_force, F32 dt) { //struct timeval t1; //F32 dt, temp; F32 phi_torque, theta_torque; F32 phi_dot, theta_dot; //gettimeofday(&t1, &tz); //dt = ((t1.tv_sec - t.tv_sec) * 1000000.0 + (t1.tv_usec - t.tv_usec)) / 1000000.0; //dt = 0.033; // This is a kluge to prevent instabilities when using a stepper // Calculate the return forces... // Note: horizontal_force is positive toward right, so it's resultant torque // is negative, since the phi spin angle is out the top of the head (using // right-hand rule). phi_torque = radius * (phi_spring(phi, theta) - horizontal_force); theta_torque = radius * (theta_spring(phi, theta) + vertical_force); // Propagate phi... phi_dot = dt * phi_torque / inertia; phi += dt * phi_dot; if (phi >= PI/2.0f) { phi = PI/2.0f; } else if (phi <= -PI/2.0f) { phi = -PI/2.0f; } // Propagate theta... theta_dot = dt * theta_torque / inertia; theta += dt * theta_dot; if (theta >= PI/2.0f) { theta = PI/2.0f; } else if (theta <= -PI/2.0f) { theta = -PI/2.0f; } //t = t1; return; } F32 phi_spring(F32 phi, F32 theta) { // The srping force is linear with -phi and the magnitude of theta. F32 phi_force; phi_force = - 30 * phi; phi_force = phi_force * (1.0f + (F32)fabs(theta) / PI); return phi_force; } F32 theta_spring(F32 phi, F32 theta) { return phi_spring(theta, phi); }