/** * @file fmodwrapper.cpp * @brief dummy source file for building a shared library to wrap libfmod.a * * Copyright (c) 2005-2007, Linden Research, Inc. * * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. */ extern "C" { void FSOUND_Init(void); } void* fmodwrapper(void) { // When building the fmodwrapper library, the linker doesn't seem to want to bring in libfmod.a unless I explicitly // reference at least one symbol in the library. This seemed like the simplest way. return (void*)&FSOUND_Init; }