/** * @file floatervoicelicense.cpp * @brief prompts user to agree to the Vivox license in order to enable voice * * $LicenseInfo:firstyear=2009&license=viewergpl$ * * Copyright (c) 2010, McCabe Maxsted * * Imprudence Viewer Source Code * The source code in this file ("Source Code") is provided to you * under the terms of the GNU General Public License, version 2.0 * ("GPL"). Terms of the GPL can be found in doc/GPL-license.txt in * this distribution, or online at * http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL SOURCE CODE IS PROVIDED "AS IS." THE AUTHOR MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "floatervoicelicense.h" // viewer includes #include "llagent.h" #include "llappviewer.h" #include "llstartup.h" #include "llviewercontrol.h" #include "llviewerstats.h" #include "llviewertexteditor.h" #include "llviewerwindow.h" // linden library includes #include "llbutton.h" #include "llhttpclient.h" #include "llhttpstatuscodes.h" // for HTTP_FOUND #include "llradiogroup.h" #include "lltextbox.h" #include "llui.h" #include "lluictrlfactory.h" #include "llvfile.h" #include "message.h" FloaterVoiceLicense::FloaterVoiceLicense(const LLSD& key) : LLModalDialog( std::string(" "), 100, 100 ), mWebBrowserWindowId( 0 ), mLoadCompleteCount( 0 ) { LLUICtrlFactory::getInstance()->buildFloater(this, "floater_voice_license.xml"); } // helper class that trys to download a URL from a web site and calls a method // on parent class indicating if the web server is working or not class LLIamHere : public LLHTTPClient::Responder { private: LLIamHere( FloaterVoiceLicense* parent ) : mParent( parent ) {} FloaterVoiceLicense* mParent; public: static boost::intrusive_ptr< LLIamHere > build( FloaterVoiceLicense* parent ) { return boost::intrusive_ptr< LLIamHere >( new LLIamHere( parent ) ); }; virtual void setParent( FloaterVoiceLicense* parentIn ) { mParent = parentIn; }; virtual void result( const LLSD& content ) { if ( mParent ) mParent->setSiteIsAlive( true ); }; virtual void error( U32 status, const std::string& reason ) { if ( mParent ) { // *HACK: For purposes of this alive check, 302 Found // (aka Moved Temporarily) is considered alive. The web site // redirects this link to a "cache busting" temporary URL. JC bool alive = (status == HTTP_FOUND); mParent->setSiteIsAlive( alive ); } }; }; // this is global and not a class member to keep crud out of the header file namespace { boost::intrusive_ptr< LLIamHere > gResponsePtr = 0; }; BOOL FloaterVoiceLicense::postBuild() { childSetAction("Continue", onContinue, this); childSetAction("Cancel", onCancel, this); childSetCommitCallback("agree_chk", updateAgree, this); // disable Agree to License radio button until the page has fully loaded LLCheckBoxCtrl* license_agreement = getChild("agree_chk"); license_agreement->setEnabled( false ); // hide the SL text widget if we're displaying license with using a browser widget. LLTextEditor *editor = getChild("license_text"); editor->setVisible( FALSE ); LLWebBrowserCtrl* web_browser = getChild("license_html"); if ( web_browser ) { // start to observe it so we see navigate complete events web_browser->addObserver( this ); gResponsePtr = LLIamHere::build( this ); LLHTTPClient::get( getString( "real_url" ), gResponsePtr ); } return TRUE; } void FloaterVoiceLicense::setSiteIsAlive( bool alive ) { LLWebBrowserCtrl* web_browser = getChild("license_html"); // if the contents of the site was retrieved if ( alive ) { if ( web_browser ) { // navigate to the "real" page web_browser->navigateTo( getString( "real_url" ) ); } } else { // normally this is set when navigation to license page completes (so you can't accept before it loads) // but if the page is unavailable, we need to do this now LLCheckBoxCtrl* license_agreement = getChild("agree_chk"); license_agreement->setEnabled( true ); } } FloaterVoiceLicense::~FloaterVoiceLicense() { // stop observing events LLWebBrowserCtrl* web_browser = getChild("license_html"); if ( web_browser ) { web_browser->remObserver( this ); } // tell the responder we're not here anymore if ( gResponsePtr ) { gResponsePtr->setParent( 0 ); } } // virtual void FloaterVoiceLicense::draw() { // draw children LLModalDialog::draw(); } // static void FloaterVoiceLicense::updateAgree(LLUICtrl*, void* userdata ) { FloaterVoiceLicense* self = (FloaterVoiceLicense*) userdata; bool agree = self->childGetValue("agree_chk").asBoolean(); self->childSetEnabled("Continue", agree); } // static void FloaterVoiceLicense::onContinue( void* userdata ) { FloaterVoiceLicense* self = (FloaterVoiceLicense*) userdata; llinfos << "User agreed to the Vivox personal license" << llendl; // enabling voice by default here seems like the best behavior gSavedSettings.setBOOL("EnableVoiceChat", TRUE); gSavedSettings.setBOOL("VivoxLicenseAccepted", TRUE); // save these settings in case something bad happens later gSavedSettings.saveToFile(gSavedSettings.getString("ClientSettingsFile"), TRUE); if (LLStartUp::getStartupState() == STATE_LOGIN_VOICE_LICENSE) { LLStartUp::setStartupState( STATE_LOGIN_AUTH_INIT ); // Go back and finish authentication } self->close(); // destroys this object } // static void FloaterVoiceLicense::onCancel( void* userdata ) { FloaterVoiceLicense* self = (FloaterVoiceLicense*) userdata; llinfos << "User disagreed with the vivox personal license" << llendl; gSavedSettings.setBOOL("EnableVoiceChat", FALSE); gSavedSettings.setBOOL("VivoxLicenseAccepted", FALSE); if (LLStartUp::getStartupState() == STATE_LOGIN_VOICE_LICENSE) { LLStartUp::setStartupState( STATE_LOGIN_AUTH_INIT ); // Go back and finish authentication } self->mLoadCompleteCount = 0; // reset counter for next time we come here self->close(); // destroys this object } //virtual void FloaterVoiceLicense::onNavigateComplete( const EventType& eventIn ) { // skip past the loading screen navigate complete if ( ++mLoadCompleteCount == 2 ) { llinfos << "NAVIGATE COMPLETE" << llendl; // enable Agree to License radio button now that page has loaded LLCheckBoxCtrl * license_agreement = getChild("agree_chk"); license_agreement->setEnabled( true ); } }