/** * @file floaterlocalassetbrowse.h * @brief Local texture support * * $LicenseInfo:firstyear=2009&license=viewergpl$ * * 2010, original author Vaalith Jinn * * Imprudence Viewer Source Code * The source code in this file ("Source Code") is provided to you * under the terms of the GNU General Public License, version 2.0 * ("GPL"). Terms of the GPL can be found in doc/GPL-license.txt in * this distribution, or online at * http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL SOURCE CODE IS PROVIDED "AS IS." THE AUTHOR MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ /* Local Asset Browser: header tag: vaa emerald local_asset_browser */ #ifndef VAA_LOCALBROWSER #define VAA_LOCALBROWSER #include "llfloater.h" #include "llscrolllistctrl.h" #include "lltexturectrl.h" #include "lldrawable.h" /*=======================================*/ /* Global structs / enums / defines */ /*=======================================*/ #define LF_FLOATER_EXPAND_WIDTH 735 #define LF_FLOATER_CONTRACT_WIDTH 415 #define LF_FLOATER_HEIGHT 260 #define LOCAL_USE_MIPMAPS true #define LOCAL_DISCARD_LEVEL 0 #define NO_IMAGE LLUUID::null #define TIMER_HEARTBEAT 3.0 #define SLAM_FOR_DEBUG true enum bitmaplist_cols { BITMAPLIST_COL_NAME, BITMAPLIST_COL_ID }; /* upload & sculpt update related */ struct affected_object { LLViewerObject* object; std::vector face_list; bool local_sculptmap; }; /* texture picker defines */ #define LOCAL_TEXTURE_PICKER_NAME "texture picker" #define LOCAL_TEXTURE_PICKER_LIST_NAME "local_name_list" #define LOCAL_TEXTURE_PICKER_RECURSE true #define LOCAL_TEXTURE_PICKER_CREATEIFMISSING true /*=======================================*/ /* LocalBitmap: unit class */ /*=======================================*/ /* The basic unit class responsible for containing one loaded local texture. */ class LocalBitmap { public: LocalBitmap(std::string filename); virtual ~LocalBitmap(void); friend class LocalAssetBrowser; public: /* [enums, typedefs, etc] */ enum link_status { LINK_UNKNOWN, /* default fallback */ LINK_ON, LINK_OFF, LINK_BROKEN, LINK_UPDATING /* currently redundant, but left in case necessary later. */ }; enum extension_type { IMG_EXTEN_BMP, IMG_EXTEN_TGA, IMG_EXTEN_JPG, IMG_EXTEN_PNG }; enum bitmap_type { TYPE_TEXTURE = 0, TYPE_SCULPT = 1, TYPE_LAYER = 2 }; public: /* [information query functions] */ std::string getShortName(void); std::string getFileName(void); LLUUID getID(void); LLSD getLastModified(void); std::string getLinkStatus(void); bool getUpdateBool(void); void setType( S32 ); bool getIfValidBool(void); S32 getType(void); void getDebugInfo(void); private: /* [maintenence functions] */ void updateSelf(void); bool decodeSelf(LLImageRaw* rawimg); void setUpdateBool(void); LocalBitmap* getThis(void); std::vector getFaceUsesThis(LLDrawable*); std::vector getUsingObjects(bool seek_by_type = true, bool seek_textures = false, bool seek_sculptmaps = false); protected: /* [basic properties] */ std::string shortname; std::string filename; extension_type extension; LLUUID id; LLSD last_modified; link_status linkstatus; bool keep_updating; bool valid; S32 bitmap_type; bool sculpt_dirty; bool volume_dirty; }; /*=======================================*/ /* LocalAssetBrowser: main class */ /*=======================================*/ /* Responsible for internal workings. Instantiated at the top of the source file. Sits in memory until the viewer is closed. */ class LocalAssetBrowser { public: LocalAssetBrowser(); virtual ~LocalAssetBrowser(); friend class FloaterLocalAssetBrowser; friend class LocalAssetBrowserTimer; static void UpdateTextureCtrlList(LLScrollListCtrl*); static void setLayerUpdated(bool toggle) { mLayerUpdated = toggle; } static void setSculptUpdated(bool toggle) { mSculptUpdated = toggle; } static void AddBitmap(void); static void DelBitmap( std::vector, S32 column = BITMAPLIST_COL_ID ); /* UpdateTextureCtrlList was made public cause texturectrl requests it once on spawn ( added: when it's own add/remove funcs are used. ) i've made it update on spawn instead of on pressing 'local' because the former does it once, the latter - each time the button's pressed. */ private: static void onChangeHappened(void); static void onUpdateBool(LLUUID); static void onSetType(LLUUID, S32); static LocalBitmap* GetBitmapUnit(LLUUID); static bool IsDoingUpdates(void); static void PingTimer(void); static void PerformTimedActions(void); static void PerformSculptUpdates(LocalBitmap*); protected: static std::vector loaded_bitmaps; typedef std::vector::iterator local_list_iter; static bool mLayerUpdated; static bool mSculptUpdated; }; /*==================================================*/ /* FloaterLocalAssetBrowser : interface class */ /*==================================================*/ /* Responsible for talking to the user. Instantiated by user request. Destroyed when the floater is closed. */ class FloaterLocalAssetBrowser : public LLFloater { public: FloaterLocalAssetBrowser(); virtual ~FloaterLocalAssetBrowser(); static void show(void*); private: /* Widget related callbacks */ // Button callback declarations static void onClickAdd(void* userdata); static void onClickDel(void* userdata); static void onClickMore(void* userdata); static void onClickLess(void* userdata); static void onClickUpload(void* userdata); // ScrollList callback declarations static void onChooseBitmapList(LLUICtrl* ctrl, void* userdata); // Checkbox callback declarations static void onClickUpdateChkbox(LLUICtrl* ctrl, void* userdata); // Combobox type select static void onCommitTypeCombo(LLUICtrl* ctrl, void* userdata); // Widgets LLButton* mAddBtn; LLButton* mDelBtn; LLButton* mUploadBtn; LLScrollListCtrl* mBitmapList; LLScrollListCtrl* mUsedList; LLTextureCtrl* mTextureView; LLCheckBoxCtrl* mUpdateChkBox; LLLineEditor* mPathTxt; LLLineEditor* mUUIDTxt; LLLineEditor* mNameTxt; LLTextBox* mLinkTxt; LLTextBox* mTimeTxt; LLComboBox* mTypeComboBox; LLTextBox* mCaptionPathTxt; LLTextBox* mCaptionUUIDTxt; LLTextBox* mCaptionLinkTxt; LLTextBox* mCaptionNameTxt; LLTextBox* mCaptionTimeTxt; /* static pointer to self, wai? oh well. */ static FloaterLocalAssetBrowser* sLFInstance; // non-widget functions static void UpdateRightSide(void); public: static void UpdateBitmapScrollList(void); }; /*==================================================*/ /* LocalAssetBrowserTimer : timer class */ /*==================================================*/ /* A small, simple timer class inheriting from LLEventTimer, responsible for pinging the LocalAssetBrowser class to perform it's updates / checks / etc. */ class LocalAssetBrowserTimer : public LLEventTimer { public: LocalAssetBrowserTimer(); ~LocalAssetBrowserTimer(); virtual BOOL tick(); void start(); void stop(); bool isRunning(); }; #endif