<llsd> <map> <key>blurMultiplier</key> <real>0</real> <key>fresnelOffset</key> <real>1</real> <key>fresnelScale</key> <real>0</real> <key>normScale</key> <array> <real>0</real> <real>0</real> <real>0</real> </array> <key>normalMap</key> <uuid>cb51029b-360b-81e6-a3e1-5620c44e0b71</uuid> <key>scaleAbove</key> <real>0.50999999046325684</real> <key>scaleBelow</key> <real>0.099999994039535522</real> <key>underWaterFogMod</key> <real>0</real> <key>waterFogColor</key> <array> <real>0.5</real> <real>0</real> <real>1</real> <real>1</real> </array> <key>waterFogDensity</key> <real>25.992082595825195</real> <key>wave1Dir</key> <array> <real>-2.3900001049041748</real> <real>-1.8900001049041748</real> </array> <key>wave2Dir</key> <array> <real>-1.3300000429153442</real> <real>-1.0000001192092896</real> </array> </map> </llsd>