############################################### ############################################### ## ## IMPRUDENCE AO TEMPLATE ## ############################################### ## ## INSTRUCTIONS: ## ## 1. Detach any AO you are currently wearing or it will interfere. ## ## 2. Place all of the animations you want to use into a folder in your inventory. ## ## 3. Place the notecard for the AO in the *SAME* folder. ## ## 4. Find the line that matches the animation you're changing. ## For example, if you're adding a walk animation, ## find the line that starts with [ Walking ] ## ## If the notecard already has walking animations, the line will look something like this: ## [ Walking ]SexyWalk1|SexyWalk2 ## ## 5. Type the name of the new animation at the end of this line. ## If the line already contains some animations, type '|' before ## typing the animation name. Once you're done, the line should look like this: ## [ Walking ]NewWalkAnim ## or ## [ Walking ]SexyWalk1|SexyWalk2|NewWalkAnim ## ## 6. Once you're done, save the notecard. ## ## 7. Open the client AO window (CTRL-SHIFT-O) then drag the notecard onto the indicated spot. ## ## 8. Press the "Reload" button in the AO. ## ############################################### ############################################### ############################################### ## ## LIST YOUR ANIMATIONS HERE ## ############################################### ############################################### [ Standing ] [ Walking ] [ Sitting ] [ Sitting On Ground ] [ Crouching ] [ Crouch Walking ] [ Landing ] [ Standing Up ] [ Falling ] [ Flying Down ] [ Flying Up ] [ Flying ] [ Flying Slow ] [ Hovering ] [ Jumping ] [ Pre Jumping ] [ Running ] ############################################### ############################################### ## ## FOR ADVANCED USERS ONLY ## ############################################### ## ## Lines starting with a # are treated as comments and ignored. Blank lines are ignored. Valid lines look like this: ## ## [ Walking ]SexyWalk1|SexyWalk2|SexyWalk3 ## ## The token (in this case, [ Walking ] - note the spaces inside the [ ]) identifies the animation to be overridden. The rest is a list of ## animations, separated by the '|' (pipe) character. You can specify multiple animations for Stands, Walks, Sits, and GroundSits. ## Multiple animations on any other line are invalid. You can list as many animations as you want. ## ## You can repeat tokens, so you can split the Stands up across multiple lines. Use the [ Standing ] token in each line, and ## the viewer will add the animation lists together. ## ## Each 'animation name' can be a comma-separated list of animations, which will be played together. For example: ## [ Walking ]SexyWalk1UpperBody,SexyWalk1LowerBody|SexyWalk2|SexyWalk3 ## ## Note the ',' between SexyWalk1UpperBody and SexyWalk1LowerBody - this tells AO to treat these as a single ## 'animation' and play them together. The '|' between this 'animation' and SexyWalk2 tells AO to treat SexyWalk2 and ## SexyWalk3 as separate walk animations. You can use this to layer animations on top of each other. ## ## Do not add any spaces around animation names!!! ## ## If you have read and understood these instructions, feel free to delete these lines. ## ## Imprudence's AO notecard system is based on the ZHAO-II HUD by Second Life resident Ziggy Puff. ## ###############################################