/** * @file llwindowwin32.cpp * @brief Platform-dependent implementation of llwindow * * Copyright (c) 2001-2007, Linden Research, Inc. * * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. */ #include "linden_common.h" #if LL_WINDOWS && !LL_MESA_HEADLESS #include "llwindowwin32.h" #include #include #include #include // for _spawn #include // Require DirectInput version 8 #define DIRECTINPUT_VERSION 0x0800 #include #include "llkeyboardwin32.h" #include "llerror.h" #include "llgl.h" #include "llstring.h" #include "lldir.h" #include "llglheaders.h" #include "indra_constants.h" // culled from winuser.h const S32 WM_MOUSEWHEEL = 0x020A; const S32 WHEEL_DELTA = 120; /* Value for rolling one detent */ const S32 MAX_MESSAGE_PER_UPDATE = 20; const S32 BITS_PER_PIXEL = 32; const S32 MAX_NUM_RESOLUTIONS = 32; const F32 ICON_FLASH_TIME = 0.5f; extern BOOL gDebugWindowProc; LPWSTR gIconResource = IDI_APPLICATION; LLW32MsgCallback gAsyncMsgCallback = NULL; // // LLWindowWin32 // void show_window_creation_error(const char* title) { llwarns << title << llendl; shell_open( "help/window_creation_error.html"); /* OSMessageBox( "Second Life is unable to run because it can't set up your display.\n" "We need to be able to make a 32-bit color window at 1024x768, with\n" "an 8 bit alpha channel.\n" "\n" "First, be sure your monitor is set to True Color (32-bit) in\n" "Start -> Control Panels -> Display -> Settings.\n" "\n" "Otherwise, this may be due to video card driver issues.\n" "Please make sure you have the latest video card drivers installed.\n" "ATI drivers are available at http://www.ati.com/\n" "nVidia drivers are available at http://www.nvidia.com/\n" "\n" "If you continue to receive this message, contact customer service.", title, OSMB_OK); */ } BOOL check_for_card(const char* RENDERER, const char* bad_card) { if (!strnicmp(RENDERER, bad_card, strlen(bad_card))) { char buffer[1024]; sprintf(buffer, "Your video card appears to be a %s, which Second Life does not support.\n" "\n" "Second Life requires a video card with 32 Mb of memory or more, as well as\n" "multitexture support. We explicitly support nVidia GeForce 2 or better, \n" "and ATI Radeon 8500 or better.\n" "\n" "If you own a supported card and continue to receive this message, try \n" "updating to the latest video card drivers. Otherwise look in the\n" "secondlife.com support section or e-mail technical support\n" "\n" "You can try to run Second Life, but it will probably crash or run\n" "very slowly. Try anyway?", bad_card); S32 button = OSMessageBox(buffer, "Unsupported video card", OSMB_YESNO); if (OSBTN_YES == button) { return FALSE; } else { return TRUE; } } return FALSE; } //static BOOL LLWindowWin32::sIsClassRegistered = FALSE; LPDIRECTINPUT8 g_pDI = NULL; LPDIRECTINPUTDEVICE8 g_pJoystick = NULL; BOOL CALLBACK EnumJoysticksCallback( const DIDEVICEINSTANCE* pdidInstance, VOID* pContext ); BOOL CALLBACK EnumObjectsCallback( const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext ); LLWindowWin32::LLWindowWin32(char *title, char *name, S32 x, S32 y, S32 width, S32 height, U32 flags, BOOL fullscreen, BOOL clearBg, BOOL disable_vsync, BOOL use_gl, BOOL ignore_pixel_depth) : LLWindow(fullscreen, flags) { mIconResource = gIconResource; mOverrideAspectRatio = 0.f; mNativeAspectRatio = 0.f; mMousePositionModified = FALSE; mInputProcessingPaused = FALSE; // Initialize the keyboard gKeyboard = new LLKeyboardWin32(); GLuint pixel_format; WNDCLASS wc; DWORD dw_ex_style; DWORD dw_style; RECT window_rect; // Set the window title if (!title) { mWindowTitle = new WCHAR[50]; wsprintf(mWindowTitle, L"OpenGL Window"); } else { mWindowTitle = new WCHAR[256]; // Assume title length < 255 chars. mbstowcs(mWindowTitle, title, 255); mWindowTitle[255] = 0; } // Set the window class name if (!name) { mWindowClassName = new WCHAR[50]; wsprintf(mWindowClassName, L"OpenGL Window"); } else { mWindowClassName = new WCHAR[256]; // Assume title length < 255 chars. mbstowcs(mWindowClassName, name, 255); mWindowClassName[255] = 0; } // We're not clipping yet SetRect( &mOldMouseClip, 0, 0, 0, 0 ); // Make an instance of our window then define the window class mhInstance = GetModuleHandle(NULL); mWndProc = NULL; mSwapMethod = SWAP_METHOD_UNDEFINED; // No WPARAM yet. mLastSizeWParam = 0; // Windows GDI rects don't include rightmost pixel window_rect.left = (long) 0; window_rect.right = (long) width; window_rect.top = (long) 0; window_rect.bottom = (long) height; // Grab screen size to sanitize the window S32 window_border_y = GetSystemMetrics(SM_CYBORDER); S32 virtual_screen_x = GetSystemMetrics(SM_XVIRTUALSCREEN); S32 virtual_screen_y = GetSystemMetrics(SM_YVIRTUALSCREEN); S32 virtual_screen_width = GetSystemMetrics(SM_CXVIRTUALSCREEN); S32 virtual_screen_height = GetSystemMetrics(SM_CYVIRTUALSCREEN); if (x < virtual_screen_x) x = virtual_screen_x; if (y < virtual_screen_y - window_border_y) y = virtual_screen_y - window_border_y; if (x + width > virtual_screen_x + virtual_screen_width) x = virtual_screen_x + virtual_screen_width - width; if (y + height > virtual_screen_y + virtual_screen_height) y = virtual_screen_y + virtual_screen_height - height; if (!sIsClassRegistered) { // Force redraw when resized and create a private device context // Makes double click messages. wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC | CS_DBLCLKS; // Set message handler function wc.lpfnWndProc = (WNDPROC) mainWindowProc; // unused wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = mhInstance; wc.hIcon = LoadIcon(mhInstance, mIconResource); // We will set the cursor ourselves wc.hCursor = NULL; // background color is not used if (clearBg) { wc.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH); } else { wc.hbrBackground = (HBRUSH) NULL; } // we don't use windows menus wc.lpszMenuName = NULL; wc.lpszClassName = mWindowClassName; if (!RegisterClass(&wc)) { OSMessageBox("RegisterClass failed", "Error", OSMB_OK); return; } sIsClassRegistered = TRUE; } //----------------------------------------------------------------------- // Get the current refresh rate //----------------------------------------------------------------------- DEVMODE dev_mode; DWORD current_refresh; if (EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dev_mode)) { current_refresh = dev_mode.dmDisplayFrequency; mNativeAspectRatio = ((F32)dev_mode.dmPelsWidth) / ((F32)dev_mode.dmPelsHeight); } else { current_refresh = 60; } //----------------------------------------------------------------------- // Drop resolution and go fullscreen // use a display mode with our desired size and depth, with a refresh // rate as close at possible to the users' default //----------------------------------------------------------------------- if (mFullscreen) { BOOL success = FALSE; DWORD closest_refresh = 0; for (S32 mode_num = 0;; mode_num++) { if (!EnumDisplaySettings(NULL, mode_num, &dev_mode)) { break; } if (dev_mode.dmPelsWidth == width && dev_mode.dmPelsHeight == height && dev_mode.dmBitsPerPel == BITS_PER_PIXEL) { success = TRUE; if ((dev_mode.dmDisplayFrequency - current_refresh) < (closest_refresh - current_refresh)) { closest_refresh = dev_mode.dmDisplayFrequency; } } } if (closest_refresh == 0) { llwarns << "Couldn't find display mode " << width << " by " << height << " at " << BITS_PER_PIXEL << " bits per pixel" << llendl; success = FALSE; } // If we found a good resolution, use it. if (success) { success = setDisplayResolution(width, height, BITS_PER_PIXEL, closest_refresh); } // Keep a copy of the actual current device mode in case we minimize // and change the screen resolution. JC EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dev_mode); // If it failed, we don't want to run fullscreen if (success) { mFullscreen = TRUE; mFullscreenWidth = dev_mode.dmPelsWidth; mFullscreenHeight = dev_mode.dmPelsHeight; mFullscreenBits = dev_mode.dmBitsPerPel; mFullscreenRefresh = dev_mode.dmDisplayFrequency; llinfos << "Running at " << dev_mode.dmPelsWidth << "x" << dev_mode.dmPelsHeight << "x" << dev_mode.dmBitsPerPel << " @ " << dev_mode.dmDisplayFrequency << llendl; } else { mFullscreen = FALSE; mFullscreenWidth = -1; mFullscreenHeight = -1; mFullscreenBits = -1; mFullscreenRefresh = -1; char error[256]; sprintf(error, "Unable to run fullscreen at %d x %d.\nRunning in window.", width, height); OSMessageBox(error, "Error", OSMB_OK); } } //----------------------------------------------------------------------- // Resize window to account for borders //----------------------------------------------------------------------- if (mFullscreen) { dw_ex_style = WS_EX_APPWINDOW; dw_style = WS_POPUP; // Move window borders out not to cover window contents AdjustWindowRectEx(&window_rect, dw_style, FALSE, dw_ex_style); } else { // Window with an edge dw_ex_style = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; dw_style = WS_OVERLAPPEDWINDOW; } //----------------------------------------------------------------------- // Create the window // Microsoft help indicates that GL windows must be created with // WS_CLIPSIBLINGS and WS_CLIPCHILDREN, but not CS_PARENTDC //----------------------------------------------------------------------- mWindowHandle = CreateWindowEx(dw_ex_style, mWindowClassName, mWindowTitle, WS_CLIPSIBLINGS | WS_CLIPCHILDREN | dw_style, x, // x pos y, // y pos window_rect.right - window_rect.left, // width window_rect.bottom - window_rect.top, // height NULL, NULL, mhInstance, NULL); if (!mWindowHandle) { DestroyWindow(mWindowHandle); OSMessageBox("Window creation error", "Error", OSMB_OK); return; } // TODO: add this after resolving _WIN32_WINNT issue // if (!fullscreen) // { // TRACKMOUSEEVENT track_mouse_event; // track_mouse_event.cbSize = sizeof( TRACKMOUSEEVENT ); // track_mouse_event.dwFlags = TME_LEAVE; // track_mouse_event.hwndTrack = mWindowHandle; // track_mouse_event.dwHoverTime = HOVER_DEFAULT; // TrackMouseEvent( &track_mouse_event ); // } S32 pfdflags = PFD_DRAW_TO_WINDOW | PFD_DOUBLEBUFFER; if (use_gl) { pfdflags |= PFD_SUPPORT_OPENGL; } //----------------------------------------------------------------------- // Create GL drawing context //----------------------------------------------------------------------- PIXELFORMATDESCRIPTOR pfd = { sizeof(PIXELFORMATDESCRIPTOR), 1, pfdflags, PFD_TYPE_RGBA, BITS_PER_PIXEL, 0, 0, 0, 0, 0, 0, // RGB bits and shift, unused 8, // alpha bits 0, // alpha shift 0, // accum bits 0, 0, 0, 0, // accum RGBA 24, // depth bits 8, // stencil bits, avi added for stencil test 0, PFD_MAIN_PLANE, 0, 0, 0, 0 }; if (!(mhDC = GetDC(mWindowHandle))) { close(); OSMessageBox("Can't make GL device context", "Error", OSMB_OK); return; } if (!(pixel_format = ChoosePixelFormat(mhDC, &pfd))) { close(); OSMessageBox("Can't find suitable pixel format", "Error", OSMB_OK); return; } // Verify what pixel format we actually received. if (!DescribePixelFormat(mhDC, pixel_format, sizeof(PIXELFORMATDESCRIPTOR), &pfd)) { close(); OSMessageBox("Can't get pixel format description", "Error", OSMB_OK); return; } // sanity check pfd returned by Windows if (!ignore_pixel_depth && (pfd.cColorBits < 32)) { close(); OSMessageBox( "Second Life requires True Color (32-bit) to run in a window.\n" "Please go to Control Panels -> Display -> Settings and\n" "set the screen to 32-bit color.\n" "Alternately, if you choose to run fullscreen, Second Life\n" "will automatically adjust the screen each time it runs.", "Error", OSMB_OK); return; } if (!ignore_pixel_depth && (pfd.cAlphaBits < 8)) { close(); OSMessageBox( "Second Life is unable to run because it can't get an 8 bit alpha\n" "channel. Usually this is due to video card driver issues.\n" "Please make sure you have the latest video card drivers installed.\n" "Also be sure your monitor is set to True Color (32-bit) in\n" "Control Panels -> Display -> Settings.\n" "If you continue to receive this message, contact customer service.", "Error", OSMB_OK); return; } if (!SetPixelFormat(mhDC, pixel_format, &pfd)) { close(); OSMessageBox("Can't set pixel format", "Error", OSMB_OK); return; } if (use_gl) { if (!(mhRC = wglCreateContext(mhDC))) { close(); OSMessageBox("Can't create GL rendering context", "Error", OSMB_OK); return; } if (!wglMakeCurrent(mhDC, mhRC)) { close(); OSMessageBox("Can't activate GL rendering context", "Error", OSMB_OK); return; } // Check for some explicitly unsupported cards. const char* RENDERER = (const char*) glGetString(GL_RENDERER); const char* CARD_LIST[] = { "RAGE 128", "RIVA TNT2", "Intel 810", "3Dfx/Voodoo3", "Radeon 7000", "Radeon 7200", "Radeon 7500", "Radeon DDR", "Radeon VE", "GDI Generic" }; const S32 CARD_COUNT = sizeof(CARD_LIST)/sizeof(char*); // Future candidates: // ProSavage/Twister // SuperSavage S32 i; for (i = 0; i < CARD_COUNT; i++) { if (check_for_card(RENDERER, CARD_LIST[i])) { close(); shell_open( "help/unsupported_card.html" ); return; } } gGLManager.initWGL(); if (gGLManager.mHasWGLARBPixelFormat && (wglChoosePixelFormatARB != NULL)) { // OK, at this point, use the ARB wglChoosePixelFormatsARB function to see if we // can get exactly what we want. GLint attrib_list[256]; S32 cur_attrib = 0; attrib_list[cur_attrib++] = WGL_DEPTH_BITS_ARB; attrib_list[cur_attrib++] = 24; attrib_list[cur_attrib++] = WGL_STENCIL_BITS_ARB; attrib_list[cur_attrib++] = 8; attrib_list[cur_attrib++] = WGL_DRAW_TO_WINDOW_ARB; attrib_list[cur_attrib++] = GL_TRUE; attrib_list[cur_attrib++] = WGL_ACCELERATION_ARB; attrib_list[cur_attrib++] = WGL_FULL_ACCELERATION_ARB; attrib_list[cur_attrib++] = WGL_SUPPORT_OPENGL_ARB; attrib_list[cur_attrib++] = GL_TRUE; attrib_list[cur_attrib++] = WGL_DOUBLE_BUFFER_ARB; attrib_list[cur_attrib++] = GL_TRUE; attrib_list[cur_attrib++] = WGL_COLOR_BITS_ARB; attrib_list[cur_attrib++] = 24; attrib_list[cur_attrib++] = WGL_RED_BITS_ARB; attrib_list[cur_attrib++] = 8; attrib_list[cur_attrib++] = WGL_GREEN_BITS_ARB; attrib_list[cur_attrib++] = 8; attrib_list[cur_attrib++] = WGL_BLUE_BITS_ARB; attrib_list[cur_attrib++] = 8; attrib_list[cur_attrib++] = WGL_ALPHA_BITS_ARB; attrib_list[cur_attrib++] = 8; // End the list attrib_list[cur_attrib++] = 0; GLint pixel_formats[256]; U32 num_formats = 0; // First we try and get a 32 bit depth pixel format BOOL result = wglChoosePixelFormatARB(mhDC, attrib_list, NULL, 256, pixel_formats, &num_formats); if (!result) { close(); show_window_creation_error("Error after wglChoosePixelFormatARB 32-bit"); return; } if (!num_formats) { llinfos << "No 32 bit z-buffer, trying 24 bits instead" << llendl; // Try 24-bit format attrib_list[1] = 24; BOOL result = wglChoosePixelFormatARB(mhDC, attrib_list, NULL, 256, pixel_formats, &num_formats); if (!result) { close(); show_window_creation_error("Error after wglChoosePixelFormatARB 24-bit"); return; } if (!num_formats) { llwarns << "Couldn't get 24 bit z-buffer,trying 16 bits instead!" << llendl; attrib_list[1] = 16; BOOL result = wglChoosePixelFormatARB(mhDC, attrib_list, NULL, 256, pixel_formats, &num_formats); if (!result || !num_formats) { close(); show_window_creation_error("Error after wglChoosePixelFormatARB 16-bit"); return; } } llinfos << "Choosing pixel formats: " << num_formats << " pixel formats returned" << llendl; pixel_format = pixel_formats[0]; } DestroyWindow(mWindowHandle); mWindowHandle = CreateWindowEx(dw_ex_style, mWindowClassName, mWindowTitle, WS_CLIPSIBLINGS | WS_CLIPCHILDREN | dw_style, x, // x pos y, // y pos window_rect.right - window_rect.left, // width window_rect.bottom - window_rect.top, // height NULL, NULL, mhInstance, NULL); if (!(mhDC = GetDC(mWindowHandle))) { close(); OSMessageBox("Can't make GL device context", "Error", OSMB_OK); return; } if (!SetPixelFormat(mhDC, pixel_format, &pfd)) { close(); OSMessageBox("Can't set pixel format", "Error", OSMB_OK); return; } int swap_method = 0; GLint swap_query = WGL_SWAP_METHOD_ARB; if (wglGetPixelFormatAttribivARB(mhDC, pixel_format, 0, 1, &swap_query, &swap_method)) { switch (swap_method) { case WGL_SWAP_EXCHANGE_ARB: mSwapMethod = SWAP_METHOD_EXCHANGE; llinfos << "Swap Method: Exchange" << llendl; break; case WGL_SWAP_COPY_ARB: mSwapMethod = SWAP_METHOD_COPY; llinfos << "Swap Method: Copy" << llendl; break; case WGL_SWAP_UNDEFINED_ARB: mSwapMethod = SWAP_METHOD_UNDEFINED; llinfos << "Swap Method: Undefined" << llendl; break; default: mSwapMethod = SWAP_METHOD_UNDEFINED; llinfos << "Swap Method: Unknown" << llendl; break; } } } else { llwarns << "No wgl_ARB_pixel_format extension, using default ChoosePixelFormat!" << llendl; } // Verify what pixel format we actually received. if (!DescribePixelFormat(mhDC, pixel_format, sizeof(PIXELFORMATDESCRIPTOR), &pfd)) { close(); OSMessageBox("Can't get pixel format description", "Error", OSMB_OK); return; } llinfos << "GL buffer: Color Bits " << S32(pfd.cColorBits) << " Alpha Bits " << S32(pfd.cAlphaBits) << " Depth Bits " << S32(pfd.cDepthBits) << llendl; if (pfd.cColorBits < 32) { close(); OSMessageBox( "Second Life requires True Color (32-bit) to run in a window.\n" "Please go to Control Panels -> Display -> Settings and\n" "set the screen to 32-bit color.\n" "Alternately, if you choose to run fullscreen, Second Life\n" "will automatically adjust the screen each time it runs.", "Error", OSMB_OK); return; } if (pfd.cAlphaBits < 8) { close(); OSMessageBox( "Second Life is unable to run because it can't get an 8 bit alpha\n" "channel. Usually this is due to video card driver issues.\n" "Please make sure you have the latest video card drivers installed.\n" "Also be sure your monitor is set to True Color (32-bit) in\n" "Control Panels -> Display -> Settings.\n" "If you continue to receive this message, contact customer service.", "Error", OSMB_OK); return; } if (!(mhRC = wglCreateContext(mhDC))) { close(); OSMessageBox("Can't create GL rendering context", "Error", OSMB_OK); return; } if (!wglMakeCurrent(mhDC, mhRC)) { close(); OSMessageBox("Can't activate GL rendering context", "Error", OSMB_OK); return; } if (!gGLManager.initGL()) { close(); OSMessageBox( "Second Life is unable to run because your video card drivers\n" "are out of date or unsupported. Please make sure you have\n" "the latest video card drivers installed.\n\n" "If you continue to receive this message, contact customer service.", "Error", OSMB_OK); return; } // Disable vertical sync for swap if (disable_vsync && wglSwapIntervalEXT) { llinfos << "Disabling vertical sync" << llendl; wglSwapIntervalEXT(0); } else { llinfos << "Keeping vertical sync" << llendl; } // OK, let's get the current gamma information and store it off. mCurrentGamma = 0.f; // Not set, default; if (!GetDeviceGammaRamp(mhDC, mPrevGammaRamp)) { llwarns << "Unable to get device gamma ramp" << llendl; } // Calculate what the current gamma is. From a posting by Garrett T. Bass, Get/SetDeviceGammaRamp Demystified // http://apollo.iwt.uni-bielefeld.de/~ml_robot/OpenGL-04-2000/0058.html // We're going to assume that gamma's the same for all 3 channels, because I don't feel like doing it otherwise. // Using the red channel. F32 Csum = 0.0; S32 Ccount = 0; for (i = 0; i < 256; i++) { if (i != 0 && mPrevGammaRamp[i] != 0 && mPrevGammaRamp[i] != 65536) { F64 B = (i % 256) / 256.0; F64 A = mPrevGammaRamp[i] / 65536.0; F32 C = (F32) ( log(A) / log(B) ); Csum += C; Ccount++; } } mCurrentGamma = Csum / Ccount; llinfos << "Previous gamma: " << mCurrentGamma << llendl; } //store this pointer for wndProc callback SetWindowLong(mWindowHandle, GWL_USERDATA, (U32)this); //start with arrow cursor initCursors(); setCursor( UI_CURSOR_ARROW ); // Direct Input HRESULT hr; if( FAILED( hr = DirectInput8Create( GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&g_pDI, NULL ) ) ) { llwarns << "Direct8InputCreate failed!" << llendl; } else { while(1) { // Look for a simple joystick we can use for this sample program. if (FAILED( hr = g_pDI->EnumDevices( DI8DEVCLASS_GAMECTRL, EnumJoysticksCallback, NULL, DIEDFL_ATTACHEDONLY ) ) ) break; if (!g_pJoystick) break; if( FAILED( hr = g_pJoystick->SetDataFormat( &c_dfDIJoystick ) ) ) break; if( FAILED( hr = g_pJoystick->EnumObjects( EnumObjectsCallback, (VOID*)mWindowHandle, DIDFT_ALL ) ) ) break; g_pJoystick->Acquire(); break; } } SetTimer( mWindowHandle, 0, 1000 / 30, NULL ); // 30 fps timer mJoyStickState = 0; mJoyButtonState = 0; } LLWindowWin32::~LLWindowWin32() { delete [] mWindowTitle; mWindowTitle = NULL; delete [] mSupportedResolutions; mSupportedResolutions = NULL; delete mWindowClassName; mWindowClassName = NULL; } void LLWindowWin32::show() { ShowWindow(mWindowHandle, SW_SHOW); SetForegroundWindow(mWindowHandle); SetFocus(mWindowHandle); } void LLWindowWin32::hide() { setMouseClipping(FALSE); ShowWindow(mWindowHandle, SW_HIDE); } void LLWindowWin32::minimize() { setMouseClipping(FALSE); showCursor(); ShowWindow(mWindowHandle, SW_MINIMIZE); } void LLWindowWin32::restore() { ShowWindow(mWindowHandle, SW_RESTORE); SetForegroundWindow(mWindowHandle); SetFocus(mWindowHandle); } // close() destroys all OS-specific code associated with a window. // Usually called from LLWindowManager::destroyWindow() void LLWindowWin32::close() { llinfos << "Closing LLWindowWin32" << llendl; // Is window is already closed? if (!mWindowHandle) { return; } // Make sure cursor is visible and we haven't mangled the clipping state. setMouseClipping(FALSE); showCursor(); // Go back to screen mode written in the registry. if (mFullscreen) { resetDisplayResolution(); } // Clean up remaining GL state llinfos << "Shutting down GL" << llendl; gGLManager.shutdownGL(); llinfos << "Releasing Context" << llendl; if (mhRC) { if (!wglMakeCurrent(NULL, NULL)) { llwarns << "Release of DC and RC failed" << llendl; } if (!wglDeleteContext(mhRC)) { llwarns << "Release of rendering context failed" << llendl; } mhRC = NULL; } // Restore gamma to the system values. restoreGamma(); if (mhDC && !ReleaseDC(mWindowHandle, mhDC)) { llwarns << "Release of ghDC failed" << llendl; mhDC = NULL; } llinfos << "Destroying Window" << llendl; // Don't process events in our mainWindowProc any longer. SetWindowLong(mWindowHandle, GWL_USERDATA, NULL); // Make sure we don't leave a blank toolbar button. ShowWindow(mWindowHandle, SW_HIDE); // This causes WM_DESTROY to be sent *immediately* if (!DestroyWindow(mWindowHandle)) { OSMessageBox("DestroyWindow(mWindowHandle) failed", "Shutdown Error", OSMB_OK); } mWindowHandle = NULL; } BOOL LLWindowWin32::isValid() { return (mWindowHandle != NULL); } BOOL LLWindowWin32::getVisible() { return (mWindowHandle && IsWindowVisible(mWindowHandle)); } BOOL LLWindowWin32::getMinimized() { return (mWindowHandle && IsIconic(mWindowHandle)); } BOOL LLWindowWin32::getMaximized() { return (mWindowHandle && IsZoomed(mWindowHandle)); } BOOL LLWindowWin32::maximize() { BOOL success = FALSE; if (!mWindowHandle) return success; WINDOWPLACEMENT placement; placement.length = sizeof(WINDOWPLACEMENT); success = GetWindowPlacement(mWindowHandle, &placement); if (!success) return success; placement.showCmd = SW_MAXIMIZE; success = SetWindowPlacement(mWindowHandle, &placement); return success; } BOOL LLWindowWin32::getFullscreen() { return mFullscreen; } BOOL LLWindowWin32::getPosition(LLCoordScreen *position) { RECT window_rect; if (!mWindowHandle || !GetWindowRect(mWindowHandle, &window_rect) || NULL == position) { return FALSE; } position->mX = window_rect.left; position->mY = window_rect.top; return TRUE; } BOOL LLWindowWin32::getSize(LLCoordScreen *size) { RECT window_rect; if (!mWindowHandle || !GetWindowRect(mWindowHandle, &window_rect) || NULL == size) { return FALSE; } size->mX = window_rect.right - window_rect.left; size->mY = window_rect.bottom - window_rect.top; return TRUE; } BOOL LLWindowWin32::getSize(LLCoordWindow *size) { RECT client_rect; if (!mWindowHandle || !GetClientRect(mWindowHandle, &client_rect) || NULL == size) { return FALSE; } size->mX = client_rect.right - client_rect.left; size->mY = client_rect.bottom - client_rect.top; return TRUE; } BOOL LLWindowWin32::setPosition(const LLCoordScreen position) { LLCoordScreen size; if (!mWindowHandle) { return FALSE; } getSize(&size); moveWindow(position, size); return TRUE; } BOOL LLWindowWin32::setSize(const LLCoordScreen size) { LLCoordScreen position; getPosition(&position); if (!mWindowHandle) { return FALSE; } moveWindow(position, size); return TRUE; } // changing fullscreen resolution BOOL LLWindowWin32::switchContext(BOOL fullscreen, LLCoordScreen size, BOOL disable_vsync) { GLuint pixel_format; DEVMODE dev_mode; DWORD current_refresh; DWORD dw_ex_style; DWORD dw_style; RECT window_rect; S32 width = size.mX; S32 height = size.mY; resetDisplayResolution(); if (EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dev_mode)) { current_refresh = dev_mode.dmDisplayFrequency; } else { current_refresh = 60; } gGLManager.shutdownGL(); //destroy gl context if (mhRC) { if (!wglMakeCurrent(NULL, NULL)) { llwarns << "Release of DC and RC failed" << llendl; } if (!wglDeleteContext(mhRC)) { llwarns << "Release of rendering context failed" << llendl; } mhRC = NULL; } if (fullscreen) { mFullscreen = TRUE; BOOL success = FALSE; DWORD closest_refresh = 0; for (S32 mode_num = 0;; mode_num++) { if (!EnumDisplaySettings(NULL, mode_num, &dev_mode)) { break; } if (dev_mode.dmPelsWidth == width && dev_mode.dmPelsHeight == height && dev_mode.dmBitsPerPel == BITS_PER_PIXEL) { success = TRUE; if ((dev_mode.dmDisplayFrequency - current_refresh) < (closest_refresh - current_refresh)) { closest_refresh = dev_mode.dmDisplayFrequency; } } } if (closest_refresh == 0) { llwarns << "Couldn't find display mode " << width << " by " << height << " at " << BITS_PER_PIXEL << " bits per pixel" << llendl; return FALSE; } // If we found a good resolution, use it. if (success) { success = setDisplayResolution(width, height, BITS_PER_PIXEL, closest_refresh); } // Keep a copy of the actual current device mode in case we minimize // and change the screen resolution. JC EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dev_mode); if (success) { mFullscreen = TRUE; mFullscreenWidth = dev_mode.dmPelsWidth; mFullscreenHeight = dev_mode.dmPelsHeight; mFullscreenBits = dev_mode.dmBitsPerPel; mFullscreenRefresh = dev_mode.dmDisplayFrequency; llinfos << "Running at " << dev_mode.dmPelsWidth << "x" << dev_mode.dmPelsHeight << "x" << dev_mode.dmBitsPerPel << " @ " << dev_mode.dmDisplayFrequency << llendl; window_rect.left = (long) 0; window_rect.right = (long) width; // Windows GDI rects don't include rightmost pixel window_rect.top = (long) 0; window_rect.bottom = (long) height; dw_ex_style = WS_EX_APPWINDOW; dw_style = WS_POPUP; // Move window borders out not to cover window contents AdjustWindowRectEx(&window_rect, dw_style, FALSE, dw_ex_style); } // If it failed, we don't want to run fullscreen else { mFullscreen = FALSE; mFullscreenWidth = -1; mFullscreenHeight = -1; mFullscreenBits = -1; mFullscreenRefresh = -1; llinfos << "Unable to run fullscreen at " << width << "x" << height << llendl; llinfos << "Running in window." << llendl; return FALSE; } } else { mFullscreen = FALSE; window_rect.left = (long) 0; window_rect.right = (long) width; // Windows GDI rects don't include rightmost pixel window_rect.top = (long) 0; window_rect.bottom = (long) height; // Window with an edge dw_ex_style = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; dw_style = WS_OVERLAPPEDWINDOW; } // don't post quit messages when destroying old windows mPostQuit = FALSE; // create window DestroyWindow(mWindowHandle); mWindowHandle = CreateWindowEx(dw_ex_style, mWindowClassName, mWindowTitle, WS_CLIPSIBLINGS | WS_CLIPCHILDREN | dw_style, window_rect.left, // x pos window_rect.top, // y pos window_rect.right - window_rect.left, // width window_rect.bottom - window_rect.top, // height NULL, NULL, mhInstance, NULL); //----------------------------------------------------------------------- // Create GL drawing context //----------------------------------------------------------------------- static PIXELFORMATDESCRIPTOR pfd = { sizeof(PIXELFORMATDESCRIPTOR), 1, PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, PFD_TYPE_RGBA, BITS_PER_PIXEL, 0, 0, 0, 0, 0, 0, // RGB bits and shift, unused 8, // alpha bits 0, // alpha shift 0, // accum bits 0, 0, 0, 0, // accum RGBA 24, // depth bits 8, // stencil bits, avi added for stencil test 0, PFD_MAIN_PLANE, 0, 0, 0, 0 }; if (!(mhDC = GetDC(mWindowHandle))) { close(); OSMessageBox("Can't make GL device context", "Error", OSMB_OK); return FALSE; } if (!(pixel_format = ChoosePixelFormat(mhDC, &pfd))) { close(); OSMessageBox("Can't find suitable pixel format", "Error", OSMB_OK); return FALSE; } // Verify what pixel format we actually received. if (!DescribePixelFormat(mhDC, pixel_format, sizeof(PIXELFORMATDESCRIPTOR), &pfd)) { close(); OSMessageBox("Can't get pixel format description", "Error", OSMB_OK); return FALSE; } if (pfd.cColorBits < 32) { close(); OSMessageBox( "Second Life requires True Color (32-bit) to run in a window.\n" "Please go to Control Panels -> Display -> Settings and\n" "set the screen to 32-bit color.\n" "Alternately, if you choose to run fullscreen, Second Life\n" "will automatically adjust the screen each time it runs.", "Error", OSMB_OK); return FALSE; } if (pfd.cAlphaBits < 8) { close(); OSMessageBox( "Second Life is unable to run because it can't get an 8 bit alpha\n" "channel. Usually this is due to video card driver issues.\n" "Please make sure you have the latest video card drivers installed.\n" "Also be sure your monitor is set to True Color (32-bit) in\n" "Control Panels -> Display -> Settings.\n" "If you continue to receive this message, contact customer service.", "Error", OSMB_OK); return FALSE; } if (!SetPixelFormat(mhDC, pixel_format, &pfd)) { close(); OSMessageBox("Can't set pixel format", "Error", OSMB_OK); return FALSE; } if (!(mhRC = wglCreateContext(mhDC))) { close(); OSMessageBox("Can't create GL rendering context", "Error", OSMB_OK); return FALSE; } if (!wglMakeCurrent(mhDC, mhRC)) { close(); OSMessageBox("Can't activate GL rendering context", "Error", OSMB_OK); return FALSE; } gGLManager.initWGL(); if (wglChoosePixelFormatARB) { // OK, at this point, use the ARB wglChoosePixelFormatsARB function to see if we // can get exactly what we want. GLint attrib_list[256]; S32 cur_attrib = 0; attrib_list[cur_attrib++] = WGL_DEPTH_BITS_ARB; attrib_list[cur_attrib++] = 24; attrib_list[cur_attrib++] = WGL_STENCIL_BITS_ARB; attrib_list[cur_attrib++] = 8; attrib_list[cur_attrib++] = WGL_DRAW_TO_WINDOW_ARB; attrib_list[cur_attrib++] = GL_TRUE; attrib_list[cur_attrib++] = WGL_ACCELERATION_ARB; attrib_list[cur_attrib++] = WGL_FULL_ACCELERATION_ARB; attrib_list[cur_attrib++] = WGL_SUPPORT_OPENGL_ARB; attrib_list[cur_attrib++] = GL_TRUE; attrib_list[cur_attrib++] = WGL_DOUBLE_BUFFER_ARB; attrib_list[cur_attrib++] = GL_TRUE; attrib_list[cur_attrib++] = WGL_COLOR_BITS_ARB; attrib_list[cur_attrib++] = 24; attrib_list[cur_attrib++] = WGL_RED_BITS_ARB; attrib_list[cur_attrib++] = 8; attrib_list[cur_attrib++] = WGL_GREEN_BITS_ARB; attrib_list[cur_attrib++] = 8; attrib_list[cur_attrib++] = WGL_BLUE_BITS_ARB; attrib_list[cur_attrib++] = 8; attrib_list[cur_attrib++] = WGL_ALPHA_BITS_ARB; attrib_list[cur_attrib++] = 8; // End the list attrib_list[cur_attrib++] = 0; GLint pixel_formats[256]; U32 num_formats = 0; // First we try and get a 32 bit depth pixel format BOOL result = wglChoosePixelFormatARB(mhDC, attrib_list, NULL, 256, pixel_formats, &num_formats); if (!result) { close(); show_window_creation_error("Error after wglChoosePixelFormatARB 32-bit"); return FALSE; } if (!num_formats) { llinfos << "No 32 bit z-buffer, trying 24 bits instead" << llendl; // Try 24-bit format attrib_list[1] = 24; BOOL result = wglChoosePixelFormatARB(mhDC, attrib_list, NULL, 256, pixel_formats, &num_formats); if (!result) { close(); show_window_creation_error("Error after wglChoosePixelFormatARB 24-bit"); return FALSE; } if (!num_formats) { llwarns << "Couldn't get 24 bit z-buffer,trying 16 bits instead!" << llendl; attrib_list[1] = 16; BOOL result = wglChoosePixelFormatARB(mhDC, attrib_list, NULL, 256, pixel_formats, &num_formats); if (!result || !num_formats) { close(); show_window_creation_error("Error after wglChoosePixelFormatARB 16-bit"); return FALSE; } } llinfos << "Choosing pixel formats: " << num_formats << " pixel formats returned" << llendl; pixel_format = pixel_formats[0]; } DestroyWindow(mWindowHandle); mWindowHandle = CreateWindowEx(dw_ex_style, mWindowClassName, mWindowTitle, WS_CLIPSIBLINGS | WS_CLIPCHILDREN | dw_style, window_rect.left, // x pos window_rect.top, // y pos window_rect.right - window_rect.left, // width window_rect.bottom - window_rect.top, // height NULL, NULL, mhInstance, NULL); if (!(mhDC = GetDC(mWindowHandle))) { close(); OSMessageBox("Can't make GL device context", "Error", OSMB_OK); return FALSE; } if (!SetPixelFormat(mhDC, pixel_format, &pfd)) { close(); OSMessageBox("Can't set pixel format", "Error", OSMB_OK); return FALSE; } int swap_method = 0; GLint swap_query = WGL_SWAP_METHOD_ARB; if (wglGetPixelFormatAttribivARB(mhDC, pixel_format, 0, 1, &swap_query, &swap_method)) { switch (swap_method) { case WGL_SWAP_EXCHANGE_ARB: mSwapMethod = SWAP_METHOD_EXCHANGE; llinfos << "Swap Method: Exchange" << llendl; break; case WGL_SWAP_COPY_ARB: mSwapMethod = SWAP_METHOD_COPY; llinfos << "Swap Method: Copy" << llendl; break; case WGL_SWAP_UNDEFINED_ARB: mSwapMethod = SWAP_METHOD_UNDEFINED; llinfos << "Swap Method: Undefined" << llendl; break; default: mSwapMethod = SWAP_METHOD_UNDEFINED; llinfos << "Swap Method: Unknown" << llendl; break; } } } else { llwarns << "No wgl_ARB_pixel_format extension, using default ChoosePixelFormat!" << llendl; } // Verify what pixel format we actually received. if (!DescribePixelFormat(mhDC, pixel_format, sizeof(PIXELFORMATDESCRIPTOR), &pfd)) { close(); OSMessageBox("Can't get pixel format description", "Error", OSMB_OK); return FALSE; } llinfos << "GL buffer: Color Bits " << S32(pfd.cColorBits) << " Alpha Bits " << S32(pfd.cAlphaBits) << " Depth Bits " << S32(pfd.cDepthBits) << llendl; if (pfd.cColorBits < 32) { close(); OSMessageBox( "Second Life requires True Color (32-bit) to run in a window.\n" "Please go to Control Panels -> Display -> Settings and\n" "set the screen to 32-bit color.\n" "Alternately, if you choose to run fullscreen, Second Life\n" "will automatically adjust the screen each time it runs.", "Error", OSMB_OK); return FALSE; } if (pfd.cAlphaBits < 8) { close(); OSMessageBox( "Second Life is unable to run because it can't get an 8 bit alpha\n" "channel. Usually this is due to video card driver issues.\n" "Please make sure you have the latest video card drivers installed.\n" "Also be sure your monitor is set to True Color (32-bit) in\n" "Control Panels -> Display -> Settings.\n" "If you continue to receive this message, contact customer service.", "Error", OSMB_OK); return FALSE; } if (!(mhRC = wglCreateContext(mhDC))) { close(); OSMessageBox("Can't create GL rendering context", "Error", OSMB_OK); return FALSE; } if (!wglMakeCurrent(mhDC, mhRC)) { close(); OSMessageBox("Can't activate GL rendering context", "Error", OSMB_OK); return FALSE; } if (!gGLManager.initGL()) { close(); OSMessageBox( "Second Life is unable to run because your video card drivers\n" "are out of date or unsupported. Please make sure you have\n" "the latest video card drivers installed.\n\n" "If you continue to receive this message, contact customer service.", "Error", OSMB_OK); return FALSE; } // Disable vertical sync for swap if (disable_vsync && wglSwapIntervalEXT) { llinfos << "Disabling vertical sync" << llendl; wglSwapIntervalEXT(0); } else { llinfos << "Keeping vertical sync" << llendl; } SetWindowLong(mWindowHandle, GWL_USERDATA, (U32)this); show(); // ok to post quit messages now mPostQuit = TRUE; return TRUE; } void LLWindowWin32::moveWindow( const LLCoordScreen& position, const LLCoordScreen& size ) { if( mIsMouseClipping ) { RECT client_rect_in_screen_space; if( getClientRectInScreenSpace( &client_rect_in_screen_space ) ) { ClipCursor( &client_rect_in_screen_space ); } } MoveWindow(mWindowHandle, position.mX, position.mY, size.mX, size.mY, TRUE); } BOOL LLWindowWin32::setCursorPosition(const LLCoordWindow position) { LLCoordScreen screen_pos; mMousePositionModified = TRUE; if (!mWindowHandle) { return FALSE; } if (!convertCoords(position, &screen_pos)) { return FALSE; } return SetCursorPos(screen_pos.mX, screen_pos.mY); } BOOL LLWindowWin32::getCursorPosition(LLCoordWindow *position) { POINT cursor_point; LLCoordScreen screen_pos; if (!mWindowHandle || !GetCursorPos(&cursor_point)) { return FALSE; } screen_pos.mX = cursor_point.x; screen_pos.mY = cursor_point.y; return convertCoords(screen_pos, position); } void LLWindowWin32::hideCursor() { while (ShowCursor(FALSE) >= 0) { // nothing, wait for cursor to push down } mCursorHidden = TRUE; mHideCursorPermanent = TRUE; } void LLWindowWin32::showCursor() { // makes sure the cursor shows up while (ShowCursor(TRUE) < 0) { // do nothing, wait for cursor to pop out } mCursorHidden = FALSE; mHideCursorPermanent = FALSE; } void LLWindowWin32::showCursorFromMouseMove() { if (!mHideCursorPermanent) { showCursor(); } } void LLWindowWin32::hideCursorUntilMouseMove() { if (!mHideCursorPermanent) { hideCursor(); mHideCursorPermanent = FALSE; } } BOOL LLWindowWin32::isCursorHidden() { return mCursorHidden; } HCURSOR LLWindowWin32::loadColorCursor(LPCTSTR name) { return (HCURSOR)LoadImage(mhInstance, name, IMAGE_CURSOR, 0, // default width 0, // default height LR_DEFAULTCOLOR); } void LLWindowWin32::initCursors() { mCursor[ UI_CURSOR_ARROW ] = LoadCursor(NULL, IDC_ARROW); mCursor[ UI_CURSOR_WAIT ] = LoadCursor(NULL, IDC_WAIT); mCursor[ UI_CURSOR_HAND ] = LoadCursor(NULL, IDC_HAND); mCursor[ UI_CURSOR_IBEAM ] = LoadCursor(NULL, IDC_IBEAM); mCursor[ UI_CURSOR_CROSS ] = LoadCursor(NULL, IDC_CROSS); mCursor[ UI_CURSOR_SIZENWSE ] = LoadCursor(NULL, IDC_SIZENWSE); mCursor[ UI_CURSOR_SIZENESW ] = LoadCursor(NULL, IDC_SIZENESW); mCursor[ UI_CURSOR_SIZEWE ] = LoadCursor(NULL, IDC_SIZEWE); mCursor[ UI_CURSOR_SIZENS ] = LoadCursor(NULL, IDC_SIZENS); mCursor[ UI_CURSOR_NO ] = LoadCursor(NULL, IDC_NO); mCursor[ UI_CURSOR_WORKING ] = LoadCursor(NULL, IDC_APPSTARTING); HMODULE module = GetModuleHandle(NULL); mCursor[ UI_CURSOR_TOOLGRAB ] = LoadCursor(module, TEXT("TOOLGRAB")); mCursor[ UI_CURSOR_TOOLLAND ] = LoadCursor(module, TEXT("TOOLLAND")); mCursor[ UI_CURSOR_TOOLFOCUS ] = LoadCursor(module, TEXT("TOOLFOCUS")); mCursor[ UI_CURSOR_TOOLCREATE ] = LoadCursor(module, TEXT("TOOLCREATE")); mCursor[ UI_CURSOR_ARROWDRAG ] = LoadCursor(module, TEXT("ARROWDRAG")); mCursor[ UI_CURSOR_ARROWCOPY ] = LoadCursor(module, TEXT("ARROWCOPY")); mCursor[ UI_CURSOR_ARROWDRAGMULTI ] = LoadCursor(module, TEXT("ARROWDRAGMULTI")); mCursor[ UI_CURSOR_ARROWCOPYMULTI ] = LoadCursor(module, TEXT("ARROWCOPYMULTI")); mCursor[ UI_CURSOR_NOLOCKED ] = LoadCursor(module, TEXT("NOLOCKED")); mCursor[ UI_CURSOR_ARROWLOCKED ]= LoadCursor(module, TEXT("ARROWLOCKED")); mCursor[ UI_CURSOR_GRABLOCKED ] = LoadCursor(module, TEXT("GRABLOCKED")); mCursor[ UI_CURSOR_TOOLTRANSLATE ] = LoadCursor(module, TEXT("TOOLTRANSLATE")); mCursor[ UI_CURSOR_TOOLROTATE ] = LoadCursor(module, TEXT("TOOLROTATE")); mCursor[ UI_CURSOR_TOOLSCALE ] = LoadCursor(module, TEXT("TOOLSCALE")); mCursor[ UI_CURSOR_TOOLCAMERA ] = LoadCursor(module, TEXT("TOOLCAMERA")); mCursor[ UI_CURSOR_TOOLPAN ] = LoadCursor(module, TEXT("TOOLPAN")); mCursor[ UI_CURSOR_TOOLZOOMIN ] = LoadCursor(module, TEXT("TOOLZOOMIN")); mCursor[ UI_CURSOR_TOOLPICKOBJECT3 ] = LoadCursor(module, TEXT("TOOLPICKOBJECT3")); mCursor[ UI_CURSOR_PIPETTE ] = LoadCursor(module, TEXT("TOOLPIPETTE")); // Color cursors mCursor[UI_CURSOR_TOOLSIT] = loadColorCursor(TEXT("TOOLSIT")); mCursor[UI_CURSOR_TOOLBUY] = loadColorCursor(TEXT("TOOLBUY")); mCursor[UI_CURSOR_TOOLPAY] = loadColorCursor(TEXT("TOOLPAY")); mCursor[UI_CURSOR_TOOLOPEN] = loadColorCursor(TEXT("TOOLOPEN")); // Note: custom cursors that are not found make LoadCursor() return NULL. for( S32 i = 0; i < UI_CURSOR_COUNT; i++ ) { if( !mCursor[i] ) { mCursor[i] = LoadCursor(NULL, IDC_ARROW); } } } void LLWindowWin32::setCursor(ECursorType cursor) { if (cursor == UI_CURSOR_ARROW && mBusyCount > 0) { cursor = UI_CURSOR_WORKING; } if( mCurrentCursor != cursor ) { mCurrentCursor = cursor; SetCursor( mCursor[cursor] ); } } ECursorType LLWindowWin32::getCursor() { return mCurrentCursor; } void LLWindowWin32::captureMouse() { SetCapture(mWindowHandle); } void LLWindowWin32::releaseMouse() { ReleaseCapture(); } void LLWindowWin32::delayInputProcessing() { mInputProcessingPaused = TRUE; } void LLWindowWin32::gatherInput() { MSG msg; int msg_count = 0; while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) && msg_count < MAX_MESSAGE_PER_UPDATE) { TranslateMessage(&msg); DispatchMessage(&msg); msg_count++; if ( mInputProcessingPaused ) { break; } /* Attempted workaround for problem where typing fast and hitting return would result in only part of the text being sent. JC BOOL key_posted = TranslateMessage(&msg); DispatchMessage(&msg); msg_count++; // If a key was translated, a WM_CHAR might have been posted to the end // of the event queue. We need it immediately. if (key_posted && msg.message == WM_KEYDOWN) { if (PeekMessage(&msg, NULL, WM_CHAR, WM_CHAR, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); msg_count++; } } */ // For async host by name support. Really hacky. if (gAsyncMsgCallback && (LL_WM_HOST_RESOLVED == msg.message)) { gAsyncMsgCallback(msg); } } mInputProcessingPaused = FALSE; // clear this once we've processed all mouse messages that might have occurred after // we slammed the mouse position mMousePositionModified = FALSE; } LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_param, LPARAM l_param) { LLWindowWin32 *window_imp = (LLWindowWin32 *)GetWindowLong(h_wnd, GWL_USERDATA); if (NULL != window_imp) { // Has user provided their own window callback? if (NULL != window_imp->mWndProc) { if (!window_imp->mWndProc(h_wnd, u_msg, w_param, l_param)) { // user has handled window message return 0; } } // Juggle to make sure we can get negative positions for when // mouse is outside window. LLCoordWindow window_coord((S32)(S16)LOWORD(l_param), (S32)(S16)HIWORD(l_param)); // This doesn't work, as LOWORD returns unsigned short. //LLCoordWindow window_coord(LOWORD(l_param), HIWORD(l_param)); LLCoordGL gl_coord; // pass along extended flag in mask MASK mask = (l_param>>16 & KF_EXTENDED) ? MASK_EXTENDED : 0x0; BOOL eat_keystroke = TRUE; switch(u_msg) { RECT update_rect; S32 update_width; S32 update_height; case WM_TIMER: window_imp->updateJoystick( ); break; case WM_PAINT: GetUpdateRect(window_imp->mWindowHandle, &update_rect, FALSE); update_width = update_rect.right - update_rect.left + 1; update_height = update_rect.bottom - update_rect.top + 1; window_imp->mCallbacks->handlePaint(window_imp, update_rect.left, update_rect.top, update_width, update_height); break; case WM_PARENTNOTIFY: u_msg = u_msg; break; case WM_SETCURSOR: // This message is sent whenever the cursor is moved in a window. // You need to set the appropriate cursor appearance. // Only take control of cursor over client region of window // This allows Windows(tm) to handle resize cursors, etc. if (LOWORD(l_param) == HTCLIENT) { SetCursor(window_imp->mCursor[ window_imp->mCurrentCursor] ); return 0; } break; case WM_ENTERMENULOOP: window_imp->mCallbacks->handleWindowBlock(window_imp); break; case WM_EXITMENULOOP: window_imp->mCallbacks->handleWindowUnblock(window_imp); break; case WM_ACTIVATEAPP: { // This message should be sent whenever the app gains or loses focus. BOOL activating = (BOOL) w_param; BOOL minimized = window_imp->getMinimized(); if (gDebugWindowProc) { llinfos << "WINDOWPROC ActivateApp " << " activating " << S32(activating) << " minimized " << S32(minimized) << " fullscreen " << S32(window_imp->mFullscreen) << llendl; } if (window_imp->mFullscreen) { // When we run fullscreen, restoring or minimizing the app needs // to switch the screen resolution if (activating) { window_imp->setFullscreenResolution(); window_imp->restore(); } else { window_imp->minimize(); window_imp->resetDisplayResolution(); } } break; } case WM_ACTIVATE: { // Can be one of WA_ACTIVE, WA_CLICKACTIVE, or WA_INACTIVE BOOL activating = (LOWORD(w_param) != WA_INACTIVE); BOOL minimized = BOOL(HIWORD(w_param)); // JC - I'm not sure why, but if we don't report that we handled the // WM_ACTIVATE message, the WM_ACTIVATEAPP messages don't work // properly when we run fullscreen. if (gDebugWindowProc) { llinfos << "WINDOWPROC Activate " << " activating " << S32(activating) << " minimized " << S32(minimized) << llendl; } // Don't handle this. break; } case WM_QUERYOPEN: // TODO: use this to return a nice icon break; case WM_SYSCOMMAND: switch(w_param) { case SC_KEYMENU: // Disallow the ALT key from triggering the default system menu. return 0; case SC_SCREENSAVE: case SC_MONITORPOWER: // eat screen save messages and prevent them! return 0; } break; case WM_CLOSE: // Will the app allow the window to close? if (window_imp->mCallbacks->handleCloseRequest(window_imp)) { // Get the app to initiate cleanup. window_imp->mCallbacks->handleQuit(window_imp); // The app is responsible for calling destroyWindow when done with GL } return 0; case WM_DESTROY: if (window_imp->shouldPostQuit()) { PostQuitMessage(0); // Posts WM_QUIT with an exit code of 0 } return 0; case WM_COMMAND: if (!HIWORD(w_param)) // this message is from a menu { window_imp->mCallbacks->handleMenuSelect(window_imp, LOWORD(w_param)); } break; case WM_SYSKEYDOWN: // allow system keys, such as ALT-F4 to be processed by Windows eat_keystroke = FALSE; case WM_KEYDOWN: { if (gDebugWindowProc) { llinfos << "Debug WindowProc WM_KEYDOWN " << " key " << S32(w_param) << llendl; } // lower 15 bits hold key repeat count S32 key_repeat_count = l_param & 0x7fff; if (key_repeat_count > 1) { KEY translated_key; gKeyboard->translateKey(w_param, &translated_key); if (!gKeyboard->getKeyDown(translated_key)) { //RN: hack for handling key repeats when we no longer recognize the key as being down //This is necessary because we sometimes ignore the message queue and use getAsyncKeyState // to clear key level flags before we've processed all key repeat messages return 0; } } if(gKeyboard->handleKeyDown(w_param, mask) && eat_keystroke) { return 0; } // pass on to windows if we didn't handle it break; } case WM_SYSKEYUP: eat_keystroke = FALSE; case WM_KEYUP: if (gDebugWindowProc) { llinfos << "Debug WindowProc WM_KEYUP " << " key " << S32(w_param) << llendl; } if (gKeyboard->handleKeyUp(w_param, mask) && eat_keystroke) { return 0; } // pass on to windows break; case WM_CHAR: // Should really use WM_UNICHAR eventually, but it requires a specific Windows version and I need // to figure out how that works. - Doug // llinfos << "WM_CHAR: " << w_param << llendl; if (gDebugWindowProc) { llinfos << "Debug WindowProc WM_CHAR " << " key " << S32(w_param) << llendl; } if (window_imp->mCallbacks->handleUnicodeChar(w_param, gKeyboard->currentMask(FALSE))) { return 0; } break; case WM_LBUTTONDOWN: { // Because we move the cursor position in the app, we need to query // to find out where the cursor at the time the event is handled. // If we don't do this, many clicks could get buffered up, and if the // first click changes the cursor position, all subsequent clicks // will occur at the wrong location. JC LLCoordWindow cursor_coord_window; if (window_imp->mMousePositionModified) { window_imp->getCursorPosition(&cursor_coord_window); window_imp->convertCoords(cursor_coord_window, &gl_coord); } else { window_imp->convertCoords(window_coord, &gl_coord); } MASK mask = gKeyboard->currentMask(TRUE); if (window_imp->mCallbacks->handleMouseDown(window_imp, gl_coord, mask)) { return 0; } } break; case WM_LBUTTONDBLCLK: //RN: ignore right button double clicks for now //case WM_RBUTTONDBLCLK: { // Because we move the cursor position in the app, we need to query // to find out where the cursor at the time the event is handled. // If we don't do this, many clicks could get buffered up, and if the // first click changes the cursor position, all subsequent clicks // will occur at the wrong location. JC LLCoordWindow cursor_coord_window; if (window_imp->mMousePositionModified) { window_imp->getCursorPosition(&cursor_coord_window); window_imp->convertCoords(cursor_coord_window, &gl_coord); } else { window_imp->convertCoords(window_coord, &gl_coord); } MASK mask = gKeyboard->currentMask(TRUE); if (window_imp->mCallbacks->handleDoubleClick(window_imp, gl_coord, mask) ) { return 0; } } break; case WM_LBUTTONUP: { //if (gDebugClicks) //{ // llinfos << "WndProc left button up" << llendl; //} // Because we move the cursor position in the app, we need to query // to find out where the cursor at the time the event is handled. // If we don't do this, many clicks could get buffered up, and if the // first click changes the cursor position, all subsequent clicks // will occur at the wrong location. JC LLCoordWindow cursor_coord_window; if (window_imp->mMousePositionModified) { window_imp->getCursorPosition(&cursor_coord_window); window_imp->convertCoords(cursor_coord_window, &gl_coord); } else { window_imp->convertCoords(window_coord, &gl_coord); } MASK mask = gKeyboard->currentMask(TRUE); if (window_imp->mCallbacks->handleMouseUp(window_imp, gl_coord, mask)) { return 0; } } break; case WM_RBUTTONDBLCLK: case WM_RBUTTONDOWN: { // Because we move the cursor position in tllviewerhe app, we need to query // to find out where the cursor at the time the event is handled. // If we don't do this, many clicks could get buffered up, and if the // first click changes the cursor position, all subsequent clicks // will occur at the wrong location. JC LLCoordWindow cursor_coord_window; if (window_imp->mMousePositionModified) { window_imp->getCursorPosition(&cursor_coord_window); window_imp->convertCoords(cursor_coord_window, &gl_coord); } else { window_imp->convertCoords(window_coord, &gl_coord); } MASK mask = gKeyboard->currentMask(TRUE); if (window_imp->mCallbacks->handleRightMouseDown(window_imp, gl_coord, mask)) { return 0; } } break; case WM_RBUTTONUP: { // Because we move the cursor position in the app, we need to query // to find out where the cursor at the time the event is handled. // If we don't do this, many clicks could get buffered up, and if the // first click changes the cursor position, all subsequent clicks // will occur at the wrong location. JC LLCoordWindow cursor_coord_window; if (window_imp->mMousePositionModified) { window_imp->getCursorPosition(&cursor_coord_window); window_imp->convertCoords(cursor_coord_window, &gl_coord); } else { window_imp->convertCoords(window_coord, &gl_coord); } MASK mask = gKeyboard->currentMask(TRUE); if (window_imp->mCallbacks->handleRightMouseUp(window_imp, gl_coord, mask)) { return 0; } } break; case WM_MBUTTONDOWN: // Handle middle button click break; case WM_MOUSEWHEEL: { static short z_delta = 0; z_delta += HIWORD(w_param); // cout << "z_delta " << z_delta << endl; // current mouse wheels report changes in increments of zDelta (+120, -120) // Future, higher resolution mouse wheels may report smaller deltas. // So we sum the deltas and only act when we've exceeded WHEEL_DELTA // // If the user rapidly spins the wheel, we can get messages with // large deltas, like 480 or so. Thus we need to scroll more quickly. if (z_delta <= -WHEEL_DELTA || WHEEL_DELTA <= z_delta) { window_imp->mCallbacks->handleScrollWheel(window_imp, -z_delta / WHEEL_DELTA); z_delta = 0; } return 0; } /* // TODO: add this after resolving _WIN32_WINNT issue case WM_MOUSELEAVE: { window_imp->mCallbacks->handleMouseLeave(window_imp); // TRACKMOUSEEVENT track_mouse_event; // track_mouse_event.cbSize = sizeof( TRACKMOUSEEVENT ); // track_mouse_event.dwFlags = TME_LEAVE; // track_mouse_event.hwndTrack = h_wnd; // track_mouse_event.dwHoverTime = HOVER_DEFAULT; // TrackMouseEvent( &track_mouse_event ); return 0; } */ // Handle mouse movement within the window case WM_MOUSEMOVE: { window_imp->convertCoords(window_coord, &gl_coord); MASK mask = gKeyboard->currentMask(TRUE); window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask); return 0; } case WM_SIZE: { S32 width = S32( LOWORD(l_param) ); S32 height = S32( HIWORD(l_param) ); if (gDebugWindowProc) { BOOL maximized = ( w_param == SIZE_MAXIMIZED ); BOOL restored = ( w_param == SIZE_RESTORED ); BOOL minimized = ( w_param == SIZE_MINIMIZED ); llinfos << "WINDOWPROC Size " << width << "x" << height << " max " << S32(maximized) << " min " << S32(minimized) << " rest " << S32(restored) << llendl; } // If we are now restored, but we weren't before, this // means that the window was un-minimized. if (w_param == SIZE_RESTORED && window_imp->mLastSizeWParam != SIZE_RESTORED) { window_imp->mCallbacks->handleActivate(window_imp, TRUE); } // handle case of window being maximized from fully minimized state if (w_param == SIZE_MAXIMIZED && window_imp->mLastSizeWParam != SIZE_MAXIMIZED) { window_imp->mCallbacks->handleActivate(window_imp, TRUE); } // Also handle the minimization case if (w_param == SIZE_MINIMIZED && window_imp->mLastSizeWParam != SIZE_MINIMIZED) { window_imp->mCallbacks->handleActivate(window_imp, FALSE); } // Actually resize all of our views if (w_param != SIZE_MINIMIZED) { // Ignore updates for minimizing and minimized "windows" window_imp->mCallbacks->handleResize( window_imp, LOWORD(l_param), HIWORD(l_param) ); } window_imp->mLastSizeWParam = w_param; return 0; } case WM_SETFOCUS: if (gDebugWindowProc) { llinfos << "WINDOWPROC SetFocus" << llendl; } window_imp->mCallbacks->handleFocus(window_imp); return 0; case WM_KILLFOCUS: if (gDebugWindowProc) { llinfos << "WINDOWPROC KillFocus" << llendl; } window_imp->mCallbacks->handleFocusLost(window_imp); return 0; case WM_COPYDATA: // received a URL PCOPYDATASTRUCT myCDS = (PCOPYDATASTRUCT) l_param; window_imp->mCallbacks->handleDataCopy(window_imp, myCDS->dwData, myCDS->lpData); return 0; } } // pass unhandled messages down to Windows return DefWindowProc(h_wnd, u_msg, w_param, l_param); } BOOL LLWindowWin32::convertCoords(LLCoordGL from, LLCoordWindow *to) { S32 client_height; RECT client_rect; LLCoordWindow window_position; if (!mWindowHandle || !GetClientRect(mWindowHandle, &client_rect) || NULL == to) { return FALSE; } to->mX = from.mX; client_height = client_rect.bottom - client_rect.top; to->mY = client_height - from.mY - 1; return TRUE; } BOOL LLWindowWin32::convertCoords(LLCoordWindow from, LLCoordGL* to) { S32 client_height; RECT client_rect; if (!mWindowHandle || !GetClientRect(mWindowHandle, &client_rect) || NULL == to) { return FALSE; } to->mX = from.mX; client_height = client_rect.bottom - client_rect.top; to->mY = client_height - from.mY - 1; return TRUE; } BOOL LLWindowWin32::convertCoords(LLCoordScreen from, LLCoordWindow* to) { POINT mouse_point; mouse_point.x = from.mX; mouse_point.y = from.mY; BOOL result = ScreenToClient(mWindowHandle, &mouse_point); if (result) { to->mX = mouse_point.x; to->mY = mouse_point.y; } return result; } BOOL LLWindowWin32::convertCoords(LLCoordWindow from, LLCoordScreen *to) { POINT mouse_point; mouse_point.x = from.mX; mouse_point.y = from.mY; BOOL result = ClientToScreen(mWindowHandle, &mouse_point); if (result) { to->mX = mouse_point.x; to->mY = mouse_point.y; } return result; } BOOL LLWindowWin32::convertCoords(LLCoordScreen from, LLCoordGL *to) { LLCoordWindow window_coord; if (!mWindowHandle || (NULL == to)) { return FALSE; } convertCoords(from, &window_coord); convertCoords(window_coord, to); return TRUE; } BOOL LLWindowWin32::convertCoords(LLCoordGL from, LLCoordScreen *to) { LLCoordWindow window_coord; if (!mWindowHandle || (NULL == to)) { return FALSE; } convertCoords(from, &window_coord); convertCoords(window_coord, to); return TRUE; } BOOL LLWindowWin32::isClipboardTextAvailable() { return IsClipboardFormatAvailable(CF_UNICODETEXT) || IsClipboardFormatAvailable( CF_TEXT ); } BOOL LLWindowWin32::pasteTextFromClipboard(LLWString &dst) { BOOL success = FALSE; if (IsClipboardFormatAvailable(CF_UNICODETEXT)) { if (OpenClipboard(mWindowHandle)) { HGLOBAL h_data = GetClipboardData(CF_UNICODETEXT); if (h_data) { WCHAR *utf16str = (WCHAR*) GlobalLock(h_data); if (utf16str) { dst = utf16str_to_wstring(utf16str); LLWString::removeCRLF(dst); GlobalUnlock(h_data); success = TRUE; } } CloseClipboard(); } } else if (IsClipboardFormatAvailable(CF_TEXT)) { // This must be an OLD OS. We don't do non-ASCII for old OSes if (OpenClipboard(mWindowHandle)) { HGLOBAL h_data = GetClipboardData(CF_TEXT); if (h_data) { char* str = (char*) GlobalLock(h_data); if (str) { // Strip non-ASCII characters dst = utf8str_to_wstring(mbcsstring_makeASCII(str)); LLWString::removeCRLF(dst); GlobalUnlock(h_data); success = TRUE; } } CloseClipboard(); } } return success; } BOOL LLWindowWin32::copyTextToClipboard(const LLWString& wstr) { BOOL success = FALSE; if (OpenClipboard(mWindowHandle)) { EmptyClipboard(); // Provide a copy of the data in Unicode format. LLWString sanitized_string(wstr); LLWString::addCRLF(sanitized_string); llutf16string out_utf16 = wstring_to_utf16str(sanitized_string); const size_t size_utf16 = (out_utf16.length() + 1) * sizeof(WCHAR); // Memory is allocated and then ownership of it is transfered to the system. HGLOBAL hglobal_copy_utf16 = GlobalAlloc(GMEM_MOVEABLE, size_utf16); if (hglobal_copy_utf16) { WCHAR* copy_utf16 = (WCHAR*) GlobalLock(hglobal_copy_utf16); if (copy_utf16) { memcpy(copy_utf16, out_utf16.c_str(), size_utf16); GlobalUnlock(hglobal_copy_utf16); if (SetClipboardData(CF_UNICODETEXT, hglobal_copy_utf16)) { success = TRUE; } } } // Also provide a copy as raw ASCII text. LLWString ascii_string(wstr); LLWString::_makeASCII(ascii_string); LLWString::addCRLF(ascii_string); std::string out_s = wstring_to_utf8str(ascii_string); const size_t size = (out_s.length() + 1) * sizeof(char); // Memory is allocated and then ownership of it is transfered to the system. HGLOBAL hglobal_copy = GlobalAlloc(GMEM_MOVEABLE, size); if (hglobal_copy) { char* copy = (char*) GlobalLock(hglobal_copy); if( copy ) { memcpy(copy, out_s.c_str(), size); GlobalUnlock(hglobal_copy); if (SetClipboardData(CF_TEXT, hglobal_copy)) { success = TRUE; } } } CloseClipboard(); } return success; } // Constrains the mouse to the window. void LLWindowWin32::setMouseClipping( BOOL b ) { if( b != mIsMouseClipping ) { BOOL success = FALSE; if( b ) { GetClipCursor( &mOldMouseClip ); RECT client_rect_in_screen_space; if( getClientRectInScreenSpace( &client_rect_in_screen_space ) ) { success = ClipCursor( &client_rect_in_screen_space ); } } else { // Must restore the old mouse clip, which may be set by another window. success = ClipCursor( &mOldMouseClip ); SetRect( &mOldMouseClip, 0, 0, 0, 0 ); } if( success ) { mIsMouseClipping = b; } } } BOOL LLWindowWin32::getClientRectInScreenSpace( RECT* rectp ) { BOOL success = FALSE; RECT client_rect; if( mWindowHandle && GetClientRect(mWindowHandle, &client_rect) ) { POINT top_left; top_left.x = client_rect.left; top_left.y = client_rect.top; ClientToScreen(mWindowHandle, &top_left); POINT bottom_right; bottom_right.x = client_rect.right; bottom_right.y = client_rect.bottom; ClientToScreen(mWindowHandle, &bottom_right); SetRect( rectp, top_left.x, top_left.y, bottom_right.x, bottom_right.y ); success = TRUE; } return success; } BOOL LLWindowWin32::sendEmail(const char* address, const char* subject, const char* body_text, const char* attachment, const char* attachment_displayed_name ) { // Based on "A SendMail() DLL" by Greg Turner, Windows Developer Magazine, Nov. 1997. // See article for use of GetProcAddress // No restrictions on use. enum SendResult { LL_EMAIL_SUCCESS, LL_EMAIL_MAPI_NOT_INSTALLED, // No MAPI Server (eg Microsoft Exchange) installed LL_EMAIL_MAPILOAD_FAILED, // Load of MAPI32.DLL failed LL_EMAIL_SEND_FAILED // The message send itself failed }; SendResult result = LL_EMAIL_SUCCESS; U32 mapi_installed = GetProfileInt(L"Mail", L"MAPI", 0); if( !mapi_installed) { result = LL_EMAIL_MAPI_NOT_INSTALLED; } else { HINSTANCE hMAPIInst = LoadLibrary(L"MAPI32.DLL"); if(!hMAPIInst) { result = LL_EMAIL_MAPILOAD_FAILED; } else { LPMAPISENDMAIL pMAPISendMail = (LPMAPISENDMAIL) GetProcAddress(hMAPIInst, "MAPISendMail"); // Send the message MapiRecipDesc recipients[1]; recipients[0].ulReserved = 0; recipients[0].ulRecipClass = MAPI_TO; recipients[0].lpszName = (char*)address; recipients[0].lpszAddress = (char*)address; recipients[0].ulEIDSize = 0; recipients[0].lpEntryID = 0; MapiFileDesc files[1]; files[0].ulReserved = 0; files[0].flFlags = 0; // non-OLE file files[0].nPosition = -1; // Leave file location in email unspecified. files[0].lpszPathName = (char*)attachment; // Must be fully qualified name, including drive letter. files[0].lpszFileName = (char*)attachment_displayed_name; // If NULL, uses attachment as displayed name. files[0].lpFileType = NULL; // Recipient will have to figure out what kind of file this is. MapiMessage msg; memset(&msg, 0, sizeof(msg)); msg.lpszSubject = (char*)subject; // may be NULL msg.lpszNoteText = (char*)body_text; msg.nRecipCount = address ? 1 : 0; msg.lpRecips = address ? recipients : NULL; msg.nFileCount = attachment ? 1 : 0; msg.lpFiles = attachment ? files : NULL; U32 success = pMAPISendMail(0, (U32) mWindowHandle, &msg, MAPI_DIALOG|MAPI_LOGON_UI|MAPI_NEW_SESSION, 0); if(success != SUCCESS_SUCCESS) { result = LL_EMAIL_SEND_FAILED; } FreeLibrary(hMAPIInst); } } return result == LL_EMAIL_SUCCESS; } S32 LLWindowWin32::stat(const char* file_name, struct stat* stat_info) { llassert( sizeof(struct stat) == sizeof(struct _stat) ); // They are defined identically in sys/stat.h, but I'm paranoid. return LLFile::stat( file_name, (struct _stat*) stat_info ); } void LLWindowWin32::flashIcon(F32 seconds) { FLASHWINFO flash_info; flash_info.cbSize = sizeof(FLASHWINFO); flash_info.hwnd = mWindowHandle; flash_info.dwFlags = FLASHW_TRAY; flash_info.uCount = UINT(seconds / ICON_FLASH_TIME); flash_info.dwTimeout = DWORD(1000.f * ICON_FLASH_TIME); // milliseconds FlashWindowEx(&flash_info); } F32 LLWindowWin32::getGamma() { return mCurrentGamma; } BOOL LLWindowWin32::restoreGamma() { return SetDeviceGammaRamp(mhDC, mPrevGammaRamp); } BOOL LLWindowWin32::setGamma(const F32 gamma) { mCurrentGamma = gamma; llinfos << "Setting gamma to " << gamma << llendl; for ( int i = 0; i < 256; ++i ) { int mult = 256 - ( int ) ( ( gamma - 1.0f ) * 128.0f ); int value = mult * i; if ( value > 0xffff ) value = 0xffff; mCurrentGammaRamp [ 0 * 256 + i ] = mCurrentGammaRamp [ 1 * 256 + i ] = mCurrentGammaRamp [ 2 * 256 + i ] = ( WORD )value; }; return SetDeviceGammaRamp ( mhDC, mCurrentGammaRamp ); } LLWindow::LLWindowResolution* LLWindowWin32::getSupportedResolutions(S32 &num_resolutions) { if (!mSupportedResolutions) { mSupportedResolutions = new LLWindowResolution[MAX_NUM_RESOLUTIONS]; DEVMODE dev_mode; mNumSupportedResolutions = 0; for (S32 mode_num = 0; mNumSupportedResolutions < MAX_NUM_RESOLUTIONS; mode_num++) { if (!EnumDisplaySettings(NULL, mode_num, &dev_mode)) { break; } if (dev_mode.dmBitsPerPel == BITS_PER_PIXEL && dev_mode.dmPelsWidth >= 800 && dev_mode.dmPelsHeight >= 600) { BOOL resolution_exists = FALSE; for(S32 i = 0; i < mNumSupportedResolutions; i++) { if (mSupportedResolutions[i].mWidth == dev_mode.dmPelsWidth && mSupportedResolutions[i].mHeight == dev_mode.dmPelsHeight) { resolution_exists = TRUE; } } if (!resolution_exists) { mSupportedResolutions[mNumSupportedResolutions].mWidth = dev_mode.dmPelsWidth; mSupportedResolutions[mNumSupportedResolutions].mHeight = dev_mode.dmPelsHeight; mNumSupportedResolutions++; } } } } num_resolutions = mNumSupportedResolutions; return mSupportedResolutions; } F32 LLWindowWin32::getNativeAspectRatio() { if (mOverrideAspectRatio > 0.f) { return mOverrideAspectRatio; } else if (mNativeAspectRatio > 0.f) { // we grabbed this value at startup, based on the user's desktop settings return mNativeAspectRatio; } // RN: this hack presumes that the largest supported resolution is monitor-limited // and that pixels in that mode are square, therefore defining the native aspect ratio // of the monitor...this seems to work to a close approximation for most CRTs/LCDs S32 num_resolutions; LLWindowResolution* resolutions = getSupportedResolutions(num_resolutions); return ((F32)resolutions[num_resolutions - 1].mWidth / (F32)resolutions[num_resolutions - 1].mHeight); } F32 LLWindowWin32::getPixelAspectRatio() { F32 pixel_aspect = 1.f; if (getFullscreen()) { LLCoordScreen screen_size; getSize(&screen_size); pixel_aspect = getNativeAspectRatio() * (F32)screen_size.mY / (F32)screen_size.mX; } return pixel_aspect; } // Change display resolution. Returns true if successful. // protected BOOL LLWindowWin32::setDisplayResolution(S32 width, S32 height, S32 bits, S32 refresh) { DEVMODE dev_mode; dev_mode.dmSize = sizeof(dev_mode); BOOL success = FALSE; // Don't change anything if we don't have to if (EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dev_mode)) { if (dev_mode.dmPelsWidth == width && dev_mode.dmPelsHeight == height && dev_mode.dmBitsPerPel == bits && dev_mode.dmDisplayFrequency == refresh ) { // ...display mode identical, do nothing return TRUE; } } memset(&dev_mode, 0, sizeof(dev_mode)); dev_mode.dmSize = sizeof(dev_mode); dev_mode.dmPelsWidth = width; dev_mode.dmPelsHeight = height; dev_mode.dmBitsPerPel = bits; dev_mode.dmDisplayFrequency = refresh; dev_mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY; // CDS_FULLSCREEN indicates that this is a temporary change to the device mode. LONG cds_result = ChangeDisplaySettings(&dev_mode, CDS_FULLSCREEN); success = (DISP_CHANGE_SUCCESSFUL == cds_result); if (!success) { llwarns << "setDisplayResolution failed, " << width << "x" << height << "x" << bits << " @ " << refresh << llendl; } return success; } // protected BOOL LLWindowWin32::setFullscreenResolution() { if (mFullscreen) { return setDisplayResolution( mFullscreenWidth, mFullscreenHeight, mFullscreenBits, mFullscreenRefresh); } else { return FALSE; } } // protected BOOL LLWindowWin32::resetDisplayResolution() { llinfos << "resetDisplayResolution START" << llendl; LONG cds_result = ChangeDisplaySettings(NULL, 0); BOOL success = (DISP_CHANGE_SUCCESSFUL == cds_result); if (!success) { llwarns << "resetDisplayResolution failed" << llendl; } llinfos << "resetDisplayResolution END" << llendl; return success; } void LLWindowWin32::swapBuffers() { SwapBuffers(mhDC); } BOOL CALLBACK EnumJoysticksCallback( const DIDEVICEINSTANCE* pdidInstance, VOID* pContext ) { HRESULT hr; // Obtain an interface to the enumerated joystick. hr = g_pDI->CreateDevice( pdidInstance->guidInstance, &g_pJoystick, NULL ); // If it failed, then we can't use this joystick. (Maybe the user unplugged // it while we were in the middle of enumerating it.) if( FAILED(hr) ) return DIENUM_CONTINUE; // Stop enumeration. Note: we're just taking the first joystick we get. You // could store all the enumerated joysticks and let the user pick. return DIENUM_STOP; } BOOL CALLBACK EnumObjectsCallback( const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext ) { if( pdidoi->dwType & DIDFT_AXIS ) { DIPROPRANGE diprg; diprg.diph.dwSize = sizeof(DIPROPRANGE); diprg.diph.dwHeaderSize = sizeof(DIPROPHEADER); diprg.diph.dwHow = DIPH_BYID; diprg.diph.dwObj = pdidoi->dwType; // Specify the enumerated axis diprg.lMin = -1000; diprg.lMax = +1000; // Set the range for the axis if( FAILED( g_pJoystick->SetProperty( DIPROP_RANGE, &diprg.diph ) ) ) return DIENUM_STOP; } return DIENUM_CONTINUE; } void LLWindowWin32::updateJoystick( ) { HRESULT hr; DIJOYSTATE js; // DInput joystick state if (!g_pJoystick) return; hr = g_pJoystick->Poll(); if ( hr == DIERR_INPUTLOST ) { hr = g_pJoystick->Acquire(); return; } else if ( FAILED(hr) ) return; // Get the input's device state if( FAILED( hr = g_pJoystick->GetDeviceState( sizeof(DIJOYSTATE), &js ) ) ) return; // The device should have been acquired during the Poll() if (js.lX <= -500) { if (!(mJoyStickState & 0x1)) { gKeyboard->handleTranslatedKeyDown(KEY_PAD_LEFT, 0); mJoyStickState |= 0x1; } } else { if (mJoyStickState & 0x1) { gKeyboard->handleTranslatedKeyUp(KEY_PAD_LEFT, 0); mJoyStickState &= ~0x1; } } if (js.lX >= 500) { if (!(mJoyStickState & 0x2)) { gKeyboard->handleTranslatedKeyDown(KEY_PAD_RIGHT, 0); mJoyStickState |= 0x2; } } else { if (mJoyStickState & 0x2) { gKeyboard->handleTranslatedKeyUp(KEY_PAD_RIGHT, 0); mJoyStickState &= ~0x2; } } if (js.lY <= -500) { if (!(mJoyStickState & 0x4)) { gKeyboard->handleTranslatedKeyDown(KEY_PAD_UP, 0); mJoyStickState |= 0x4; } } else { if (mJoyStickState & 0x4) { gKeyboard->handleTranslatedKeyUp(KEY_PAD_UP, 0); mJoyStickState &= ~0x4; } } if (js.lY >= 500) { if (!(mJoyStickState & 0x8)) { gKeyboard->handleTranslatedKeyDown(KEY_PAD_DOWN, 0); mJoyStickState |= 0x8; } } else { if (mJoyStickState & 0x8) { gKeyboard->handleTranslatedKeyUp(KEY_PAD_DOWN, 0); mJoyStickState &= ~0x8; } } for( int i = 0; i < 15; i++ ) { if ( js.rgbButtons[i] & 0x80 ) { if (!(mJoyButtonState & (1<handleTranslatedKeyDown(KEY_BUTTON1+i, 0); mJoyButtonState |= (1<handleTranslatedKeyUp(KEY_BUTTON1+i, 0); mJoyButtonState &= ~(1< 32) { llinfos << "load_url success with " << retval << llendl; } else { llinfos << "load_url failure with " << retval << llendl; } } void shell_open( const char* file_path ) { llinfos << "Opening " << file_path << llendl; WCHAR wstr[1024]; mbstowcs(wstr, file_path, 1024); HWND our_window = NULL; int retval = (int) ShellExecute(our_window, L"open", wstr, NULL, NULL, SW_SHOWNORMAL); if (retval > 32) { llinfos << "ShellExecute success with " << retval << llendl; } else { llinfos << "ShellExecute failure with " << retval << llendl; } } BOOL LLWindowWin32::dialog_color_picker ( F32 *r, F32 *g, F32 *b ) { BOOL retval = FALSE; static CHOOSECOLOR cc; static COLORREF crCustColors[16]; cc.lStructSize = sizeof(CHOOSECOLOR); cc.hwndOwner = mWindowHandle; cc.hInstance = NULL; cc.rgbResult = RGB ((*r * 255.f),(*g *255.f),(*b * 255.f)); //cc.rgbResult = RGB (0x80,0x80,0x80); cc.lpCustColors = crCustColors; cc.Flags = CC_RGBINIT | CC_FULLOPEN; cc.lCustData = 0; cc.lpfnHook = NULL; cc.lpTemplateName = NULL; // This call is modal, so pause agent //send_agent_pause(); // this is in newview and we don't want to set up a dependency { retval = ChooseColor(&cc); } //send_agent_resume(); // this is in newview and we don't want to set up a dependency *b = ((F32)((cc.rgbResult >> 16) & 0xff)) / 255.f; *g = ((F32)((cc.rgbResult >> 8) & 0xff)) / 255.f; *r = ((F32)(cc.rgbResult & 0xff)) / 255.f; return (retval); } void *LLWindowWin32::getPlatformWindow() { return (void*)mWindowHandle; } void LLWindowWin32::bringToFront() { BringWindowToTop(mWindowHandle); } // set (OS) window focus back to the client void LLWindowWin32::focusClient() { SetFocus ( mWindowHandle ); }; #endif // LL_WINDOWS