/** * @file llwindow.h * @brief Basic graphical window class * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLWINDOW_H #define LL_LLWINDOW_H #include "llrect.h" #include "llcoord.h" #include "llstring.h" #include "llcursortypes.h" #include "llsd.h" class LLSplashScreen; class LLWindow; class LLPreeditor; class LLWindowCallbacks { public: virtual ~LLWindowCallbacks() {} virtual BOOL handleTranslatedKeyDown(KEY key, MASK mask, BOOL repeated); virtual BOOL handleTranslatedKeyUp(KEY key, MASK mask); virtual void handleScanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level); virtual BOOL handleUnicodeChar(llwchar uni_char, MASK mask); virtual BOOL handleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask); virtual BOOL handleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask); virtual void handleMouseLeave(LLWindow *window); // return TRUE to allow window to close, which will then cause handleQuit to be called virtual BOOL handleCloseRequest(LLWindow *window); // window is about to be destroyed, clean up your business virtual void handleQuit(LLWindow *window); virtual BOOL handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK mask); virtual BOOL handleRightMouseUp(LLWindow *window, LLCoordGL pos, MASK mask); virtual BOOL handleMiddleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask); virtual BOOL handleMiddleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask); virtual BOOL handleActivate(LLWindow *window, BOOL activated); virtual BOOL handleActivateApp(LLWindow *window, BOOL activating); virtual void handleMouseMove(LLWindow *window, LLCoordGL pos, MASK mask); virtual void handleScrollWheel(LLWindow *window, S32 clicks); virtual void handleHScrollWheel(LLWindow *window, S32 clicks); virtual void handleResize(LLWindow *window, S32 width, S32 height); virtual void handleFocus(LLWindow *window); virtual void handleFocusLost(LLWindow *window); virtual void handleMenuSelect(LLWindow *window, S32 menu_item); virtual BOOL handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height); virtual BOOL handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask); // double-click of left mouse button virtual void handleWindowBlock(LLWindow *window); // window is taking over CPU for a while virtual void handleWindowUnblock(LLWindow *window); // window coming back after taking over CPU for a while virtual void handleDataCopy(LLWindow *window, S32 data_type, void *data); virtual BOOL handleTimerEvent(LLWindow *window); virtual BOOL handleDeviceChange(LLWindow *window); virtual void handlePingWatchdog(LLWindow *window, const char * msg); virtual void handlePauseWatchdog(LLWindow *window); virtual void handleResumeWatchdog(LLWindow *window); }; // Refer to llwindow_test in test/common/llwindow for usage example class LLWindow { public: struct LLWindowResolution { S32 mWidth; S32 mHeight; }; enum ESwapMethod { SWAP_METHOD_UNDEFINED, SWAP_METHOD_EXCHANGE, SWAP_METHOD_COPY }; enum EFlags { // currently unused }; public: virtual void setWindowTitle(std::string &title) {} ; virtual void show() = 0; virtual void hide() = 0; virtual void close() = 0; virtual BOOL getVisible() = 0; virtual BOOL getMinimized() = 0; virtual BOOL getMaximized() = 0; virtual BOOL maximize() = 0; BOOL getFullscreen() { return mFullscreen; }; virtual BOOL getPosition(LLCoordScreen *position) = 0; virtual BOOL getSize(LLCoordScreen *size) = 0; virtual BOOL getSize(LLCoordWindow *size) = 0; virtual BOOL setPosition(LLCoordScreen position) = 0; virtual BOOL setSize(LLCoordScreen size) = 0; virtual BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL) = 0; virtual BOOL setCursorPosition(LLCoordWindow position) = 0; virtual BOOL getCursorPosition(LLCoordWindow *position) = 0; virtual void showCursor() = 0; virtual void hideCursor() = 0; virtual BOOL isCursorHidden() = 0; virtual void showCursorFromMouseMove() = 0; virtual void hideCursorUntilMouseMove() = 0; // These two functions create a way to make a busy cursor instead // of an arrow when someone's busy doing something. Draw an // arrow/hour if busycount > 0. virtual void incBusyCount(); virtual void decBusyCount(); virtual void resetBusyCount() { mBusyCount = 0; } virtual S32 getBusyCount() const { return mBusyCount; } // Sets cursor, may set to arrow+hourglass virtual void setCursor(ECursorType cursor) = 0; virtual ECursorType getCursor() const { return mCurrentCursor; } virtual void captureMouse() = 0; virtual void releaseMouse() = 0; virtual void setMouseClipping( BOOL b ) = 0; virtual BOOL isClipboardTextAvailable() = 0; virtual BOOL pasteTextFromClipboard(LLWString &dst) = 0; virtual BOOL copyTextToClipboard(const LLWString &src) = 0; virtual BOOL isPrimaryTextAvailable(); virtual BOOL pasteTextFromPrimary(LLWString &dst); virtual BOOL copyTextToPrimary(const LLWString &src); virtual void flashIcon(F32 seconds) = 0; virtual F32 getGamma() = 0; virtual BOOL setGamma(const F32 gamma) = 0; // Set the gamma virtual void setFSAASamples(const U32 fsaa_samples) = 0; //set number of FSAA samples virtual U32 getFSAASamples() = 0; virtual BOOL restoreGamma() = 0; // Restore original gamma table (before updating gamma) virtual ESwapMethod getSwapMethod() { return mSwapMethod; } virtual void processMiscNativeEvents(); virtual void gatherInput() = 0; virtual void delayInputProcessing() = 0; virtual void swapBuffers() = 0; virtual void bringToFront() = 0; virtual void focusClient() { }; // this may not have meaning or be required on other platforms, therefore, it's not abstract // handy coordinate space conversion routines // NB: screen to window and vice verse won't work on width/height coordinate pairs, // as the conversion must take into account left AND right border widths, etc. virtual BOOL convertCoords( LLCoordScreen from, LLCoordWindow *to) = 0; virtual BOOL convertCoords( LLCoordWindow from, LLCoordScreen *to) = 0; virtual BOOL convertCoords( LLCoordWindow from, LLCoordGL *to) = 0; virtual BOOL convertCoords( LLCoordGL from, LLCoordWindow *to) = 0; virtual BOOL convertCoords( LLCoordScreen from, LLCoordGL *to) = 0; virtual BOOL convertCoords( LLCoordGL from, LLCoordScreen *to) = 0; // query supported resolutions virtual LLWindowResolution* getSupportedResolutions(S32 &num_resolutions) = 0; virtual F32 getNativeAspectRatio() = 0; virtual F32 getPixelAspectRatio() = 0; virtual void setNativeAspectRatio(F32 aspect) = 0; void setCallbacks(LLWindowCallbacks *callbacks); virtual void beforeDialog() {}; // prepare to put up an OS dialog (if special measures are required, such as in fullscreen mode) virtual void afterDialog() {}; // undo whatever was done in beforeDialog() // opens system default color picker virtual BOOL dialog_color_picker (F32 *r, F32 *g, F32 *b) { return FALSE; }; // return a platform-specific window reference (HWND on Windows, WindowRef on the Mac, Gtk window on Linux) virtual void *getPlatformWindow() = 0; // return the platform-specific window reference we use to initialize llqtwebkitlib (HWND on Windows, WindowRef on the Mac, Gtk window on Linux) virtual void *getMediaWindow(); // control platform's Language Text Input mechanisms. virtual void allowLanguageTextInput(LLPreeditor *preeditor, BOOL b) {} virtual void setLanguageTextInput( const LLCoordGL & pos ) {}; virtual void updateLanguageTextInputArea() {} virtual void interruptLanguageTextInput() {} virtual void spawnWebBrowser(const std::string& escaped_url) {}; virtual void ShellEx(const std::string& command) {}; static std::vector getDynamicFallbackFontList(); // Provide native key event data virtual LLSD getNativeKeyData() { return LLSD::emptyMap(); } protected: LLWindow(BOOL fullscreen, U32 flags); virtual ~LLWindow() {} virtual BOOL isValid() {return TRUE;} virtual BOOL canDelete() {return TRUE;} protected: static LLWindowCallbacks sDefaultCallbacks; protected: LLWindowCallbacks* mCallbacks; BOOL mPostQuit; // should this window post a quit message when destroyed? BOOL mFullscreen; S32 mFullscreenWidth; S32 mFullscreenHeight; S32 mFullscreenBits; S32 mFullscreenRefresh; LLWindowResolution* mSupportedResolutions; S32 mNumSupportedResolutions; ECursorType mCurrentCursor; BOOL mCursorHidden; S32 mBusyCount; // how deep is the "cursor busy" stack? BOOL mIsMouseClipping; // Is this window currently clipping the mouse ESwapMethod mSwapMethod; BOOL mHideCursorPermanent; U32 mFlags; U16 mHighSurrogate; // Handle a UTF-16 encoding unit received from keyboard. // Converting the series of UTF-16 encoding units to UTF-32 data, // this method passes the resulting UTF-32 data to mCallback's // handleUnicodeChar. The mask should be that to be passed to the // callback. This method uses mHighSurrogate as a dedicated work // variable. void handleUnicodeUTF16(U16 utf16, MASK mask); friend class LLWindowManager; }; // LLSplashScreen // A simple, OS-specific splash screen that we can display // while initializing the application and before creating a GL // window class LLSplashScreen { public: LLSplashScreen() { }; virtual ~LLSplashScreen() { }; // Call to display the window. static LLSplashScreen * create(); static void show(); static void hide(); static void update(const std::string& string); static bool isVisible(); protected: // These are overridden by the platform implementation virtual void showImpl() = 0; virtual void updateImpl(const std::string& string) = 0; virtual void hideImpl() = 0; static BOOL sVisible; }; // Platform-neutral for accessing the platform specific message box S32 OSMessageBox(const std::string& text, const std::string& caption, U32 type); const U32 OSMB_OK = 0; const U32 OSMB_OKCANCEL = 1; const U32 OSMB_YESNO = 2; const S32 OSBTN_YES = 0; const S32 OSBTN_NO = 1; const S32 OSBTN_OK = 2; const S32 OSBTN_CANCEL = 3; // // LLWindowManager // Manages window creation and error checking class LLWindowManager { public: static LLWindow* createWindow( const std::string& title, const std::string& name, LLCoordScreen upper_left = LLCoordScreen(10, 10), LLCoordScreen size = LLCoordScreen(320, 240), U32 flags = 0, BOOL fullscreen = FALSE, BOOL clearBg = FALSE, BOOL disable_vsync = TRUE, BOOL use_gl = TRUE, BOOL ignore_pixel_depth = FALSE); static LLWindow *createWindow( const std::string& title, const std::string& name, S32 x, S32 y, S32 width, S32 height, U32 flags = 0, BOOL fullscreen = FALSE, BOOL clearBg = FALSE, BOOL disable_vsync = TRUE, BOOL use_gl = TRUE, BOOL ignore_pixel_depth = FALSE, U32 fsaa_samples = 0); static BOOL destroyWindow(LLWindow* window); static BOOL isWindowValid(LLWindow *window); }; // // helper funcs // extern BOOL gDebugWindowProc; // Protocols, like "http" and "https" we support in URLs extern const S32 gURLProtocolWhitelistCount; extern const std::string gURLProtocolWhitelist[]; extern const std::string gURLProtocolWhitelistHandler[]; void simpleEscapeString ( std::string& stringIn ); #endif // _LL_window_h_