/** * @file lltextbox.h * @brief A single text item display * * Copyright (c) 2001-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. */ #ifndef LL_LLTEXTBOX_H #define LL_LLTEXTBOX_H #include "lluictrl.h" #include "v4color.h" #include "llstring.h" #include "llfontgl.h" #include "lluistring.h" class LLUICtrlFactory; class LLTextBox : public LLUICtrl { public: // By default, follows top and left and is mouse-opaque. // If no text, text = name. // If no font, uses default system font. LLTextBox(const LLString& name, const LLRect& rect, const LLString& text = LLString::null, const LLFontGL* font = NULL, BOOL mouse_opaque = TRUE ); // Construct a textbox which handles word wrapping for us. LLTextBox(const LLString& name, const LLString& text, F32 max_width = 200, const LLFontGL* font = NULL, BOOL mouse_opaque = TRUE ); virtual ~LLTextBox(); virtual EWidgetType getWidgetType() const; virtual LLString getWidgetTag() const; virtual LLXMLNodePtr getXML(bool save_children = true) const; static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory); virtual void draw(); virtual void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE); virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask); virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask); void setColor( const LLColor4& c ) { mTextColor = c; } void setDisabledColor( const LLColor4& c) { mDisabledColor = c; } void setBackgroundColor( const LLColor4& c) { mBackgroundColor = c; } void setBorderColor( const LLColor4& c) { mBorderColor = c; } void setText( const LLString& text ); void setWrappedText(const LLString& text, F32 max_width = -1.0); // default width means use existing control width void setBackgroundVisible(BOOL visible) { mBackgroundVisible = visible; } void setBorderVisible(BOOL visible) { mBorderVisible = visible; } void setFontStyle(U8 style) { mFontStyle = style; } void setBorderDropshadowVisible(BOOL visible){ mBorderDropShadowVisible = visible; } void setHPad(S32 pixels) { mHPad = pixels; } void setVPad(S32 pixels) { mVPad = pixels; } void setRightAlign() { mHAlign = LLFontGL::RIGHT; } void setHAlign( LLFontGL::HAlign align ) { mHAlign = align; } void setClickedCallback( void (*cb)(void *data) ){ mClickedCallback = cb; } // mouse down and up within button void setCallbackUserData( void* data ) { mCallbackUserData = data; } const LLFontGL* getFont() const { return mFontGL; } void reshapeToFitText(); const LLString& getText() const { return mText.getString(); } S32 getTextPixelWidth(); S32 getTextPixelHeight(); virtual void setValue(const LLSD& value ); virtual LLSD getValue() const; virtual BOOL setTextArg( const LLString& key, const LLString& text ); protected: void setLineLengths(); void drawText(S32 x, S32 y, const LLColor4& color ); protected: LLUIString mText; const LLFontGL* mFontGL; LLColor4 mTextColor; LLColor4 mDisabledColor; LLColor4 mBackgroundColor; LLColor4 mBorderColor; BOOL mBackgroundVisible; BOOL mBorderVisible; U8 mFontStyle; // style bit flags for font BOOL mBorderDropShadowVisible; S32 mHPad; S32 mVPad; LLFontGL::HAlign mHAlign; LLFontGL::VAlign mVAlign; std::vector mLineLengthList; void (*mClickedCallback)(void* data ); void* mCallbackUserData; }; #endif