/** * @file llradiogroup.h * @brief LLRadioGroup base class * * Copyright (c) 2001-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. */ // An invisible view containing multiple mutually exclusive toggling // buttons (usually radio buttons). Automatically handles the mutex // condition by highlighting only one button at a time. #ifndef LL_LLRADIOGROUP_H #define LL_LLRADIOGROUP_H #include "lluictrl.h" #include "llcheckboxctrl.h" class LLFontGL; // Radio controls are checkbox controls with use_radio_style true class LLRadioCtrl : public LLCheckBoxCtrl { public: LLRadioCtrl(const LLString& name, const LLRect& rect, const LLString& label, const LLFontGL* font = NULL, void (*commit_callback)(LLUICtrl*, void*) = NULL, void* callback_userdata = NULL); /*virtual*/ ~LLRadioCtrl(); /*virtual*/ void setValue(const LLSD& value); }; class LLRadioGroup : public LLUICtrl { public: // Build a radio group. The number (0...n-1) of the currently selected // element will be stored in the named control. After the control is // changed the callback will be called. LLRadioGroup(const LLString& name, const LLRect& rect, const LLString& control_name, LLUICtrlCallback callback = NULL, void* userdata = NULL, BOOL border = TRUE); // Another radio group constructor, but this one doesn't rely on // needing a control LLRadioGroup(const LLString& name, const LLRect& rect, S32 initial_index, LLUICtrlCallback callback = NULL, void* userdata = NULL, BOOL border = TRUE); virtual ~LLRadioGroup(); virtual EWidgetType getWidgetType() const { return WIDGET_TYPE_RADIO_GROUP; } virtual LLString getWidgetTag() const { return LL_RADIO_GROUP_TAG; } virtual BOOL handleKeyHere(KEY key, MASK mask, BOOL called_from_parent); virtual void setEnabled(BOOL enabled); virtual LLXMLNodePtr getXML(bool save_children = true) const; static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory); void setIndexEnabled(S32 index, BOOL enabled); S32 getItemCount() { return mRadioButtons.size(); } // return the index value of the selected item S32 getSelectedIndex() const; // set the index value programatically BOOL setSelectedIndex(S32 index, BOOL from_event = FALSE); // Accept and retrieve strings of the radio group control names virtual void setValue(const LLSD& value ); virtual LLSD getValue() const; // Draw the group, but also fix the highlighting based on the // control. void draw(); // You must use this method to add buttons to a radio group. // Don't use addChild -- it won't set the callback function // correctly. LLRadioCtrl* addRadioButton(const LLString& name, const LLString& label, const LLRect& rect, const LLFontGL* font); LLRadioCtrl* getRadioButton(const S32& index) { return mRadioButtons[index]; } // Update the control as needed. Userdata must be a pointer to the // button. static void onClickButton(LLUICtrl* radio, void* userdata); protected: // protected function shared by the two constructors. void init(BOOL border); S32 mSelectedIndex; typedef std::vector button_list_t; button_list_t mRadioButtons; BOOL mHasBorder; }; #endif