/** * @file lleditmenuhandler.h * @authors Aaron Yonas, James Cook * * $LicenseInfo:firstyear=2006&license=viewergpl$ * * Copyright (c) 2006-2008, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LLEDITMENUHANDLER_H #define LLEDITMENUHANDLER_H // Interface used by menu system for plug-in hotkey/menu handling class LLEditMenuHandler { public: // this is needed even though this is just an interface class. virtual ~LLEditMenuHandler() {}; virtual void undo() {}; virtual BOOL canUndo() const { return FALSE; } virtual void redo() {}; virtual BOOL canRedo() const { return FALSE; } virtual void cut() {}; virtual BOOL canCut() const { return FALSE; } virtual void copy() {}; virtual BOOL canCopy() const { return FALSE; } virtual void paste() {}; virtual BOOL canPaste() const { return FALSE; } // "delete" is a keyword virtual void doDelete() {}; virtual BOOL canDoDelete() const { return FALSE; } virtual void selectAll() {}; virtual BOOL canSelectAll() const { return FALSE; } virtual void deselect() {}; virtual BOOL canDeselect() const { return FALSE; } virtual void duplicate() {}; virtual BOOL canDuplicate() const { return FALSE; } // TODO: Instead of being a public data member, it would be better to hide it altogether // and have a "set" method and then a bunch of static versions of the cut, copy, paste // methods, etc that operate on the current global instance. That would drastically // simplify the existing code that accesses this global variable by putting all the // null checks in the one implementation of those static methods. -MG static LLEditMenuHandler* gEditMenuHandler; }; #endif