/** * @file llrendersphere.h * @brief interface for the LLRenderSphere class. * * $LicenseInfo:firstyear=2001&license=internal$ * * Copyright (c) 2001-2008, Linden Research, Inc. * * The following source code is PROPRIETARY AND CONFIDENTIAL. Use of * this source code is governed by the Linden Lab Source Code Disclosure * Agreement ("Agreement") previously entered between you and Linden * Lab. By accessing, using, copying, modifying or distributing this * software, you acknowledge that you have been informed of your * obligations under the Agreement and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLRENDERSPHERE_H #define LL_LLRENDERSPHERE_H #include "llmath.h" #include "v3math.h" #include "v4math.h" #include "m3math.h" #include "m4math.h" #include "v4color.h" #include "llgl.h" void lat2xyz(LLVector3 * result, F32 lat, F32 lon); // utility routine class LLRenderSphere { public: LLGLuint mDList[5]; void prerender(); void cleanupGL(); void render(F32 pixel_area); // of a box of size 1.0 at that position void render(); // render at highest LOD }; extern LLRenderSphere gSphere; #endif