/** * @file llimagegl.cpp * @brief Generic GL image handler * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ // TODO: create 2 classes for images w/ and w/o discard levels? #include "linden_common.h" #include "llimagegl.h" #include "llerror.h" #include "llimage.h" #include "llmath.h" #include "llgl.h" #include "llrender.h" //---------------------------------------------------------------------------- const F32 MIN_TEXTURE_LIFETIME = 10.f; //statics LLGLuint LLImageGL::sCurrentBoundTextures[MAX_GL_TEXTURE_UNITS] = { 0 }; U32 LLImageGL::sUniqueCount = 0; U32 LLImageGL::sBindCount = 0; S32 LLImageGL::sGlobalTextureMemory = 0; S32 LLImageGL::sBoundTextureMemory = 0; S32 LLImageGL::sCurBoundTextureMemory = 0; S32 LLImageGL::sCount = 0; BOOL LLImageGL::sGlobalUseAnisotropic = FALSE; F32 LLImageGL::sLastFrameTime = 0.f; std::set LLImageGL::sImageList; //************************************************************************************** //below are functions for debug use //do not delete them even though they are not currently being used. void check_all_images() { for (std::set::iterator iter = LLImageGL::sImageList.begin(); iter != LLImageGL::sImageList.end(); iter++) { LLImageGL* glimage = *iter; if (glimage->getTexName() && glimage->isGLTextureCreated()) { gGL.getTexUnit(0)->bind(glimage) ; glimage->checkTexSize() ; gGL.getTexUnit(0)->unbind(glimage->getTarget()) ; } } } void LLImageGL::checkTexSize() const { if (gDebugGL && mTarget == GL_TEXTURE_2D) { GLint texname; glGetIntegerv(GL_TEXTURE_BINDING_2D, &texname); if (texname != mTexName) { llerrs << "Invalid texture bound!" << llendl; } stop_glerror() ; LLGLint x = 0, y = 0 ; glGetTexLevelParameteriv(mTarget, 0, GL_TEXTURE_WIDTH, (GLint*)&x); glGetTexLevelParameteriv(mTarget, 0, GL_TEXTURE_HEIGHT, (GLint*)&y) ; stop_glerror() ; if(!x || !y) { return ; } if(x != (mWidth >> mCurrentDiscardLevel) || y != (mHeight >> mCurrentDiscardLevel)) { llerrs << "wrong texture size and discard level!" << llendl ; } } } //end of debug functions //************************************************************************************** //---------------------------------------------------------------------------- //static S32 LLImageGL::dataFormatBits(S32 dataformat) { switch (dataformat) { case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return 4; case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return 8; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return 8; case GL_LUMINANCE: return 8; case GL_ALPHA: return 8; case GL_COLOR_INDEX: return 8; case GL_LUMINANCE_ALPHA: return 16; case GL_RGB: return 24; case GL_RGB8: return 24; case GL_RGBA: return 32; case GL_BGRA: return 32; // Used for QuickTime media textures on the Mac default: llerrs << "LLImageGL::Unknown format: " << dataformat << llendl; return 0; } } //static S32 LLImageGL::dataFormatBytes(S32 dataformat, S32 width, S32 height) { if (dataformat >= GL_COMPRESSED_RGB_S3TC_DXT1_EXT && dataformat <= GL_COMPRESSED_RGBA_S3TC_DXT5_EXT) { if (width < 4) width = 4; if (height < 4) height = 4; } S32 bytes ((width*height*dataFormatBits(dataformat)+7)>>3); S32 aligned = (bytes+3)&~3; return aligned; } //static S32 LLImageGL::dataFormatComponents(S32 dataformat) { switch (dataformat) { case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return 3; case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return 4; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return 4; case GL_LUMINANCE: return 1; case GL_ALPHA: return 1; case GL_COLOR_INDEX: return 1; case GL_LUMINANCE_ALPHA: return 2; case GL_RGB: return 3; case GL_RGBA: return 4; case GL_BGRA: return 4; // Used for QuickTime media textures on the Mac default: llerrs << "LLImageGL::Unknown format: " << dataformat << llendl; return 0; } } //---------------------------------------------------------------------------- // static void LLImageGL::updateStats(F32 current_time) { sLastFrameTime = current_time; sBoundTextureMemory = sCurBoundTextureMemory; sCurBoundTextureMemory = 0; } //static S32 LLImageGL::updateBoundTexMem(const S32 delta) { LLImageGL::sCurBoundTextureMemory += delta; return LLImageGL::sCurBoundTextureMemory; } //---------------------------------------------------------------------------- //static void LLImageGL::destroyGL(BOOL save_state) { for (S32 stage = 0; stage < gGLManager.mNumTextureUnits; stage++) { gGL.getTexUnit(stage)->unbind(LLTexUnit::TT_TEXTURE); } for (std::set::iterator iter = sImageList.begin(); iter != sImageList.end(); iter++) { LLImageGL* glimage = *iter; if (glimage->mTexName) { if (save_state && glimage->isGLTextureCreated() && glimage->mComponents) { glimage->mSaveData = new LLImageRaw; if(!glimage->readBackRaw(glimage->mCurrentDiscardLevel, glimage->mSaveData, false)) { glimage->mSaveData = NULL ; } } glimage->destroyGLTexture(); stop_glerror(); } } } //static void LLImageGL::restoreGL() { for (std::set::iterator iter = sImageList.begin(); iter != sImageList.end(); iter++) { LLImageGL* glimage = *iter; if(glimage->getTexName()) { llerrs << "tex name is not 0." << llendl ; } if (glimage->mSaveData.notNull()) { if (glimage->getComponents() && glimage->mSaveData->getComponents()) { glimage->createGLTexture(glimage->mCurrentDiscardLevel, glimage->mSaveData); stop_glerror(); } glimage->mSaveData = NULL; // deletes data } } } //---------------------------------------------------------------------------- //static BOOL LLImageGL::create(LLPointer& dest, BOOL usemipmaps) { dest = new LLImageGL(usemipmaps); return TRUE; } BOOL LLImageGL::create(LLPointer& dest, U32 width, U32 height, U8 components, BOOL usemipmaps) { dest = new LLImageGL(width, height, components, usemipmaps); return TRUE; } BOOL LLImageGL::create(LLPointer& dest, const LLImageRaw* imageraw, BOOL usemipmaps) { dest = new LLImageGL(imageraw, usemipmaps); return TRUE; } //---------------------------------------------------------------------------- LLImageGL::LLImageGL(BOOL usemipmaps) : mSaveData(0) { init(usemipmaps); setSize(0, 0, 0); sImageList.insert(this); sCount++; } LLImageGL::LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps) : mSaveData(0) { llassert( components <= 4 ); init(usemipmaps); setSize(width, height, components); sImageList.insert(this); sCount++; } LLImageGL::LLImageGL(const LLImageRaw* imageraw, BOOL usemipmaps) : mSaveData(0) { init(usemipmaps); setSize(0, 0, 0); sImageList.insert(this); sCount++; createGLTexture(0, imageraw); } LLImageGL::~LLImageGL() { LLImageGL::cleanup(); sImageList.erase(this); delete [] mPickMask; mPickMask = NULL; sCount--; } void LLImageGL::init(BOOL usemipmaps) { #ifdef DEBUG_MISS mMissed = FALSE; #endif mPickMask = NULL; mTextureMemory = 0; mLastBindTime = 0.f; mTarget = GL_TEXTURE_2D; mBindTarget = LLTexUnit::TT_TEXTURE; mUseMipMaps = usemipmaps; mHasMipMaps = FALSE; mAutoGenMips = FALSE; mTexName = 0; mIsResident = 0; mClampS = FALSE; mClampT = FALSE; mClampR = FALSE; mMagFilterNearest = FALSE; mMinFilterNearest = FALSE; mWidth = 0; mHeight = 0; mComponents = 0; mMaxDiscardLevel = MAX_DISCARD_LEVEL; mCurrentDiscardLevel = -1; mDontDiscard = FALSE; mFormatInternal = -1; mFormatPrimary = (LLGLenum) 0; mFormatType = GL_UNSIGNED_BYTE; mFormatSwapBytes = FALSE; mHasExplicitFormat = FALSE; mGLTextureCreated = FALSE ; } void LLImageGL::cleanup() { if (!gGLManager.mIsDisabled) { destroyGLTexture(); } mSaveData = NULL; // deletes data } //---------------------------------------------------------------------------- //this function is used to check the size of a texture image. //so dim should be a positive number static bool check_power_of_two(S32 dim) { if(dim < 0) { return false ; } if(!dim)//0 is a power-of-two number { return true ; } return !(dim & (dim - 1)) ; } //static bool LLImageGL::checkSize(S32 width, S32 height) { return check_power_of_two(width) && check_power_of_two(height); } void LLImageGL::setSize(S32 width, S32 height, S32 ncomponents) { if (width != mWidth || height != mHeight || ncomponents != mComponents) { // Check if dimensions are a power of two! if (!checkSize(width,height)) { llerrs << llformat("Texture has non power of two dimention: %dx%d",width,height) << llendl; } if (mTexName) { // llwarns << "Setting Size of LLImageGL with existing mTexName = " << mTexName << llendl; destroyGLTexture(); } mWidth = width; mHeight = height; mComponents = ncomponents; if (ncomponents > 0) { mMaxDiscardLevel = 0; while (width > 1 && height > 1 && mMaxDiscardLevel < MAX_DISCARD_LEVEL) { mMaxDiscardLevel++; width >>= 1; height >>= 1; } } else { mMaxDiscardLevel = MAX_DISCARD_LEVEL; } } } //---------------------------------------------------------------------------- // virtual void LLImageGL::dump() { llinfos << "mMaxDiscardLevel " << S32(mMaxDiscardLevel) << " mLastBindTime " << mLastBindTime << " mTarget " << S32(mTarget) << " mBindTarget " << S32(mBindTarget) << " mUseMipMaps " << S32(mUseMipMaps) << " mHasMipMaps " << S32(mHasMipMaps) << " mCurrentDiscardLevel " << S32(mCurrentDiscardLevel) << " mFormatInternal " << S32(mFormatInternal) << " mFormatPrimary " << S32(mFormatPrimary) << " mFormatType " << S32(mFormatType) << " mFormatSwapBytes " << S32(mFormatSwapBytes) << " mHasExplicitFormat " << S32(mHasExplicitFormat) #if DEBUG_MISS << " mMissed " << mMissed #endif << llendl; llinfos << " mTextureMemory " << mTextureMemory << " mTexNames " << mTexName << " mIsResident " << S32(mIsResident) << llendl; } //---------------------------------------------------------------------------- void LLImageGL::updateBindStats(void) const { if (mTexName != 0) { #ifdef DEBUG_MISS mMissed = ! getIsResident(TRUE); #endif sBindCount++; if (mLastBindTime != sLastFrameTime) { // we haven't accounted for this texture yet this frame sUniqueCount++; updateBoundTexMem(mTextureMemory); mLastBindTime = sLastFrameTime; } } } //virtual bool LLImageGL::bindError(const S32 stage) const { return false; } //virtual bool LLImageGL::bindDefaultImage(const S32 stage) const { return false; } void LLImageGL::setExplicitFormat( LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, BOOL swap_bytes ) { // Note: must be called before createTexture() // Note: it's up to the caller to ensure that the format matches the number of components. mHasExplicitFormat = TRUE; mFormatInternal = internal_format; mFormatPrimary = primary_format; if(type_format == 0) mFormatType = GL_UNSIGNED_BYTE; else mFormatType = type_format; mFormatSwapBytes = swap_bytes; } //---------------------------------------------------------------------------- void LLImageGL::setImage(const LLImageRaw* imageraw) { llassert((imageraw->getWidth() == getWidth(mCurrentDiscardLevel)) && (imageraw->getHeight() == getHeight(mCurrentDiscardLevel)) && (imageraw->getComponents() == getComponents())); const U8* rawdata = imageraw->getData(); setImage(rawdata, FALSE); } void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) { // LLFastTimer t1(LLFastTimer::FTM_TEMP1); bool is_compressed = false; if (mFormatPrimary >= GL_COMPRESSED_RGBA_S3TC_DXT1_EXT && mFormatPrimary <= GL_COMPRESSED_RGBA_S3TC_DXT5_EXT) { is_compressed = true; } { // LLFastTimer t2(LLFastTimer::FTM_TEMP2); llverify(gGL.getTexUnit(0)->bind(this)); } if (mUseMipMaps) { // LLFastTimer t2(LLFastTimer::FTM_TEMP3); if (data_hasmips) { // NOTE: data_in points to largest image; smaller images // are stored BEFORE the largest image for (S32 d=mCurrentDiscardLevel; d<=mMaxDiscardLevel; d++) { S32 w = getWidth(d); S32 h = getHeight(d); S32 gl_level = d-mCurrentDiscardLevel; if (d > mCurrentDiscardLevel) { data_in -= dataFormatBytes(mFormatPrimary, w, h); // see above comment } if (is_compressed) { // LLFastTimer t2(LLFastTimer::FTM_TEMP4); S32 tex_size = dataFormatBytes(mFormatPrimary, w, h); glCompressedTexImage2DARB(mTarget, gl_level, mFormatPrimary, w, h, 0, tex_size, (GLvoid *)data_in); stop_glerror(); } else { // LLFastTimer t2(LLFastTimer::FTM_TEMP4); if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); stop_glerror(); } glTexImage2D(mTarget, gl_level, mFormatInternal, w, h, 0, mFormatPrimary, GL_UNSIGNED_BYTE, (GLvoid*)data_in); updatePickMask(w, h, data_in); if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 0); stop_glerror(); } stop_glerror(); } stop_glerror(); } } else if (!is_compressed) { if (mAutoGenMips) { glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_GENERATE_MIPMAP_SGIS, TRUE); stop_glerror(); { // LLFastTimer t2(LLFastTimer::FTM_TEMP4); if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); stop_glerror(); } S32 w = getWidth(mCurrentDiscardLevel); S32 h = getHeight(mCurrentDiscardLevel); glTexImage2D(mTarget, 0, mFormatInternal, w, h, 0, mFormatPrimary, mFormatType, data_in); stop_glerror(); updatePickMask(w, h, data_in); if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 0); stop_glerror(); } } } else { // Create mips by hand // about 30% faster than autogen on ATI 9800, 50% slower on nVidia 4800 // ~4x faster than gluBuild2DMipmaps S32 width = getWidth(mCurrentDiscardLevel); S32 height = getHeight(mCurrentDiscardLevel); S32 nummips = mMaxDiscardLevel - mCurrentDiscardLevel + 1; S32 w = width, h = height; const U8* prev_mip_data = 0; const U8* cur_mip_data = 0; S32 prev_mip_size = 0; S32 cur_mip_size = 0; for (int m=0; m 0 && h > 0 && cur_mip_data); { // LLFastTimer t1(LLFastTimer::FTM_TEMP4); if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); stop_glerror(); } glTexImage2D(mTarget, m, mFormatInternal, w, h, 0, mFormatPrimary, mFormatType, cur_mip_data); stop_glerror(); if (m == 0) { updatePickMask(w, h, cur_mip_data); } if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 0); stop_glerror(); } } if (prev_mip_data && prev_mip_data != data_in) { delete[] prev_mip_data; } prev_mip_data = cur_mip_data; prev_mip_size = cur_mip_size; w >>= 1; h >>= 1; } if (prev_mip_data && prev_mip_data != data_in) { delete[] prev_mip_data; prev_mip_data = NULL; } } } else { llerrs << "Compressed Image has mipmaps but data does not (can not auto generate compressed mips)" << llendl; } mHasMipMaps = TRUE; } else { // LLFastTimer t2(LLFastTimer::FTM_TEMP5); S32 w = getWidth(); S32 h = getHeight(); if (is_compressed) { S32 tex_size = dataFormatBytes(mFormatPrimary, w, h); glCompressedTexImage2DARB(mTarget, 0, mFormatPrimary, w, h, 0, tex_size, (GLvoid *)data_in); stop_glerror(); } else { if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); stop_glerror(); } glTexImage2D(mTarget, 0, mFormatInternal, w, h, 0, mFormatPrimary, mFormatType, (GLvoid *)data_in); updatePickMask(w, h, data_in); stop_glerror(); if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 0); stop_glerror(); } } mHasMipMaps = FALSE; } stop_glerror(); mGLTextureCreated = true; } BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height) { if (!width || !height) { return TRUE; } if (mTexName == 0) { llwarns << "Setting subimage on image without GL texture" << llendl; return FALSE; } if (datap == NULL) { llwarns << "Setting subimage on image with NULL datap" << llendl; return FALSE; } if (x_pos == 0 && y_pos == 0 && width == getWidth() && height == getHeight() && data_width == width && data_height == height) { setImage(datap, FALSE); } else { if (mUseMipMaps) { dump(); llerrs << "setSubImage called with mipmapped image (not supported)" << llendl; } llassert_always(mCurrentDiscardLevel == 0); llassert_always(x_pos >= 0 && y_pos >= 0); if (((x_pos + width) > getWidth()) || (y_pos + height) > getHeight()) { dump(); llerrs << "Subimage not wholly in target image!" << " x_pos " << x_pos << " y_pos " << y_pos << " width " << width << " height " << height << " getWidth() " << getWidth() << " getHeight() " << getHeight() << llendl; } if ((x_pos + width) > data_width || (y_pos + height) > data_height) { dump(); llerrs << "Subimage not wholly in source image!" << " x_pos " << x_pos << " y_pos " << y_pos << " width " << width << " height " << height << " source_width " << data_width << " source_height " << data_height << llendl; } glPixelStorei(GL_UNPACK_ROW_LENGTH, data_width); stop_glerror(); if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); stop_glerror(); } datap += (y_pos * data_width + x_pos) * getComponents(); // Update the GL texture BOOL res = gGL.getTexUnit(0)->bindManual(mBindTarget, mTexName); if (!res) llerrs << "LLImageGL::setSubImage(): bindTexture failed" << llendl; stop_glerror(); glTexSubImage2D(mTarget, 0, x_pos, y_pos, width, height, mFormatPrimary, mFormatType, datap); stop_glerror(); if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 0); stop_glerror(); } glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); stop_glerror(); mGLTextureCreated = true; } return TRUE; } BOOL LLImageGL::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height) { return setSubImage(imageraw->getData(), imageraw->getWidth(), imageraw->getHeight(), x_pos, y_pos, width, height); } // Copy sub image from frame buffer BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height) { if (gGL.getTexUnit(0)->bind(this, true)) { glCopyTexSubImage2D(GL_TEXTURE_2D, 0, fb_x, fb_y, x_pos, y_pos, width, height); mGLTextureCreated = true; stop_glerror(); return TRUE; } else { return FALSE; } } //create an empty GL texture: just create a texture name //the texture is assiciate with some image by calling glTexImage outside LLImageGL BOOL LLImageGL::createGLTexture() { if (gGLManager.mIsDisabled) { llwarns << "Trying to create a texture while GL is disabled!" << llendl; return FALSE; } mGLTextureCreated = false ; //do not save this texture when gl is destroyed. llassert(gGLManager.mInited); stop_glerror(); if(mTexName) { glDeleteTextures(1, (reinterpret_cast(&mTexName))) ; } glGenTextures(1, (GLuint*)&mTexName); stop_glerror(); if (!mTexName) { llerrs << "LLImageGL::createGLTexture failed to make an empty texture" << llendl; } return TRUE ; } BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename/*=0*/) { if (gGLManager.mIsDisabled) { llwarns << "Trying to create a texture while GL is disabled!" << llendl; return FALSE; } mGLTextureCreated = false ; llassert(gGLManager.mInited); stop_glerror(); if (discard_level < 0) { llassert(mCurrentDiscardLevel >= 0); discard_level = mCurrentDiscardLevel; } discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel); // Actual image width/height = raw image width/height * 2^discard_level S32 w = imageraw->getWidth() << discard_level; S32 h = imageraw->getHeight() << discard_level; // setSize may call destroyGLTexture if the size does not match setSize(w, h, imageraw->getComponents()); if( !mHasExplicitFormat ) { switch (mComponents) { case 1: // Use luminance alpha (for fonts) mFormatInternal = GL_LUMINANCE8; mFormatPrimary = GL_LUMINANCE; mFormatType = GL_UNSIGNED_BYTE; break; case 2: // Use luminance alpha (for fonts) mFormatInternal = GL_LUMINANCE8_ALPHA8; mFormatPrimary = GL_LUMINANCE_ALPHA; mFormatType = GL_UNSIGNED_BYTE; break; case 3: mFormatInternal = GL_RGB8; mFormatPrimary = GL_RGB; mFormatType = GL_UNSIGNED_BYTE; break; case 4: mFormatInternal = GL_RGBA8; mFormatPrimary = GL_RGBA; mFormatType = GL_UNSIGNED_BYTE; break; default: llerrs << "Bad number of components for texture: " << (U32)getComponents() << llendl; } } const U8* rawdata = imageraw->getData(); return createGLTexture(discard_level, rawdata, FALSE, usename); } BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_hasmips, S32 usename) { llassert(data_in); if (discard_level < 0) { llassert(mCurrentDiscardLevel >= 0); discard_level = mCurrentDiscardLevel; } discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel); if (mTexName != 0 && discard_level == mCurrentDiscardLevel) { // This will only be true if the size has not changed setImage(data_in, data_hasmips); return TRUE; } GLuint old_name = mTexName; // S32 old_discard = mCurrentDiscardLevel; if (usename != 0) { mTexName = usename; } else { glGenTextures(1, (GLuint*)&mTexName); stop_glerror(); { // LLFastTimer t1(LLFastTimer::FTM_TEMP6); llverify(gGL.getTexUnit(0)->bind(this)); glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_BASE_LEVEL, 0); glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MAX_LEVEL, mMaxDiscardLevel-discard_level); } } if (!mTexName) { llerrs << "LLImageGL::createGLTexture failed to make texture" << llendl; } if (mUseMipMaps) { mAutoGenMips = gGLManager.mHasMipMapGeneration; #if LL_DARWIN // On the Mac GF2 and GF4MX drivers, auto mipmap generation doesn't work right with alpha-only textures. if(gGLManager.mIsGF2or4MX && (mFormatInternal == GL_ALPHA8) && (mFormatPrimary == GL_ALPHA)) { mAutoGenMips = FALSE; } #endif } mCurrentDiscardLevel = discard_level; setImage(data_in, data_hasmips); setClamp(mClampS, mClampT); setMipFilterNearest(mMagFilterNearest); // things will break if we don't unbind after creation gGL.getTexUnit(0)->unbind(mBindTarget); stop_glerror(); if (old_name != 0) { sGlobalTextureMemory -= mTextureMemory; glDeleteTextures(1, &old_name); stop_glerror(); } mTextureMemory = getMipBytes(discard_level); sGlobalTextureMemory += mTextureMemory; // mark this as bound at this point, so we don't throw it out immediately mLastBindTime = sLastFrameTime; return TRUE; } BOOL LLImageGL::setDiscardLevel(S32 discard_level) { llassert(discard_level >= 0); llassert(mCurrentDiscardLevel >= 0); discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel); if (mDontDiscard) { // don't discard! return FALSE; } else if (discard_level == mCurrentDiscardLevel) { // nothing to do return FALSE; } else if (discard_level < mCurrentDiscardLevel) { // larger image dump(); llerrs << "LLImageGL::setDiscardLevel() called with larger discard level; use createGLTexture()" << llendl; return FALSE; } else if (mUseMipMaps) { LLPointer imageraw = new LLImageRaw; while(discard_level > mCurrentDiscardLevel) { if (readBackRaw(discard_level, imageraw, false)) { break; } discard_level--; } if (discard_level == mCurrentDiscardLevel) { // unable to increase the discard level return FALSE; } return createGLTexture(discard_level, imageraw); } else { #if !LL_LINUX && !LL_SOLARIS // *FIX: This should not be skipped for the linux client. llerrs << "LLImageGL::setDiscardLevel() called on image without mipmaps" << llendl; #endif return FALSE; } } BOOL LLImageGL::isValidForSculpt(S32 discard_level, S32 image_width, S32 image_height, S32 ncomponents) { assert_glerror(); S32 gl_discard = discard_level - mCurrentDiscardLevel; LLGLint glwidth = 0; glGetTexLevelParameteriv(mTarget, gl_discard, GL_TEXTURE_WIDTH, (GLint*)&glwidth); LLGLint glheight = 0; glGetTexLevelParameteriv(mTarget, gl_discard, GL_TEXTURE_HEIGHT, (GLint*)&glheight); LLGLint glcomponents = 0 ; glGetTexLevelParameteriv(mTarget, gl_discard, GL_TEXTURE_INTERNAL_FORMAT, (GLint*)&glcomponents); assert_glerror(); return glwidth >= image_width && glheight >= image_height && (GL_RGB8 == glcomponents || GL_RGBA8 == glcomponents) ; } BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) { if (discard_level < 0) { discard_level = mCurrentDiscardLevel; } if (mTexName == 0 || discard_level < mCurrentDiscardLevel || discard_level > mMaxDiscardLevel ) { return FALSE; } S32 gl_discard = discard_level - mCurrentDiscardLevel; //explicitly unbind texture gGL.getTexUnit(0)->unbind(mBindTarget); llverify(gGL.getTexUnit(0)->bind(this)); //debug code, leave it there commented. //checkTexSize() ; LLGLint glwidth = 0; glGetTexLevelParameteriv(mTarget, gl_discard, GL_TEXTURE_WIDTH, (GLint*)&glwidth); if (glwidth == 0) { // No mip data smaller than current discard level return FALSE; } S32 width = getWidth(discard_level); S32 height = getHeight(discard_level); S32 ncomponents = getComponents(); if (ncomponents == 0) { return FALSE; } if(width < glwidth) { llwarns << "texture size is smaller than it should be." << llendl ; llwarns << "width: " << width << " glwidth: " << glwidth << " mWidth: " << mWidth << " mCurrentDiscardLevel: " << (S32)mCurrentDiscardLevel << " discard_level: " << (S32)discard_level << llendl ; return FALSE ; } if (width <= 0 || width > 2048 || height <= 0 || height > 2048 || ncomponents < 1 || ncomponents > 4) { llerrs << llformat("LLImageGL::readBackRaw: bogus params: %d x %d x %d",width,height,ncomponents) << llendl; } LLGLint is_compressed = 0; if (compressed_ok) { glGetTexLevelParameteriv(mTarget, is_compressed, GL_TEXTURE_COMPRESSED, (GLint*)&is_compressed); } //----------------------------------------------------------------------------------------------- GLenum error ; while((error = glGetError()) != GL_NO_ERROR) { llwarns << "GL Error happens before reading back texture. Error code: " << error << llendl ; } //----------------------------------------------------------------------------------------------- if (is_compressed) { LLGLint glbytes; glGetTexLevelParameteriv(mTarget, gl_discard, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, (GLint*)&glbytes); if(!imageraw->allocateDataSize(width, height, ncomponents, glbytes)) { llwarns << "Memory allocation failed for reading back texture. Size is: " << glbytes << llendl ; llwarns << "width: " << width << "height: " << height << "components: " << ncomponents << llendl ; return FALSE ; } glGetCompressedTexImageARB(mTarget, gl_discard, (GLvoid*)(imageraw->getData())); //stop_glerror(); } else { if(!imageraw->allocateDataSize(width, height, ncomponents)) { llwarns << "Memory allocation failed for reading back texture." << llendl ; llwarns << "width: " << width << "height: " << height << "components: " << ncomponents << llendl ; return FALSE ; } glGetTexImage(GL_TEXTURE_2D, gl_discard, mFormatPrimary, mFormatType, (GLvoid*)(imageraw->getData())); //stop_glerror(); } //----------------------------------------------------------------------------------------------- if((error = glGetError()) != GL_NO_ERROR) { llwarns << "GL Error happens after reading back texture. Error code: " << error << llendl ; imageraw->deleteData() ; while((error = glGetError()) != GL_NO_ERROR) { llwarns << "GL Error happens after reading back texture. Error code: " << error << llendl ; } return FALSE ; } //----------------------------------------------------------------------------------------------- return TRUE ; } void LLImageGL::destroyGLTexture() { if (mTexName != 0) { stop_glerror(); for (int i = 0; i < gGLManager.mNumTextureUnits; i++) { if (sCurrentBoundTextures[i] == mTexName) { gGL.getTexUnit(i)->unbind(LLTexUnit::TT_TEXTURE); stop_glerror(); } } sGlobalTextureMemory -= mTextureMemory; mTextureMemory = 0; glDeleteTextures(1, (GLuint*)&mTexName); mTexName = 0; mGLTextureCreated = FALSE ; stop_glerror(); } } //---------------------------------------------------------------------------- void LLImageGL::glClampCubemap (BOOL clamps, BOOL clampt, BOOL clampr) { glTexParameteri (GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S, clamps ? GL_CLAMP_TO_EDGE : GL_REPEAT); glTexParameteri (GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_T, clamps ? GL_CLAMP_TO_EDGE : GL_REPEAT); glTexParameteri (GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_R, clamps ? GL_CLAMP_TO_EDGE : GL_REPEAT); } void LLImageGL::glClamp (BOOL clamps, BOOL clampt) { if (mTexName != 0) { glTexParameteri (LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_WRAP_S, clamps ? GL_CLAMP_TO_EDGE : GL_REPEAT); glTexParameteri (LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_WRAP_T, clampt ? GL_CLAMP_TO_EDGE : GL_REPEAT); } } void LLImageGL::setClampCubemap (BOOL clamps, BOOL clampt, BOOL clampr) { mClampS = clamps; mClampT = clampt; mClampR = clampr; glClampCubemap (clamps, clampt, clampr); } void LLImageGL::setClamp(BOOL clamps, BOOL clampt) { mClampS = clamps; mClampT = clampt; glClamp (clamps, clampt); } void LLImageGL::overrideClamp (BOOL clamps, BOOL clampt) { glClamp (clamps, clampt); } void LLImageGL::restoreClamp (void) { glClamp (mClampS, mClampT); } void LLImageGL::setMipFilterNearest(BOOL mag_nearest, BOOL min_nearest) { mMagFilterNearest = mag_nearest; mMinFilterNearest = min_nearest; if (mTexName != 0) { if (mMinFilterNearest) { glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MIN_FILTER, GL_NEAREST); } else if (mHasMipMaps) { glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); } else { glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MIN_FILTER, GL_LINEAR); } if (mMagFilterNearest) { glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MAG_FILTER, GL_NEAREST); } else { glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MAG_FILTER, GL_LINEAR); } if (gGLManager.mHasAnisotropic) { if (sGlobalUseAnisotropic && !mMagFilterNearest) { F32 largest_anisotropy; glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &largest_anisotropy); glTexParameterf(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MAX_ANISOTROPY_EXT, largest_anisotropy); } else { glTexParameterf(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.f); } } stop_glerror(); } } BOOL LLImageGL::getIsResident(BOOL test_now) { if (test_now) { if (mTexName != 0) { glAreTexturesResident(1, (GLuint*)&mTexName, &mIsResident); } else { mIsResident = FALSE; } } return mIsResident; } S32 LLImageGL::getHeight(S32 discard_level) const { if (discard_level < 0) { discard_level = mCurrentDiscardLevel; } S32 height = mHeight >> discard_level; if (height < 1) height = 1; return height; } S32 LLImageGL::getWidth(S32 discard_level) const { if (discard_level < 0) { discard_level = mCurrentDiscardLevel; } S32 width = mWidth >> discard_level; if (width < 1) width = 1; return width; } S32 LLImageGL::getBytes(S32 discard_level) const { if (discard_level < 0) { discard_level = mCurrentDiscardLevel; } S32 w = mWidth>>discard_level; S32 h = mHeight>>discard_level; if (w == 0) w = 1; if (h == 0) h = 1; return dataFormatBytes(mFormatPrimary, w, h); } S32 LLImageGL::getMipBytes(S32 discard_level) const { if (discard_level < 0) { discard_level = mCurrentDiscardLevel; } S32 w = mWidth>>discard_level; S32 h = mHeight>>discard_level; S32 res = dataFormatBytes(mFormatPrimary, w, h); if (mUseMipMaps) { while (w > 1 && h > 1) { w >>= 1; if (w == 0) w = 1; h >>= 1; if (h == 0) h = 1; res += dataFormatBytes(mFormatPrimary, w, h); } } return res; } BOOL LLImageGL::getBoundRecently() const { return (BOOL)(sLastFrameTime - mLastBindTime < MIN_TEXTURE_LIFETIME); } void LLImageGL::setTarget(const LLGLenum target, const LLTexUnit::eTextureType bind_target) { mTarget = target; mBindTarget = bind_target; } void LLImageGL::updatePickMask(S32 width, S32 height, const U8* data_in) { if (mFormatType != GL_UNSIGNED_BYTE || mFormatPrimary != GL_RGBA) { //cannot generate a pick mask for this texture delete [] mPickMask; mPickMask = NULL; return; } U32 pick_width = width/2; U32 pick_height = height/2; U32 size = llmax(pick_width, (U32) 1) * llmax(pick_height, (U32) 1); size = size/8 + 1; delete[] mPickMask; mPickMask = new U8[size]; memset(mPickMask, 0, sizeof(U8) * size); U32 pick_bit = 0; for (S32 y = 0; y < height; y += 2) { for (S32 x = 0; x < width; x += 2) { U8 alpha = data_in[(y*width+x)*4+3]; if (alpha > 32) { U32 pick_idx = pick_bit/8; U32 pick_offset = pick_bit%8; if (pick_idx >= size) { llerrs << "WTF?" << llendl; } mPickMask[pick_idx] |= 1 << pick_offset; } ++pick_bit; } } } BOOL LLImageGL::getMask(const LLVector2 &tc) { BOOL res = TRUE; if (mPickMask) { S32 width = getWidth()/2; S32 height = getHeight()/2; F32 u = tc.mV[0] - floorf(tc.mV[0]); F32 v = tc.mV[1] - floorf(tc.mV[1]); if (u < 0.f || u > 1.f || v < 0.f || v > 1.f) { llerrs << "WTF?" << llendl; } S32 x = (S32)(u * width); S32 y = (S32)(v * height); S32 idx = y*width+x; S32 offset = idx%8; res = mPickMask[idx/8] & (1 << offset) ? TRUE : FALSE; } return res; } //---------------------------------------------------------------------------- // Manual Mip Generation /* S32 width = getWidth(discard_level); S32 height = getHeight(discard_level); S32 w = width, h = height; S32 nummips = 1; while (w > 4 && h > 4) { w >>= 1; h >>= 1; nummips++; } stop_glerror(); w = width, h = height; const U8* prev_mip_data = 0; const U8* cur_mip_data = 0; for (int m=0; m 0 && h > 0 && cur_mip_data); U8 test = cur_mip_data[w*h*mComponents-1]; { glTexImage2D(mTarget, m, mFormatInternal, w, h, 0, mFormatPrimary, mFormatType, cur_mip_data); stop_glerror(); } if (prev_mip_data && prev_mip_data != rawdata) { delete prev_mip_data; } prev_mip_data = cur_mip_data; w >>= 1; h >>= 1; } if (prev_mip_data && prev_mip_data != rawdata) { delete prev_mip_data; } glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, nummips); */