<<<<<<< .working #error This file has been renamed llrender.h ======= /** * @file llglimmediate.h * @brief LLGLImmediate definition * * This class acts as a wrapper for OpenGL immediate calls concerning glBegin and glEnd. * The goal of this class is to minimize the number of api calls due to legacy rendering * code, and to define an interface for a multiple rendering API abstraction of the UI * rendering. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2008, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLGLIMMEDIATE_H #define LL_LLGLIMMEDIATE_H #include "stdtypes.h" #include "llgltypes.h" #include "llglheaders.h" #include "llvertexbuffer.h" class LLGLImmediate { public: LLGLImmediate(); void translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z); void scalef(const GLfloat& x, const GLfloat& y, const GLfloat& z); void pushMatrix(); void popMatrix(); void blendFunc(GLenum sfactor, GLenum dfactor); void flush(); void begin(const GLuint& mode); void end(); void vertex2i(const GLint& x, const GLint& y); void vertex2f(const GLfloat& x, const GLfloat& y); void vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z); void vertex2fv(const GLfloat* v); void vertex3fv(const GLfloat* v); void texCoord2i(const GLint& x, const GLint& y); void texCoord2f(const GLfloat& x, const GLfloat& y); void texCoord2fv(const GLfloat* tc); void color4ub(const GLubyte& r, const GLubyte& g, const GLubyte& b, const GLubyte& a); void color4f(const GLfloat& r, const GLfloat& g, const GLfloat& b, const GLfloat& a); void color4fv(const GLfloat* c); void color3f(const GLfloat& r, const GLfloat& g, const GLfloat& b); void color3fv(const GLfloat* c); void color4ubv(const GLubyte* c); typedef struct { GLfloat v[3]; GLubyte c[4]; GLfloat uv[2]; } Vertex; private: U32 mCount; U32 mMode; LLPointer mBuffer; LLStrider mVerticesp; LLStrider mTexcoordsp; LLStrider mColorsp; }; extern LLGLImmediate gGL; #endif >>>>>>> .merge-right.r88690