<<<<<<< .working #error This file has been renamed llrender.cpp ======= /** * @file llglimmediate.cpp * @brief LLGLImmediate implementation * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2008, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "linden_common.h" #include "llglimmediate.h" #include "llvertexbuffer.h" LLGLImmediate gGL; const U32 immediate_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXCOORD; LLGLImmediate::LLGLImmediate() { mCount = 0; mMode = LLVertexBuffer::TRIANGLES; mBuffer = new LLVertexBuffer(immediate_mask, 0); mBuffer->allocateBuffer(4096, 0, TRUE); mBuffer->getVertexStrider(mVerticesp); mBuffer->getTexCoordStrider(mTexcoordsp); mBuffer->getColorStrider(mColorsp); } void LLGLImmediate::translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z) { flush(); glTranslatef(x,y,z); } void LLGLImmediate::scalef(const GLfloat& x, const GLfloat& y, const GLfloat& z) { flush(); glScalef(x,y,z); } void LLGLImmediate::pushMatrix() { flush(); glPushMatrix(); } void LLGLImmediate::popMatrix() { flush(); glPopMatrix(); } void LLGLImmediate::blendFunc(GLenum sfactor, GLenum dfactor) { flush(); glBlendFunc(sfactor, dfactor); } void LLGLImmediate::begin(const GLuint& mode) { if (mode != mMode) { if (mMode == LLVertexBuffer::QUADS || mMode == LLVertexBuffer::LINES || mMode == LLVertexBuffer::TRIANGLES || mMode == LLVertexBuffer::POINTS) { flush(); } else if (mCount != 0) { llerrs << "gGL.begin() called redundantly." << llendl; } mMode = mode; } } void LLGLImmediate::end() { if (mCount == 0) { return; //IMM_ERRS << "GL begin and end called with no vertices specified." << llendl; } if ((mMode != LLVertexBuffer::QUADS && mMode != LLVertexBuffer::LINES && mMode != LLVertexBuffer::TRIANGLES && mMode != LLVertexBuffer::POINTS) || mCount > 2048) { flush(); } } void LLGLImmediate::flush() { if (mCount > 0) { #if 0 if (!glIsEnabled(GL_VERTEX_ARRAY)) { llerrs << "foo 1" << llendl; } if (!glIsEnabled(GL_COLOR_ARRAY)) { llerrs << "foo 2" << llendl; } if (!glIsEnabled(GL_TEXTURE_COORD_ARRAY)) { llerrs << "foo 3" << llendl; } if (glIsEnabled(GL_NORMAL_ARRAY)) { llerrs << "foo 7" << llendl; } GLvoid* pointer; glGetPointerv(GL_VERTEX_ARRAY_POINTER, &pointer); if (pointer != &(mBuffer[0].v)) { llerrs << "foo 4" << llendl; } glGetPointerv(GL_COLOR_ARRAY_POINTER, &pointer); if (pointer != &(mBuffer[0].c)) { llerrs << "foo 5" << llendl; } glGetPointerv(GL_TEXTURE_COORD_ARRAY_POINTER, &pointer); if (pointer != &(mBuffer[0].uv)) { llerrs << "foo 6" << llendl; } #endif mBuffer->setBuffer(immediate_mask); mBuffer->drawArrays(mMode, 0, mCount); mVerticesp[0] = mVerticesp[mCount]; mTexcoordsp[0] = mTexcoordsp[mCount]; mColorsp[0] = mColorsp[mCount]; mCount = 0; } } void LLGLImmediate::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) { if (mCount >= 4096) { // llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl; return; } mVerticesp[mCount] = LLVector3(x,y,z); mCount++; if (mCount < 4096) { mVerticesp[mCount] = mVerticesp[mCount-1]; mColorsp[mCount] = mColorsp[mCount-1]; mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; } } void LLGLImmediate::vertex2i(const GLint& x, const GLint& y) { vertex3f((GLfloat) x, (GLfloat) y, 0); } void LLGLImmediate::vertex2f(const GLfloat& x, const GLfloat& y) { vertex3f(x,y,0); } void LLGLImmediate::vertex2fv(const GLfloat* v) { vertex3f(v[0], v[1], 0); } void LLGLImmediate::vertex3fv(const GLfloat* v) { vertex3f(v[0], v[1], v[2]); } void LLGLImmediate::texCoord2f(const GLfloat& x, const GLfloat& y) { mTexcoordsp[mCount] = LLVector2(x,y); } void LLGLImmediate::texCoord2i(const GLint& x, const GLint& y) { texCoord2f((GLfloat) x, (GLfloat) y); } void LLGLImmediate::texCoord2fv(const GLfloat* tc) { texCoord2f(tc[0], tc[1]); } void LLGLImmediate::color4ub(const GLubyte& r, const GLubyte& g, const GLubyte& b, const GLubyte& a) { mColorsp[mCount] = LLColor4U(r,g,b,a); } void LLGLImmediate::color4ubv(const GLubyte* c) { color4ub(c[0], c[1], c[2], c[3]); } void LLGLImmediate::color4f(const GLfloat& r, const GLfloat& g, const GLfloat& b, const GLfloat& a) { color4ub((GLubyte) (llclamp(r, 0.f, 1.f)*255), (GLubyte) (llclamp(g, 0.f, 1.f)*255), (GLubyte) (llclamp(b, 0.f, 1.f)*255), (GLubyte) (llclamp(a, 0.f, 1.f)*255)); } void LLGLImmediate::color4fv(const GLfloat* c) { color4f(c[0],c[1],c[2],c[3]); } void LLGLImmediate::color3f(const GLfloat& r, const GLfloat& g, const GLfloat& b) { color4f(r,g,b,1); } void LLGLImmediate::color3fv(const GLfloat* c) { color4f(c[0],c[1],c[2],1); } >>>>>>> .merge-right.r88690