/** * @file llglheaders.h * @brief LLGL definitions * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2008, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLGLHEADERS_H #define LL_LLGLHEADERS_H #if LL_MESA //---------------------------------------------------------------------------- // MESA headers // quotes so we get libraries/.../GL/ version #define GL_GLEXT_PROTOTYPES #include "GL/gl.h" #include "GL/glext.h" #include "GL/glu.h" // The __APPLE__ kludge is to make glh_extensions.h not symbol-clash horribly # define __APPLE__ # include "GL/glh_extensions.h" # undef __APPLE__ #elif LL_LINUX //---------------------------------------------------------------------------- // Linux, MESA headers, but not necessarily assuming MESA runtime. // quotes so we get libraries/.../GL/ version #include "GL/gl.h" #include "GL/glext.h" #include "GL/glu.h" #if LL_LINUX && !LL_MESA_HEADLESS // The __APPLE__ kludge is to make glh_extensions.h not symbol-clash horribly # define __APPLE__ # include "GL/glh_extensions.h" # undef __APPLE__ /* Although SDL very likely ends up calling glXGetProcAddress() itself, if we use SDL_GL_GetProcAddress() then we get bogus addresses back on some systems. Weird. */ /*# include "SDL/SDL.h" # define GLH_EXT_GET_PROC_ADDRESS(p) SDL_GL_GetProcAddress(p) */ #define GLX_GLXEXT_PROTOTYPES 1 # include "GL/glx.h" # include "GL/glxext.h" // Use glXGetProcAddressARB instead of glXGetProcAddress - the ARB symbol // is considered 'legacy' but works on more machines. # define GLH_EXT_GET_PROC_ADDRESS(p) glXGetProcAddressARB((const GLubyte*)(p)) // Whee, the X headers define 'Status'. Undefine to avoid confusion. #undef Status #endif // LL_LINUX && !LL_MESA_HEADLESS // GL_ARB_vertex_buffer_object extern PFNGLBINDBUFFERARBPROC glBindBufferARB; extern PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB; extern PFNGLGENBUFFERSARBPROC glGenBuffersARB; extern PFNGLISBUFFERARBPROC glIsBufferARB; extern PFNGLBUFFERDATAARBPROC glBufferDataARB; extern PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB; extern PFNGLGETBUFFERSUBDATAARBPROC glGetBufferSubDataARB; extern PFNGLMAPBUFFERARBPROC glMapBufferARB; extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB; extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB; extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB; // GL_ATI_vertex_array_object extern PFNGLNEWOBJECTBUFFERATIPROC glNewObjectBufferATI; extern PFNGLISOBJECTBUFFERATIPROC glIsObjectBufferATI; extern PFNGLUPDATEOBJECTBUFFERATIPROC glUpdateObjectBufferATI; extern PFNGLGETOBJECTBUFFERFVATIPROC glGetObjectBufferfvATI; extern PFNGLGETOBJECTBUFFERIVATIPROC glGetObjectBufferivATI; extern PFNGLFREEOBJECTBUFFERATIPROC glFreeObjectBufferATI; extern PFNGLARRAYOBJECTATIPROC glArrayObjectATI; extern PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glVertexAttribArrayObjectATI; extern PFNGLGETARRAYOBJECTFVATIPROC glGetArrayObjectfvATI; extern PFNGLGETARRAYOBJECTIVATIPROC glGetArrayObjectivATI; extern PFNGLVARIANTARRAYOBJECTATIPROC glVariantObjectArrayATI; extern PFNGLGETVARIANTARRAYOBJECTFVATIPROC glGetVariantArrayObjectfvATI; extern PFNGLGETVARIANTARRAYOBJECTIVATIPROC glGetVariantArrayObjectivATI; // GL_ARB_occlusion_query extern PFNGLGENQUERIESARBPROC glGenQueriesARB; extern PFNGLDELETEQUERIESARBPROC glDeleteQueriesARB; extern PFNGLISQUERYARBPROC glIsQueryARB; extern PFNGLBEGINQUERYARBPROC glBeginQueryARB; extern PFNGLENDQUERYARBPROC glEndQueryARB; extern PFNGLGETQUERYIVARBPROC glGetQueryivARB; extern PFNGLGETQUERYOBJECTIVARBPROC glGetQueryObjectivARB; extern PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB; // GL_ARB_point_parameters extern PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB; extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB; // GL_ARB_shader_objects extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB; extern PFNGLGETHANDLEARBPROC glGetHandleARB; extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB; extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB; extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB; extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB; extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB; extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB; extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB; extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB; extern PFNGLVALIDATEPROGRAMARBPROC glValidateProgramARB; extern PFNGLUNIFORM1FARBPROC glUniform1fARB; extern PFNGLUNIFORM2FARBPROC glUniform2fARB; extern PFNGLUNIFORM3FARBPROC glUniform3fARB; extern PFNGLUNIFORM4FARBPROC glUniform4fARB; extern PFNGLUNIFORM1IARBPROC glUniform1iARB; extern PFNGLUNIFORM2IARBPROC glUniform2iARB; extern PFNGLUNIFORM3IARBPROC glUniform3iARB; extern PFNGLUNIFORM4IARBPROC glUniform4iARB; extern PFNGLUNIFORM1FVARBPROC glUniform1fvARB; extern PFNGLUNIFORM2FVARBPROC glUniform2fvARB; extern PFNGLUNIFORM3FVARBPROC glUniform3fvARB; extern PFNGLUNIFORM4FVARBPROC glUniform4fvARB; extern PFNGLUNIFORM1IVARBPROC glUniform1ivARB; extern PFNGLUNIFORM2IVARBPROC glUniform2ivARB; extern PFNGLUNIFORM3IVARBPROC glUniform3ivARB; extern PFNGLUNIFORM4IVARBPROC glUniform4ivARB; extern PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB; extern PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB; extern PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB; extern PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB; extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB; extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB; extern PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB; extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB; extern PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB; extern PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB; extern PFNGLGETUNIFORMIVARBPROC glGetUniformivARB; extern PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB; // GL_ARB_vertex_shader extern PFNGLVERTEXATTRIB1DARBPROC glVertexAttrib1dARB; extern PFNGLVERTEXATTRIB1DVARBPROC glVertexAttrib1dvARB; extern PFNGLVERTEXATTRIB1FARBPROC glVertexAttrib1fARB; extern PFNGLVERTEXATTRIB1FVARBPROC glVertexAttrib1fvARB; extern PFNGLVERTEXATTRIB1SARBPROC glVertexAttrib1sARB; extern PFNGLVERTEXATTRIB1SVARBPROC glVertexAttrib1svARB; extern PFNGLVERTEXATTRIB2DARBPROC glVertexAttrib2dARB; extern PFNGLVERTEXATTRIB2DVARBPROC glVertexAttrib2dvARB; extern PFNGLVERTEXATTRIB2FARBPROC glVertexAttrib2fARB; extern PFNGLVERTEXATTRIB2FVARBPROC glVertexAttrib2fvARB; extern PFNGLVERTEXATTRIB2SARBPROC glVertexAttrib2sARB; extern PFNGLVERTEXATTRIB2SVARBPROC glVertexAttrib2svARB; extern PFNGLVERTEXATTRIB3DARBPROC glVertexAttrib3dARB; extern PFNGLVERTEXATTRIB3DVARBPROC glVertexAttrib3dvARB; extern PFNGLVERTEXATTRIB3FARBPROC glVertexAttrib3fARB; extern PFNGLVERTEXATTRIB3FVARBPROC glVertexAttrib3fvARB; extern PFNGLVERTEXATTRIB3SARBPROC glVertexAttrib3sARB; extern PFNGLVERTEXATTRIB3SVARBPROC glVertexAttrib3svARB; extern PFNGLVERTEXATTRIB4NBVARBPROC glVertexAttrib4nbvARB; extern PFNGLVERTEXATTRIB4NIVARBPROC glVertexAttrib4nivARB; extern PFNGLVERTEXATTRIB4NSVARBPROC glVertexAttrib4nsvARB; extern PFNGLVERTEXATTRIB4NUBARBPROC glVertexAttrib4nubARB; extern PFNGLVERTEXATTRIB4NUBVARBPROC glVertexAttrib4nubvARB; extern PFNGLVERTEXATTRIB4NUIVARBPROC glVertexAttrib4nuivARB; extern PFNGLVERTEXATTRIB4NUSVARBPROC glVertexAttrib4nusvARB; extern PFNGLVERTEXATTRIB4BVARBPROC glVertexAttrib4bvARB; extern PFNGLVERTEXATTRIB4DARBPROC glVertexAttrib4dARB; extern PFNGLVERTEXATTRIB4DVARBPROC glVertexAttrib4dvARB; extern PFNGLVERTEXATTRIB4FARBPROC glVertexAttrib4fARB; extern PFNGLVERTEXATTRIB4FVARBPROC glVertexAttrib4fvARB; extern PFNGLVERTEXATTRIB4IVARBPROC glVertexAttrib4ivARB; extern PFNGLVERTEXATTRIB4SARBPROC glVertexAttrib4sARB; extern PFNGLVERTEXATTRIB4SVARBPROC glVertexAttrib4svARB; extern PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB; extern PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB; extern PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB; extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB; extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB; extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB; extern PFNGLPROGRAMSTRINGARBPROC glProgramStringARB; extern PFNGLBINDPROGRAMARBPROC glBindProgramARB; extern PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB; extern PFNGLGENPROGRAMSARBPROC glGenProgramsARB; extern PFNGLPROGRAMENVPARAMETER4DARBPROC glProgramEnvParameter4dARB; extern PFNGLPROGRAMENVPARAMETER4DVARBPROC glProgramEnvParameter4dvARB; extern PFNGLPROGRAMENVPARAMETER4FARBPROC glProgramEnvParameter4fARB; extern PFNGLPROGRAMENVPARAMETER4FVARBPROC glProgramEnvParameter4fvARB; extern PFNGLPROGRAMLOCALPARAMETER4DARBPROC glProgramLocalParameter4dARB; extern PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glProgramLocalParameter4dvARB; extern PFNGLPROGRAMLOCALPARAMETER4FARBPROC glProgramLocalParameter4fARB; extern PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB; extern PFNGLGETPROGRAMENVPARAMETERDVARBPROC glGetProgramEnvParameterdvARB; extern PFNGLGETPROGRAMENVPARAMETERFVARBPROC glGetProgramEnvParameterfvARB; extern PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glGetProgramLocalParameterdvARB; extern PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glGetProgramLocalParameterfvARB; extern PFNGLGETPROGRAMIVARBPROC glGetProgramivARB; extern PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB; extern PFNGLGETVERTEXATTRIBDVARBPROC glGetVertexAttribdvARB; extern PFNGLGETVERTEXATTRIBFVARBPROC glGetVertexAttribfvARB; extern PFNGLGETVERTEXATTRIBIVARBPROC glGetVertexAttribivARB; extern PFNGLGETVERTEXATTRIBPOINTERVARBPROC glGetVertexAttribPointervARB; extern PFNGLISPROGRAMARBPROC glIsProgramARB; extern PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB; extern PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB; extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB; extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glCompressedTexImage2DARB; extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glGetCompressedTexImageARB; extern PFNGLCOLORTABLEEXTPROC glColorTableEXT; //GL_EXT_framebuffer_object extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT; extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT; extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT; extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT; extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT; extern PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT; extern PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT; extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT; extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT; extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT; extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT; extern PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT; extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT; extern PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT; extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT; extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT; extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT; #elif LL_WINDOWS // windows gl headers depend on things like APIENTRY, so include windows. #define WIN32_LEAN_AND_MEAN #include #include //---------------------------------------------------------------------------- #include #include // quotes so we get libraries/.../GL/ version #include "GL/glext.h" #include "GL/glh_extensions.h" // GL_ARB_vertex_buffer_object extern PFNGLBINDBUFFERARBPROC glBindBufferARB; extern PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB; extern PFNGLGENBUFFERSARBPROC glGenBuffersARB; extern PFNGLISBUFFERARBPROC glIsBufferARB; extern PFNGLBUFFERDATAARBPROC glBufferDataARB; extern PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB; extern PFNGLGETBUFFERSUBDATAARBPROC glGetBufferSubDataARB; extern PFNGLMAPBUFFERARBPROC glMapBufferARB; extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB; extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB; extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB; // GL_ATI_vertex_array_object extern PFNGLNEWOBJECTBUFFERATIPROC glNewObjectBufferATI; extern PFNGLISOBJECTBUFFERATIPROC glIsObjectBufferATI; extern PFNGLUPDATEOBJECTBUFFERATIPROC glUpdateObjectBufferATI; extern PFNGLGETOBJECTBUFFERFVATIPROC glGetObjectBufferfvATI; extern PFNGLGETOBJECTBUFFERIVATIPROC glGetObjectBufferivATI; extern PFNGLFREEOBJECTBUFFERATIPROC glFreeObjectBufferATI; extern PFNGLARRAYOBJECTATIPROC glArrayObjectATI; extern PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glVertexAttribArrayObjectATI; extern PFNGLGETARRAYOBJECTFVATIPROC glGetArrayObjectfvATI; extern PFNGLGETARRAYOBJECTIVATIPROC glGetArrayObjectivATI; extern PFNGLVARIANTARRAYOBJECTATIPROC glVariantObjectArrayATI; extern PFNGLGETVARIANTARRAYOBJECTFVATIPROC glGetVariantArrayObjectfvATI; extern PFNGLGETVARIANTARRAYOBJECTIVATIPROC glGetVariantArrayObjectivATI; extern PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT; // GL_ARB_occlusion_query extern PFNGLGENQUERIESARBPROC glGenQueriesARB; extern PFNGLDELETEQUERIESARBPROC glDeleteQueriesARB; extern PFNGLISQUERYARBPROC glIsQueryARB; extern PFNGLBEGINQUERYARBPROC glBeginQueryARB; extern PFNGLENDQUERYARBPROC glEndQueryARB; extern PFNGLGETQUERYIVARBPROC glGetQueryivARB; extern PFNGLGETQUERYOBJECTIVARBPROC glGetQueryObjectivARB; extern PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB; // GL_ARB_point_parameters extern PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB; extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB; // GL_ARB_shader_objects extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB; extern PFNGLGETHANDLEARBPROC glGetHandleARB; extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB; extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB; extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB; extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB; extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB; extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB; extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB; extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB; extern PFNGLVALIDATEPROGRAMARBPROC glValidateProgramARB; extern PFNGLUNIFORM1FARBPROC glUniform1fARB; extern PFNGLUNIFORM2FARBPROC glUniform2fARB; extern PFNGLUNIFORM3FARBPROC glUniform3fARB; extern PFNGLUNIFORM4FARBPROC glUniform4fARB; extern PFNGLUNIFORM1IARBPROC glUniform1iARB; extern PFNGLUNIFORM2IARBPROC glUniform2iARB; extern PFNGLUNIFORM3IARBPROC glUniform3iARB; extern PFNGLUNIFORM4IARBPROC glUniform4iARB; extern PFNGLUNIFORM1FVARBPROC glUniform1fvARB; extern PFNGLUNIFORM2FVARBPROC glUniform2fvARB; extern PFNGLUNIFORM3FVARBPROC glUniform3fvARB; extern PFNGLUNIFORM4FVARBPROC glUniform4fvARB; extern PFNGLUNIFORM1IVARBPROC glUniform1ivARB; extern PFNGLUNIFORM2IVARBPROC glUniform2ivARB; extern PFNGLUNIFORM3IVARBPROC glUniform3ivARB; extern PFNGLUNIFORM4IVARBPROC glUniform4ivARB; extern PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB; extern PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB; extern PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB; extern PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB; extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB; extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB; extern PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB; extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB; extern PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB; extern PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB; extern PFNGLGETUNIFORMIVARBPROC glGetUniformivARB; extern PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB; // GL_ARB_vertex_shader extern PFNGLVERTEXATTRIB1DARBPROC glVertexAttrib1dARB; extern PFNGLVERTEXATTRIB1DVARBPROC glVertexAttrib1dvARB; extern PFNGLVERTEXATTRIB1FARBPROC glVertexAttrib1fARB; extern PFNGLVERTEXATTRIB1FVARBPROC glVertexAttrib1fvARB; extern PFNGLVERTEXATTRIB1SARBPROC glVertexAttrib1sARB; extern PFNGLVERTEXATTRIB1SVARBPROC glVertexAttrib1svARB; extern PFNGLVERTEXATTRIB2DARBPROC glVertexAttrib2dARB; extern PFNGLVERTEXATTRIB2DVARBPROC glVertexAttrib2dvARB; extern PFNGLVERTEXATTRIB2FARBPROC glVertexAttrib2fARB; extern PFNGLVERTEXATTRIB2FVARBPROC glVertexAttrib2fvARB; extern PFNGLVERTEXATTRIB2SARBPROC glVertexAttrib2sARB; extern PFNGLVERTEXATTRIB2SVARBPROC glVertexAttrib2svARB; extern PFNGLVERTEXATTRIB3DARBPROC glVertexAttrib3dARB; extern PFNGLVERTEXATTRIB3DVARBPROC glVertexAttrib3dvARB; extern PFNGLVERTEXATTRIB3FARBPROC glVertexAttrib3fARB; extern PFNGLVERTEXATTRIB3FVARBPROC glVertexAttrib3fvARB; extern PFNGLVERTEXATTRIB3SARBPROC glVertexAttrib3sARB; extern PFNGLVERTEXATTRIB3SVARBPROC glVertexAttrib3svARB; extern PFNGLVERTEXATTRIB4NBVARBPROC glVertexAttrib4nbvARB; extern PFNGLVERTEXATTRIB4NIVARBPROC glVertexAttrib4nivARB; extern PFNGLVERTEXATTRIB4NSVARBPROC glVertexAttrib4nsvARB; extern PFNGLVERTEXATTRIB4NUBARBPROC glVertexAttrib4nubARB; extern PFNGLVERTEXATTRIB4NUBVARBPROC glVertexAttrib4nubvARB; extern PFNGLVERTEXATTRIB4NUIVARBPROC glVertexAttrib4nuivARB; extern PFNGLVERTEXATTRIB4NUSVARBPROC glVertexAttrib4nusvARB; extern PFNGLVERTEXATTRIB4BVARBPROC glVertexAttrib4bvARB; extern PFNGLVERTEXATTRIB4DARBPROC glVertexAttrib4dARB; extern PFNGLVERTEXATTRIB4DVARBPROC glVertexAttrib4dvARB; extern PFNGLVERTEXATTRIB4FARBPROC glVertexAttrib4fARB; extern PFNGLVERTEXATTRIB4FVARBPROC glVertexAttrib4fvARB; extern PFNGLVERTEXATTRIB4IVARBPROC glVertexAttrib4ivARB; extern PFNGLVERTEXATTRIB4SARBPROC glVertexAttrib4sARB; extern PFNGLVERTEXATTRIB4SVARBPROC glVertexAttrib4svARB; extern PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB; extern PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB; extern PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB; extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB; extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB; extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB; extern PFNGLPROGRAMSTRINGARBPROC glProgramStringARB; extern PFNGLBINDPROGRAMARBPROC glBindProgramARB; extern PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB; extern PFNGLGENPROGRAMSARBPROC glGenProgramsARB; extern PFNGLPROGRAMENVPARAMETER4DARBPROC glProgramEnvParameter4dARB; extern PFNGLPROGRAMENVPARAMETER4DVARBPROC glProgramEnvParameter4dvARB; extern PFNGLPROGRAMENVPARAMETER4FARBPROC glProgramEnvParameter4fARB; extern PFNGLPROGRAMENVPARAMETER4FVARBPROC glProgramEnvParameter4fvARB; extern PFNGLPROGRAMLOCALPARAMETER4DARBPROC glProgramLocalParameter4dARB; extern PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glProgramLocalParameter4dvARB; extern PFNGLPROGRAMLOCALPARAMETER4FARBPROC glProgramLocalParameter4fARB; extern PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB; extern PFNGLGETPROGRAMENVPARAMETERDVARBPROC glGetProgramEnvParameterdvARB; extern PFNGLGETPROGRAMENVPARAMETERFVARBPROC glGetProgramEnvParameterfvARB; extern PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glGetProgramLocalParameterdvARB; extern PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glGetProgramLocalParameterfvARB; extern PFNGLGETPROGRAMIVARBPROC glGetProgramivARB; extern PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB; extern PFNGLGETVERTEXATTRIBDVARBPROC glGetVertexAttribdvARB; extern PFNGLGETVERTEXATTRIBFVARBPROC glGetVertexAttribfvARB; extern PFNGLGETVERTEXATTRIBIVARBPROC glGetVertexAttribivARB; extern PFNGLGETVERTEXATTRIBPOINTERVARBPROC glGetVertexAttribPointervARB; extern PFNGLISPROGRAMARBPROC glIsProgramARB; extern PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB; extern PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB; extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB; //GL_EXT_framebuffer_object extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT; extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT; extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT; extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT; extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT; extern PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT; extern PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT; extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT; extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT; extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT; extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT; extern PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT; extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT; extern PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT; extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT; extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT; extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT; #elif LL_DARWIN //---------------------------------------------------------------------------- // LL_DARWIN #include #include #define GL_EXT_separate_specular_color 1 #include #include "GL/glh_extensions.h" // These symbols don't exist on 10.3.9, so they have to be declared weak. Redeclaring them here fixes the problem. // Note that they also must not be called on 10.3.9. This should be taken care of by a runtime check for the existence of the GL extension. #include // GL_EXT_framebuffer_object extern GLboolean glIsRenderbufferEXT(GLuint renderbuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; extern void glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; extern void glDeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; extern void glGenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; extern void glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; extern void glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; extern GLboolean glIsFramebufferEXT(GLuint framebuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; extern void glBindFramebufferEXT(GLenum target, GLuint framebuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; extern void glDeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; extern void glGenFramebuffersEXT(GLsizei n, GLuint *framebuffers) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; extern GLenum glCheckFramebufferStatusEXT(GLenum target) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; extern void glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; extern void glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; extern void glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; extern void glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; extern void glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint *params) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; extern void glGenerateMipmapEXT(GLenum target) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; #ifdef __cplusplus extern "C" { #endif // // Define vertex buffer object headers on Mac // #ifndef GL_ARB_vertex_buffer_object #define GL_BUFFER_SIZE_ARB 0x8764 #define GL_BUFFER_USAGE_ARB 0x8765 #define GL_ARRAY_BUFFER_ARB 0x8892 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F #define GL_READ_ONLY_ARB 0x88B8 #define GL_WRITE_ONLY_ARB 0x88B9 #define GL_READ_WRITE_ARB 0x88BA #define GL_BUFFER_ACCESS_ARB 0x88BB #define GL_BUFFER_MAPPED_ARB 0x88BC #define GL_BUFFER_MAP_POINTER_ARB 0x88BD #define GL_STREAM_DRAW_ARB 0x88E0 #define GL_STREAM_READ_ARB 0x88E1 #define GL_STREAM_COPY_ARB 0x88E2 #define GL_STATIC_DRAW_ARB 0x88E4 #define GL_STATIC_READ_ARB 0x88E5 #define GL_STATIC_COPY_ARB 0x88E6 #define GL_DYNAMIC_DRAW_ARB 0x88E8 #define GL_DYNAMIC_READ_ARB 0x88E9 #define GL_DYNAMIC_COPY_ARB 0x88EA #endif #ifndef GL_ARB_vertex_buffer_object /* GL types for handling large vertex buffer objects */ typedef intptr_t GLintptrARB; typedef intptr_t GLsizeiptrARB; #endif #ifndef GL_ARB_vertex_buffer_object #define GL_ARB_vertex_buffer_object 1 #ifdef GL_GLEXT_FUNCTION_POINTERS typedef void (* glBindBufferARBProcPtr) (GLenum target, GLuint buffer); typedef void (* glDeleteBufferARBProcPtr) (GLsizei n, const GLuint *buffers); typedef void (* glGenBuffersARBProcPtr) (GLsizei n, GLuint *buffers); typedef GLboolean (* glIsBufferARBProcPtr) (GLuint buffer); typedef void (* glBufferDataARBProcPtr) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); typedef void (* glBufferSubDataARBProcPtr) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); typedef void (* glGetBufferSubDataARBProcPtr) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); typedef GLvoid* (* glMapBufferARBProcPtr) (GLenum target, GLenum access); /* Flawfinder: ignore */ typedef GLboolean (* glUnmapBufferARBProcPtr) (GLenum target); typedef void (* glGetBufferParameterivARBProcPtr) (GLenum target, GLenum pname, GLint *params); typedef void (* glGetBufferPointervARBProcPtr) (GLenum target, GLenum pname, GLvoid* *params); #else extern void glBindBufferARB (GLenum, GLuint); extern void glDeleteBuffersARB (GLsizei, const GLuint *); extern void glGenBuffersARB (GLsizei, GLuint *); extern GLboolean glIsBufferARB (GLuint); extern void glBufferDataARB (GLenum, GLsizeiptrARB, const GLvoid *, GLenum); extern void glBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *); extern void glGetBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *); extern GLvoid* glMapBufferARB (GLenum, GLenum); extern GLboolean glUnmapBufferARB (GLenum); extern void glGetBufferParameterivARB (GLenum, GLenum, GLint *); extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif // May be needed for DARWIN... // #ifndef GL_ARB_compressed_tex_image // #define GL_ARB_compressed_tex_image 1 // #ifdef GL_GLEXT_FUNCTION_POINTERS // typedef void (* glCompressedTexImage1D) (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*); // typedef void (* glCompressedTexImage2D) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); // typedef void (* glCompressedTexImage3D) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); // typedef void (* glCompressedTexSubImage1D) (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*); // typedef void (* glCompressedTexSubImage2D) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); // typedef void (* glCompressedTexSubImage3D) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); // typedef void (* glGetCompressedTexImage) (GLenum, GLint, GLvoid*); // #else // extern void glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*); // extern void glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); // extern void glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); // extern void glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*); // extern void glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); // extern void glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); // extern void glGetCompressedTexImage (GLenum, GLint, GLvoid*); // #endif /* GL_GLEXT_FUNCTION_POINTERS */ // #endif #ifdef __cplusplus } #endif #include #endif // LL_MESA / LL_WINDOWS / LL_DARWIN #endif // LL_LLGLHEADERS_H