/** * @file llagpmempoolati.h * @brief LLAGPMemPoolATI base class * * Copyright (c) 2001-2007, Linden Research, Inc. * * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. */ #ifndef LL_LLAGPMEMPOOLATI_H #define LL_LLAGPMEMPOOLATI_H #include "llagpmempool.h" class LLAGPMemPoolATI : public LLAGPMemPool { public: LLAGPMemPoolATI(S32 request); virtual ~LLAGPMemPoolATI(); void bind() {} void enable() {} void disable() {} void flush() {} // No point in these being inline, is there? They're virtual functions anyway... /*virtual*/ inline LLAGPMemBlock *alloc(S32 size); /*virtual*/ inline void free(LLAGPMemBlock *block); /*virtual*/ inline void dump(); protected: /*virtual*/ LLAGPMemBlock *createBlock(const U32 offset, const U32 size); protected: U32 mName; }; class LLAGPMemBlockATI : public LLAGPMemBlock { public: LLAGPMemBlockATI(LLAGPMemPool *mem_poolp, const U32 name, const U32 offset, const U32 size); virtual ~LLAGPMemBlockATI() { mMemPoolp->freeBlock(this); }; /*virtual*/ void copy (void *source, const U32 size_bytes); /*virtual*/ void copyColor(void *source, const U32 size_bytes); /*virtual*/ void free(); /*virtual*/ void bindGLVertexPointer(const U32 stride, const U32 offset); /*virtual*/ void bindGLNormalPointer(const U32 stride, const U32 offset); /*virtual*/ void bindGLBinormalPointer(const S32 index, const U32 stride,const U32 offset); /*virtual*/ void bindGLColorPointer(const U32 stride, const U32 offset); /*virtual*/ void bindGLTexCoordPointer(const U32 stride, const U32 offset); /*virtual*/ void bindGLVertexWeightPointer(const S32 index, const U32 stride, const U32 offset); /*virtual*/ void bindGLVertexClothingWeightPointer(const S32 index, const U32 stride, const U32 offset); /*virtual*/ U32 getOffset() const { return mOffset; } /*virtual*/ U32 getSize() const { return mSize; } /*virtual*/ BOOL hasMappedMem() const { return TRUE; } /*virtual*/ U8* getMappedMem(); /*virtual*/ U32 createFence() { return 0; } /*virtual*/ void deleteFence(const U32 fence) {} /*virtual*/ void sendFence(U32 fence) { } /*virtual*/ void waitFence(U32 fence) { } private: U32 mName; U32 mOffset; U32 mSize; friend class LLAGPMemPoolATI; }; #endif // LL_LLAGPMEMPOOLATI_H