/** * @file llagpmempoolati.cpp * @brief LLAGPMemPoolATI base class * * Copyright (c) 2001-2007, Linden Research, Inc. * * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. */ #include "linden_common.h" #include "llagpmempoolati.h" #include "llgl.h" #include "llglheaders.h" LLAGPMemPoolATI::LLAGPMemPoolATI(S32 request) : LLAGPMemPool() { llinfos << "Creating LLAGPMemPoolATI" << llendl; stop_glerror(); if (!gGLManager.mHasATIVAO) { llerrs << "No ATI AGI memory extension!" << llendl; } mName = 0; // More than 4MB of agp available while (!mName && (request > 0)) { mName = glNewObjectBufferATI(request, NULL, GL_DYNAMIC_ATI); mSize = request; request >>= 1; } if (mName) { mFreeList.append(*(new LLFreeBlock(0, mSize))); } else { llinfos << "Unable to allocate AGP memory!" << llendl; mSize = 0; } flush_glerror(); } LLAGPMemPoolATI::~LLAGPMemPoolATI() { if (mName) { glFreeObjectBufferATI(mName); } } LLAGPMemBlock *LLAGPMemPoolATI::createBlock(const U32 offset, const U32 size) { return new LLAGPMemBlockATI(this, mName, offset, size); } void LLAGPMemPoolATI::dump() { } ///////////////////////////// // // LLAGPMemBlockATI // // ATI Implementation of an AGP memory block // LLAGPMemBlockATI::LLAGPMemBlockATI(LLAGPMemPool *mem_poolp, const U32 name, const U32 offset, const U32 size) : LLAGPMemBlock(mem_poolp) { mName = name; mOffset = offset; mSize = size; } void LLAGPMemBlockATI::bindGLVertexPointer(const U32 stride, const U32 offset) { glArrayObjectATI(GL_VERTEX_ARRAY, 3, GL_FLOAT, stride, mName, mOffset + offset); } void LLAGPMemBlockATI::bindGLNormalPointer(const U32 stride, const U32 offset) { glArrayObjectATI(GL_NORMAL_ARRAY, 3, GL_FLOAT, stride, mName, mOffset + offset); } void LLAGPMemBlockATI::bindGLColorPointer(const U32 stride, const U32 offset) { glArrayObjectATI(GL_COLOR_ARRAY, 4, GL_UNSIGNED_BYTE, stride, mName, mOffset + offset); } void LLAGPMemBlockATI::bindGLTexCoordPointer(const U32 stride, const U32 offset) { glArrayObjectATI(GL_TEXTURE_COORD_ARRAY, 2, GL_FLOAT, stride, mName, mOffset + offset); } void LLAGPMemBlockATI::bindGLBinormalPointer(const S32 index, const U32 stride, const U32 offset) { glVertexAttribArrayObjectATI(index, 3, GL_FLOAT, FALSE, stride, mName, mOffset + offset); } void LLAGPMemBlockATI::bindGLVertexWeightPointer(const S32 index, const U32 stride, const U32 offset) { //glArrayObjectATI(GL_WEIGHT_ARRAY_ARB, 1, GL_FLOAT, stride, mName, mOffset + offset); glVertexAttribArrayObjectATI(index, 1, GL_FLOAT, FALSE, stride, mName, mOffset + offset); } void LLAGPMemBlockATI::bindGLVertexClothingWeightPointer(const S32 index, const U32 stride, const U32 offset) { glVertexAttribArrayObjectATI(index, 4, GL_FLOAT, FALSE, stride, mName, mOffset + offset); } U8* LLAGPMemBlockATI::getMappedMem() { return NULL; } void LLAGPMemBlockATI::copy(void *mem, const U32 size) { llassert(size <= mSize); glUpdateObjectBufferATI(mName, mOffset, size, mem, GL_PRESERVE_ATI); } void LLAGPMemBlockATI::copyColor(void *mem, const U32 size) { llassert(size <= mSize); glUpdateObjectBufferATI(mName, mOffset, size, mem, GL_PRESERVE_ATI); }