/** * @file llagpmempool.h * @brief LLAGPMemPool base class * * Copyright (c) 2001-2007, Linden Research, Inc. * * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. */ #ifndef LL_LLAGPMEMPOOL_H #define LL_LLAGPMEMPOOL_H #include "stdtypes.h" #include "lldlinked.h" // Raw memory handling abstraction, which handles interaction with // the nVidia and ATI AGP extensions. // Minimum size we allow allocation for, in order to allow AGP usage... const S32 MIN_AGP_SIZE = 8000000; class LLAGPMemBlock; class LLAGPMemPool { public: LLAGPMemPool(); virtual ~LLAGPMemPool(); virtual LLAGPMemBlock *allocBlock(const S32 size); virtual void freeBlock(LLAGPMemBlock *blockp); virtual void flush() = 0; virtual void dump() = 0; virtual void enable() = 0; virtual void disable() = 0; virtual void bind() = 0; virtual S32 getSize() { return mSize; } S32 getTotalAllocated() const { return mTotalAllocated; } static LLAGPMemPool *createPool(const U32 size, const BOOL use_vbo); struct LLFreeBlock: public LLDLinked { S32 mOffset; S32 mSize; LLFreeBlock(const S32 offset, const S32 size) { mOffset = offset; mSize = size; sNumBlocks++; } ~LLFreeBlock() { sNumBlocks--; } static S32 sNumBlocks; }; // Fencing (for nVidia and Apple) - default is to do nothing (ATI, ARB do not need fencing) virtual U32 createFence() { return 0; } virtual void deleteFence(const U32 fence) {} virtual void sendFence(U32 fence) {} virtual void waitFence(U32 fence) {} void printFreeList(); protected: void coalesce(LLFreeBlock *free_block); virtual LLAGPMemBlock *createBlock(const U32 offset, const U32 size) = 0; LLDLinked mFreeList; S32 mSize; S32 mTotalAllocated; }; // An AGP memory block, which contains all the info needed to // copy data in/out. class LLAGPMemBlock { public: LLAGPMemBlock(LLAGPMemPool *mem_poolp) : mMemPoolp(mem_poolp) {} virtual ~LLAGPMemBlock() {} virtual void copy (void *source, const U32 size_bytes) = 0; virtual void copyColor(void *source, const U32 size_bytes) = 0; virtual void bindGLVertexPointer(const U32 stride, const U32 offset) = 0; virtual void bindGLNormalPointer(const U32 stride, const U32 offset) = 0; virtual void bindGLBinormalPointer(const S32 index, const U32 stride, const U32 offset) = 0; virtual void bindGLColorPointer(const U32 stride, const U32 offset) = 0; virtual void bindGLTexCoordPointer(const U32 stride, const U32 offset) = 0; virtual void bindGLVertexWeightPointer(const S32 index, const U32 stride, const U32 offset) = 0; virtual void bindGLVertexClothingWeightPointer(const S32 index, const U32 stride, const U32 offset) = 0; virtual BOOL hasMappedMem() const = 0; virtual U8* getMappedMem() = 0; virtual U32 createFence() = 0; virtual void deleteFence(const U32 fence) = 0; virtual void sendFence(U32 fence) = 0; virtual void waitFence(U32 fence) = 0; virtual U32 getOffset() const = 0; virtual U32 getSize() const = 0; protected: LLAGPMemPool *mMemPoolp; }; #endif // LL_LLAGPMEMPOOL_H