/** * @file sound_ids.h * @brief Temporary holder for sound IDs. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_SOUND_IDS_H #define LL_SOUND_IDS_H #include "lluuid.h" extern LLUUID const SND_NULL; extern LLUUID const SND_RIDE; extern LLUUID const SND_SHOT; extern LLUUID const SND_MORTAR; extern LLUUID const SND_HIT; extern LLUUID const SND_EXPLOSION; extern LLUUID const SND_BOING; extern LLUUID const SND_OBJECT_CREATE; // // Different bird sounds for different states // extern LLUUID const SND_CHIRP; extern LLUUID const SND_CHIRP2; extern LLUUID const SND_CHIRP3; extern LLUUID const SND_CHIRP4; extern LLUUID const SND_CHIRP5; extern LLUUID const SND_CHIRPDEAD; extern LLUUID const SND_MUNCH; extern LLUUID const SND_PUNCH; extern LLUUID const SND_SPLASH; extern LLUUID const SND_CLICK; extern LLUUID const SND_WHISTLE; extern LLUUID const SND_TYPING; extern LLUUID const SND_ARROW_SHOT; extern LLUUID const SND_ARROW_THUD; extern LLUUID const SND_LASER_SHOT; extern LLUUID const SND_JET_THRUST; extern LLUUID const SND_SILENCE; extern LLUUID const SND_BUBBLES; extern LLUUID const SND_WELCOME; extern LLUUID const SND_SQUISH; extern LLUUID const SND_SUBPOD; extern LLUUID const SND_FOOTSTEPS; extern LLUUID const SND_STEP_LEFT; extern LLUUID const SND_STEP_RIGHT; extern LLUUID const SND_BALL_COLLISION; extern LLUUID const SND_OOOH_SCARE_ME; extern LLUUID const SND_PAYBACK_TIME; extern LLUUID const SND_READY_FOR_BATTLE; extern LLUUID const SND_FLESH_FLESH; extern LLUUID const SND_FLESH_PLASTIC; extern LLUUID const SND_FLESH_RUBBER; extern LLUUID const SND_GLASS_FLESH; extern LLUUID const SND_GLASS_GLASS; extern LLUUID const SND_GLASS_PLASTIC; extern LLUUID const SND_GLASS_RUBBER; extern LLUUID const SND_GLASS_WOOD; extern LLUUID const SND_METAL_FLESH; extern LLUUID const SND_METAL_GLASS; extern LLUUID const SND_METAL_METAL; extern LLUUID const SND_METAL_PLASTIC; extern LLUUID const SND_METAL_RUBBER; extern LLUUID const SND_METAL_WOOD; extern LLUUID const SND_PLASTIC_PLASTIC; extern LLUUID const SND_RUBBER_PLASTIC; extern LLUUID const SND_RUBBER_RUBBER; extern LLUUID const SND_STONE_FLESH; extern LLUUID const SND_STONE_GLASS; extern LLUUID const SND_STONE_METAL; extern LLUUID const SND_STONE_PLASTIC; extern LLUUID const SND_STONE_RUBBER; extern LLUUID const SND_STONE_STONE; extern LLUUID const SND_STONE_WOOD; extern LLUUID const SND_WOOD_FLESH; extern LLUUID const SND_WOOD_PLASTIC; extern LLUUID const SND_WOOD_RUBBER; extern LLUUID const SND_WOOD_WOOD; extern LLUUID const SND_SLIDE_FLESH_FLESH; extern LLUUID const SND_SLIDE_FLESH_PLASTIC; extern LLUUID const SND_SLIDE_FLESH_RUBBER; extern LLUUID const SND_SLIDE_FLESH_FABRIC; extern LLUUID const SND_SLIDE_FLESH_GRAVEL; extern LLUUID const SND_SLIDE_FLESH_GRAVEL_02; extern LLUUID const SND_SLIDE_FLESH_GRAVEL_03; extern LLUUID const SND_SLIDE_GLASS_GRAVEL; extern LLUUID const SND_SLIDE_GLASS_GRAVEL_02; extern LLUUID const SND_SLIDE_GLASS_GRAVEL_03; extern LLUUID const SND_SLIDE_GLASS_FLESH; extern LLUUID const SND_SLIDE_GLASS_GLASS; extern LLUUID const SND_SLIDE_GLASS_PLASTIC; extern LLUUID const SND_SLIDE_GLASS_RUBBER; extern LLUUID const SND_SLIDE_GLASS_WOOD; extern LLUUID const SND_SLIDE_METAL_FABRIC; extern LLUUID const SND_SLIDE_METAL_FLESH; extern LLUUID const SND_SLIDE_METAL_FLESH_02; extern LLUUID const SND_SLIDE_METAL_GLASS; extern LLUUID const SND_SLIDE_METAL_GLASS_02; extern LLUUID const SND_SLIDE_METAL_GLASS_03; extern LLUUID const SND_SLIDE_METAL_GLASS_04; extern LLUUID const SND_SLIDE_METAL_GRAVEL; extern LLUUID const SND_SLIDE_METAL_GRAVEL_02; extern LLUUID const SND_SLIDE_METAL_METAL; extern LLUUID const SND_SLIDE_METAL_METAL_02; extern LLUUID const SND_SLIDE_METAL_METAL_03; extern LLUUID const SND_SLIDE_METAL_METAL_04; extern LLUUID const SND_SLIDE_METAL_METAL_05; extern LLUUID const SND_SLIDE_METAL_METAL_06; extern LLUUID const SND_SLIDE_METAL_PLASTIC; extern LLUUID const SND_SLIDE_METAL_RUBBER; extern LLUUID const SND_SLIDE_METAL_WOOD; extern LLUUID const SND_SLIDE_METAL_WOOD_02; extern LLUUID const SND_SLIDE_METAL_WOOD_03; extern LLUUID const SND_SLIDE_METAL_WOOD_04; extern LLUUID const SND_SLIDE_METAL_WOOD_05; extern LLUUID const SND_SLIDE_METAL_WOOD_06; extern LLUUID const SND_SLIDE_METAL_WOOD_07; extern LLUUID const SND_SLIDE_METAL_WOOD_08; extern LLUUID const SND_SLIDE_PLASTIC_GRAVEL; extern LLUUID const SND_SLIDE_PLASTIC_GRAVEL_02; extern LLUUID const SND_SLIDE_PLASTIC_GRAVEL_03; extern LLUUID const SND_SLIDE_PLASTIC_GRAVEL_04; extern LLUUID const SND_SLIDE_PLASTIC_GRAVEL_05; extern LLUUID const SND_SLIDE_PLASTIC_GRAVEL_06; extern LLUUID const SND_SLIDE_PLASTIC_PLASTIC; extern LLUUID const SND_SLIDE_PLASTIC_PLASTIC_02; extern LLUUID const SND_SLIDE_PLASTIC_PLASTIC_03; extern LLUUID const SND_SLIDE_PLASTIC_FABRIC; extern LLUUID const SND_SLIDE_PLASTIC_FABRIC_02; extern LLUUID const SND_SLIDE_PLASTIC_FABRIC_03; extern LLUUID const SND_SLIDE_PLASTIC_FABRIC_04; extern LLUUID const SND_SLIDE_RUBBER_PLASTIC; extern LLUUID const SND_SLIDE_RUBBER_PLASTIC_02; extern LLUUID const SND_SLIDE_RUBBER_PLASTIC_03; extern LLUUID const SND_SLIDE_RUBBER_RUBBER; extern LLUUID const SND_SLIDE_STONE_FLESH; extern LLUUID const SND_SLIDE_STONE_GLASS; extern LLUUID const SND_SLIDE_STONE_METAL; extern LLUUID const SND_SLIDE_STONE_PLASTIC; extern LLUUID const SND_SLIDE_STONE_PLASTIC_02; extern LLUUID const SND_SLIDE_STONE_PLASTIC_03; extern LLUUID const SND_SLIDE_STONE_RUBBER; extern LLUUID const SND_SLIDE_STONE_RUBBER_02; extern LLUUID const SND_SLIDE_STONE_STONE; extern LLUUID const SND_SLIDE_STONE_STONE_02; extern LLUUID const SND_SLIDE_STONE_WOOD; extern LLUUID const SND_SLIDE_STONE_WOOD_02; extern LLUUID const SND_SLIDE_STONE_WOOD_03; extern LLUUID const SND_SLIDE_STONE_WOOD_04; extern LLUUID const SND_SLIDE_WOOD_FABRIC; extern LLUUID const SND_SLIDE_WOOD_FABRIC_02; extern LLUUID const SND_SLIDE_WOOD_FABRIC_03; extern LLUUID const SND_SLIDE_WOOD_FABRIC_04; extern LLUUID const SND_SLIDE_WOOD_FLESH; extern LLUUID const SND_SLIDE_WOOD_FLESH_02; extern LLUUID const SND_SLIDE_WOOD_FLESH_03; extern LLUUID const SND_SLIDE_WOOD_FLESH_04; extern LLUUID const SND_SLIDE_WOOD_GRAVEL; extern LLUUID const SND_SLIDE_WOOD_GRAVEL_02; extern LLUUID const SND_SLIDE_WOOD_GRAVEL_03; extern LLUUID const SND_SLIDE_WOOD_GRAVEL_04; extern LLUUID const SND_SLIDE_WOOD_PLASTIC; extern LLUUID const SND_SLIDE_WOOD_PLASTIC_02; extern LLUUID const SND_SLIDE_WOOD_PLASTIC_03; extern LLUUID const SND_SLIDE_WOOD_RUBBER; extern LLUUID const SND_SLIDE_WOOD_WOOD; extern LLUUID const SND_SLIDE_WOOD_WOOD_02; extern LLUUID const SND_SLIDE_WOOD_WOOD_03; extern LLUUID const SND_SLIDE_WOOD_WOOD_04; extern LLUUID const SND_SLIDE_WOOD_WOOD_05; extern LLUUID const SND_SLIDE_WOOD_WOOD_06; extern LLUUID const SND_SLIDE_WOOD_WOOD_07; extern LLUUID const SND_SLIDE_WOOD_WOOD_08; extern LLUUID const SND_ROLL_FLESH_FLESH; extern LLUUID const SND_ROLL_FLESH_PLASTIC; extern LLUUID const SND_ROLL_FLESH_PLASTIC_02; extern LLUUID const SND_ROLL_FLESH_RUBBER; extern LLUUID const SND_ROLL_GLASS_GRAVEL; extern LLUUID const SND_ROLL_GLASS_GRAVEL_02; extern LLUUID const SND_ROLL_GLASS_FLESH; extern LLUUID const SND_ROLL_GLASS_GLASS; extern LLUUID const SND_ROLL_GLASS_PLASTIC; extern LLUUID const SND_ROLL_GLASS_RUBBER; extern LLUUID const SND_ROLL_GLASS_WOOD; extern LLUUID const SND_ROLL_GLASS_WOOD_02; extern LLUUID const SND_ROLL_GRAVEL_GRAVEL; extern LLUUID const SND_ROLL_GRAVEL_GRAVEL_02; extern LLUUID const SND_ROLL_METAL_FABRIC; extern LLUUID const SND_ROLL_METAL_FABRIC_02; extern LLUUID const SND_ROLL_METAL_FLESH; extern LLUUID const SND_ROLL_METAL_GLASS; extern LLUUID const SND_ROLL_METAL_GLASS_02; extern LLUUID const SND_ROLL_METAL_GLASS_03; extern LLUUID const SND_ROLL_METAL_GRAVEL; extern LLUUID const SND_ROLL_METAL_METAL; extern LLUUID const SND_ROLL_METAL_METAL_02; extern LLUUID const SND_ROLL_METAL_METAL_03; extern LLUUID const SND_ROLL_METAL_METAL_04; extern LLUUID const SND_ROLL_METAL_PLASTIC; extern LLUUID const SND_ROLL_METAL_PLASTIC_01; extern LLUUID const SND_ROLL_METAL_RUBBER; extern LLUUID const SND_ROLL_METAL_WOOD; extern LLUUID const SND_ROLL_METAL_WOOD_02; extern LLUUID const SND_ROLL_METAL_WOOD_03; extern LLUUID const SND_ROLL_METAL_WOOD_04; extern LLUUID const SND_ROLL_METAL_WOOD_05; extern LLUUID const SND_ROLL_PLASTIC_FABRIC; extern LLUUID const SND_ROLL_PLASTIC_PLASTIC; extern LLUUID const SND_ROLL_PLASTIC_PLASTIC_02; extern LLUUID const SND_ROLL_RUBBER_PLASTIC; extern LLUUID const SND_ROLL_RUBBER_RUBBER; extern LLUUID const SND_ROLL_STONE_FLESH; extern LLUUID const SND_ROLL_STONE_GLASS; extern LLUUID const SND_ROLL_STONE_METAL; extern LLUUID const SND_ROLL_STONE_PLASTIC; extern LLUUID const SND_ROLL_STONE_RUBBER; extern LLUUID const SND_ROLL_STONE_STONE; extern LLUUID const SND_ROLL_STONE_STONE_02; extern LLUUID const SND_ROLL_STONE_STONE_03; extern LLUUID const SND_ROLL_STONE_STONE_04; extern LLUUID const SND_ROLL_STONE_STONE_05; extern LLUUID const SND_ROLL_STONE_WOOD; extern LLUUID const SND_ROLL_STONE_WOOD_02; extern LLUUID const SND_ROLL_STONE_WOOD_03; extern LLUUID const SND_ROLL_STONE_WOOD_04; extern LLUUID const SND_ROLL_WOOD_FLESH; extern LLUUID const SND_ROLL_WOOD_FLESH_02; extern LLUUID const SND_ROLL_WOOD_FLESH_03; extern LLUUID const SND_ROLL_WOOD_FLESH_04; extern LLUUID const SND_ROLL_WOOD_GRAVEL; extern LLUUID const SND_ROLL_WOOD_GRAVEL_02; extern LLUUID const SND_ROLL_WOOD_GRAVEL_03; extern LLUUID const SND_ROLL_WOOD_PLASTIC; extern LLUUID const SND_ROLL_WOOD_PLASTIC_02; extern LLUUID const SND_ROLL_WOOD_RUBBER; extern LLUUID const SND_ROLL_WOOD_WOOD; extern LLUUID const SND_ROLL_WOOD_WOOD_02; extern LLUUID const SND_ROLL_WOOD_WOOD_03; extern LLUUID const SND_ROLL_WOOD_WOOD_04; extern LLUUID const SND_ROLL_WOOD_WOOD_05; extern LLUUID const SND_ROLL_WOOD_WOOD_06; extern LLUUID const SND_ROLL_WOOD_WOOD_07; extern LLUUID const SND_ROLL_WOOD_WOOD_08; extern LLUUID const SND_ROLL_WOOD_WOOD_09; extern LLUUID const SND_SLIDE_STONE_STONE_01; extern LLUUID const SND_STONE_DIRT_01; extern LLUUID const SND_STONE_DIRT_02; extern LLUUID const SND_STONE_DIRT_03; extern LLUUID const SND_STONE_DIRT_04; extern LLUUID const SND_STONE_STONE_02; extern LLUUID const SND_STONE_STONE_04; #endif