/** * @file xform.cpp * * Copyright (c) 2001-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. */ #include "linden_common.h" #include "xform.h" LLXform::LLXform() { init(); } LLXform::~LLXform() { } LLXform* LLXform::getRoot() const { const LLXform* root = this; while(root->mParent) { root = root->mParent; } return (LLXform*)root; } BOOL LLXform::isRoot() const { return (!mParent); } BOOL LLXform::isRootEdit() const { return (!mParent); } LLXformMatrix::~LLXformMatrix() { } void LLXformMatrix::update() { if (mParent) { mWorldPosition = mPosition; if (mParent->getScaleChildOffset()) { mWorldPosition.scaleVec(mParent->getScale()); } mWorldPosition *= mParent->getWorldRotation(); mWorldPosition += mParent->getWorldPosition(); mWorldRotation = mRotation * mParent->getWorldRotation(); } else { mWorldPosition = mPosition; mWorldRotation = mRotation; } } void LLXformMatrix::updateMatrix(BOOL update_bounds) { update(); mWorldMatrix.initAll(mScale, mWorldRotation, mWorldPosition); if (update_bounds && (mChanged & MOVED)) { mMin.mV[0] = mMax.mV[0] = mWorldMatrix.mMatrix[3][0]; mMin.mV[1] = mMax.mV[1] = mWorldMatrix.mMatrix[3][1]; mMin.mV[2] = mMax.mV[2] = mWorldMatrix.mMatrix[3][2]; F32 f0 = (fabs(mWorldMatrix.mMatrix[0][0])+fabs(mWorldMatrix.mMatrix[1][0])+fabs(mWorldMatrix.mMatrix[2][0])) * 0.5f; F32 f1 = (fabs(mWorldMatrix.mMatrix[0][1])+fabs(mWorldMatrix.mMatrix[1][1])+fabs(mWorldMatrix.mMatrix[2][1])) * 0.5f; F32 f2 = (fabs(mWorldMatrix.mMatrix[0][2])+fabs(mWorldMatrix.mMatrix[1][2])+fabs(mWorldMatrix.mMatrix[2][2])) * 0.5f; mMin.mV[0] -= f0; mMin.mV[1] -= f1; mMin.mV[2] -= f2; mMax.mV[0] += f0; mMax.mV[1] += f1; mMax.mV[2] += f2; } } void LLXformMatrix::getMinMax(LLVector3& min, LLVector3& max) const { min = mMin; max = mMax; }