/** * @file llviewerjointmesh.cpp * @brief LLV4* class header file - vector processor enabled math * * $LicenseInfo:firstyear=2007&license=viewergpl$ * * Copyright (c) 2007-2008, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLV4VECTOR3_H #define LL_LLV4VECTOR3_H #include "llv4math.h" //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // LLV4Vector3 //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- LL_LLV4MATH_ALIGN_PREFIX class LLV4Vector3 { public: union { F32 mV[LLV4_NUM_AXIS]; V4F32 v; }; enum { ALIGNMENT = 16 }; void setVec(F32 x, F32 y, F32 z); void setVec(F32 a); } LL_LLV4MATH_ALIGN_POSTFIX; //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // LLV4Vector3 //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- inline void LLV4Vector3::setVec(F32 x, F32 y, F32 z) { mV[VX] = x; mV[VY] = y; mV[VZ] = z; } inline void LLV4Vector3::setVec(F32 a) { #if LL_VECTORIZE v = _mm_set1_ps(a); #else setVec(a, a, a); #endif } #endif