// llline.h /** * @file llline.cpp * @author Andrew Meadows * @brief Simple line for computing nearest approach between two infinite lines * * $LicenseInfo:firstyear=2006&license=internal$ * * Copyright (c) 2006-2009, Linden Research, Inc. * * The following source code is PROPRIETARY AND CONFIDENTIAL. Use of * this source code is governed by the Linden Lab Source Code Disclosure * Agreement ("Agreement") previously entered between you and Linden * Lab. By accessing, using, copying, modifying or distributing this * software, you acknowledge that you have been informed of your * obligations under the Agreement and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LINE_H #define LL_LINE_H #include #include "stdtypes.h" #include "v3math.h" const F32 DEFAULT_INTERSECTION_ERROR = 0.000001f; class LLLine { public: LLLine(); LLLine( const LLVector3& first_point, const LLVector3& second_point ); virtual ~LLLine() {}; void setPointDirection( const LLVector3& first_point, const LLVector3& second_point ); void setPoints( const LLVector3& first_point, const LLVector3& second_point ); bool intersects( const LLVector3& point, F32 radius = DEFAULT_INTERSECTION_ERROR ) const; // returns the point on this line that is closest to some_point LLVector3 nearestApproach( const LLVector3& some_point ) const; // returns the point on this line that is closest to other_line LLVector3 nearestApproach( const LLLine& other_line ) const; friend std::ostream& operator<<( std::ostream& output_stream, const LLLine& line ); // returns 'true' if this line intersects the plane // on success stores the intersection point in 'result' bool intersectsPlane( LLVector3& result, const LLLine& plane ) const; // returns 'true' if planes intersect, and stores the result // the second and third arguments are treated as planes // where mPoint is on the plane and mDirection is the normal // result.mPoint will be the intersection line's closest approach // to first_plane.mPoint static bool getIntersectionBetweenTwoPlanes( LLLine& result, const LLLine& first_plane, const LLLine& second_plane ); const LLVector3& getPoint() const { return mPoint; } const LLVector3& getDirection() const { return mDirection; } protected: // these are protected because some code assumes that the normal is // always correct and properly normalized. LLVector3 mPoint; LLVector3 mDirection; }; #endif