/** * @file lllandmark.h * @brief Landmark asset class * * Copyright (c) 2002-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. */ #ifndef LL_LLLANDMARK_H #define LL_LLLANDMARK_H #include #include "llframetimer.h" #include "lluuid.h" #include "v3dmath.h" class LLMessageSystem; class LLHost; // virutal base class used for calling back interested parties when a // region handle comes back. class LLRegionHandleCallback { public: LLRegionHandleCallback() {} virtual ~LLRegionHandleCallback() {} virtual bool dataReady( const LLUUID& region_id, const U64& region_handle) { return true; } }; class LLLandmark { public: ~LLLandmark() {} // returns true if the position is known. bool getGlobalPos(LLVector3d& pos); // setter used in conjunction if more information needs to be // collected from the server. void setGlobalPos(const LLVector3d& pos); // return true if the region is known bool getRegionID(LLUUID& region_id); // return the local coordinates if known LLVector3 getRegionPos() const; // constructs a new LLLandmark from a string // return NULL if there's an error static LLLandmark* constructFromString(const char *buffer); // register callbacks that this class handles static void registerCallbacks(LLMessageSystem* msg); // request information about region_id to region_handle.Pass in a // callback pointer which will be erase but NOT deleted after the // callback is made. This function may call into the message // system to get the information. static void requestRegionHandle( LLMessageSystem* msg, const LLHost& upstream_host, const LLUUID& region_id, LLRegionHandleCallback* callback); // Call this method to create a lookup for this region. This // simplifies a lot of the code. static void setRegionHandle(const LLUUID& region_id, U64 region_handle); private: LLLandmark(); LLLandmark(const LLVector3d& pos); static void processRegionIDAndHandle(LLMessageSystem* msg, void**); static void expireOldEntries(); private: LLUUID mRegionID; LLVector3 mRegionPos; bool mGlobalPositionKnown; LLVector3d mGlobalPos; struct CacheInfo { U64 mRegionHandle; LLFrameTimer mTimer; }; static std::pair mLocalRegion; typedef std::map region_map_t; static region_map_t mRegions; typedef std::multimap region_callback_t; static region_callback_t mRegionCallback; }; #endif